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bsdyengine.h

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00001 /**********************************************************************
00002   BSDYEngine - Dynamic detail engine for "balls and sticks" display
00003 
00004   Copyright (C) 2007 Donald Ephraim Curtis <donald-curtis@uiowa.edu>
00005 
00006   This file is part of the Avogadro molecular editor project.
00007   For more information, see <http://avogadro.sourceforge.net/>
00008 
00009   Avogadro is free software; you can redistribute it and/or modify 
00010   it under the terms of the GNU General Public License as published by 
00011   the Free Software Foundation; either version 2 of the License, or 
00012   (at your option) any later version.
00013 
00014   Avogadro is distributed in the hope that it will be useful,
00015   but WITHOUT ANY WARRANTY; without even the implied warranty of
00016   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00017   GNU General Public License for more details.
00018 
00019   You should have received a copy of the GNU General Public License
00020   along with this program; if not, write to the Free Software
00021   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
00022   02110-1301, USA.
00023  **********************************************************************/
00024 
00025 #ifndef __BSDYENGINE_H
00026 #define __BSDYENGINE_H
00027 
00028 #include <avogadro/global.h>
00029 #include <avogadro/engine.h>
00030 
00031 #include <openbabel/mol.h>
00032 
00033 #include <QGLWidget>
00034 #include <QObject>
00035 #include <QImage>
00036 
00037 #include "ui_bsdysettingswidget.h"
00038 
00039 namespace Avogadro {
00040 
00042   class BSDYSettingsWidget;
00043   class BSDYEngine : public Engine
00044   {
00045     Q_OBJECT
00046 
00047     public:
00049       BSDYEngine(QObject *parent=0);
00051       ~BSDYEngine();
00052 
00054 
00055 
00056       QString name() { return(QString(tr("Dynamic Ball and Stick"))); }
00058       QString description() { return(QString(tr("Renders primitives using Balls (atoms) and Sticks (bonds).  Includes demonstration of dynamic rendering based on distance from camera"))); }
00060 
00062 
00063 
00064       bool render(const Atom *a);
00066       bool render(const Bond *b);
00068       bool render(const Molecule *m);
00069 
00070       bool render(GLWidget *gl);
00071 
00072       double radius(const Primitive *p = 0);
00074 
00075       void addPrimitive(Primitive *);
00076       void updatePrimitive(Primitive *);
00077       void removePrimitive(Primitive *);
00078 
00080       QWidget *settingsWidget();
00081 
00082     private:
00083       double radius(const Atom *atom);
00084 
00085       GLWidget *m_glwidget;
00086       bool m_update;
00087       BSDYSettingsWidget *m_settingsWidget;
00088       Ui::BSDYSettingsWidget *m_ui;
00089 
00090       double m_atomRadiusPercentage;
00091       double m_bondRadius;
00092 
00093     private Q_SLOTS:
00094       void settingsWidgetDestroyed();
00095       
00099       void setAtomRadiusPercentage(int percent);
00100 
00104       void setBondRadius(int value);
00105 
00106   };
00107 
00108   class BSDYSettingsWidget : public QWidget, public Ui::BSDYSettingsWidget
00109   {
00110     public:
00111       BSDYSettingsWidget(QWidget *parent=0) : QWidget(parent) {
00112         setupUi(this);
00113       }
00114   };
00115 
00117   class BSDYEngineFactory : public QObject, public EngineFactory
00118   {
00119     Q_OBJECT
00120     Q_INTERFACES(Avogadro::EngineFactory)
00121 
00122     public:
00123       Engine *createInstance(QObject *parent = 0) { return new BSDYEngine(parent); }
00124   };
00125 
00126 } // end namespace Avogadro
00127 
00128 #endif

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