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labelengine.cpp

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00001 /**********************************************************************
00002   LabelEngine - Engine for displaying labels.
00003 
00004   Copyright (C) 2007 Donald Ephraim Curtis <donald-curtis@uiowa.edu>
00005   Copyright (C) 2007 Benoit Jacob <jacob@math.jussieu.fr>
00006 
00007   This file is part of the Avogadro molecular editor project.
00008   For more information, see <http://avogadro.sourceforge.net/>
00009 
00010   Avogadro is free software; you can redistribute it and/or modify 
00011   it under the terms of the GNU General Public License as published by 
00012   the Free Software Foundation; either version 2 of the License, or 
00013   (at your option) any later version.
00014 
00015   Avogadro is distributed in the hope that it will be useful,
00016   but WITHOUT ANY WARRANTY; without even the implied warranty of
00017   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018   GNU General Public License for more details.
00019 
00020   You should have received a copy of the GNU General Public License
00021   along with this program; if not, write to the Free Software
00022   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
00023   02110-1301, USA.
00024  **********************************************************************/
00025 
00026 #include "labelengine.h"
00027 #include <config.h>
00028 
00029 #include <avogadro/primitive.h>
00030 #include <avogadro/color.h>
00031 #include <avogadro/glwidget.h>
00032 #include <avogadro/camera.h>
00033 
00034 #include <openbabel/obiter.h>
00035 #include <eigen/regression.h>
00036 
00037 #include <QtPlugin>
00038 #include <QMessageBox>
00039 
00040 using namespace std;
00041 using namespace OpenBabel;
00042 using namespace Avogadro;
00043 using namespace Eigen;
00044 
00045 bool LabelEngine::render(GLWidget *gl)
00046 {
00047   if(gl->labelsStyle() == 0) return true;
00048   gl->painter()->beginText();
00049   QList<Primitive *> list;
00050 
00051   list = queue().primitiveList(Primitive::AtomType);
00052   
00053   foreach( Primitive *p, list ) {
00054     Atom *atom = static_cast<const Atom *>(p);
00055     const Vector3d pos = atom->pos();
00056 
00057     double renderRadius = gl->renderingEngine()->radius(atom) + 0.05;
00058 
00059     double zDistance = gl->camera()->distance(pos);
00060 
00061     if(zDistance < 50.0) {
00062       QString str;
00063       if(gl->labelsStyle() == 1) {
00064         str = QString::number(atom->GetIdx());
00065       } else if(gl->labelsStyle() == 2) {
00066         str = QString::fromAscii(etab.GetSymbol(atom->GetAtomicNum()));
00067       } else {
00068         str = QString::fromAscii(etab.GetName(atom->GetAtomicNum()).data());
00069       }
00070 
00071       Vector3d zAxis = gl->camera()->backtransformedZAxis();
00072 
00073       Vector3d drawPos = pos + zAxis * renderRadius;
00074 
00075       glColor3f(1.0, 1.0, 1.0);
00076       gl->painter()->drawText(drawPos, str);
00077     }
00078   }
00079   gl->painter()->endText();
00080   return true;
00081 }
00082 
00083 #include "labelengine.moc"
00084 
00085 Q_EXPORT_PLUGIN2(labelengine, LabelEngineFactory)

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