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libkdegames/kgame

libkdegames/kgame Class List

Here are the classes, structs, unions and interfaces with brief descriptions:
KChatBase
KDialog
KGameThe main KDE game object
KGameChatA Chat widget for KGame-based games
KGameComputerIOKGameIO variant for real-time games
KGameConnectDialogDialog to ask for host and port
KGameConnectWidget
KGameDebugDialog
KGameDialogTODO: rewrite entire documentation
KGameDialogChatConfigThis is not really a configuration widget but rather a simple chat widget
KGameDialogConfigBase class for configuration widgets
KGameDialogConnectionConfig
KGameDialogGeneralConfig
KGameDialogMsgServerConfig
KGameDialogNetworkConfig
KGameError
KGameErrorDialogUse error(), warning() and information() to display the information about a network game
KGameErrorMessageDialogThe real class for error messages
KGameIOBase class for IO devices for games
KGameKeyIOThe KGameKeyIO class
KGameMessage
KGameMouseIOThe KGameMouseIO class
KGameNetworkKGame class with network support
KGameProcessThis is the process class used on the computer player side to communicate with its counterpart KProcessIO class
KGameProcessIOThe KGameProcessIO class
KGameProperty< type >A class for network transparent games
KGamePropertyArray< type >
KGamePropertyBaseBase class of KGameProperty
KGamePropertyBase::Flags
KGamePropertyHandlerA collection class for KGameProperty objects
KGamePropertyList< type >
KGameSequenceThis class takes care of round or move management as well of the gameover condition
KMessageClientA client to connect to a KMessageServer
KMessageDirectThis class implements the message communication using function calls directly
KMessageFilePipe
KMessageIOThis abstract base class represents one end of a message connections between two clients
KMessageProcess
KMessageServerA server for message sending and broadcasting, using TCP/IP connections
KMessageSocketThis class implements the message communication using a TCP/IP socket
KPageDialog
KPlayerBase class for a game player

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