libkdegames/kgame
KGameConnectDialog Class Reference
#include <kgameconnectdialog.h>

Detailed Description
Dialog to ask for host and port.This Dialog is used to create a game. You call initConnection(port, QString(), parent, true) to create a network game (as a server) or initConnection(port, host, parent) to join a network game.
Definition at line 115 of file kgameconnectdialog.h.
Signals | |
| void | signalNetworkSetup () |
Public Member Functions | |
| KGameConnectDialog (QWidget *parent=0, ButtonCodes buttonmask=Ok|Cancel) | |
| virtual | ~KGameConnectDialog () |
| void | setHost (const QString &host) |
| QString | host () const |
| void | setPort (unsigned short int port) |
| unsigned short int | port () const |
| void | setDefault (int state) |
Static Public Member Functions | |
| static int | initConnection (unsigned short int &port, QString &host, QWidget *parent, bool server=false) |
Constructor & Destructor Documentation
| KGameConnectDialog::KGameConnectDialog | ( | QWidget * | parent = 0, |
|
| ButtonCodes | buttonmask = Ok|Cancel | |||
| ) | [explicit] |
Definition at line 241 of file kgameconnectdialog.cpp.
| KGameConnectDialog::~KGameConnectDialog | ( | ) | [virtual] |
Definition at line 258 of file kgameconnectdialog.cpp.
Member Function Documentation
| int KGameConnectDialog::initConnection | ( | unsigned short int & | port, | |
| QString & | host, | |||
| QWidget * | parent, | |||
| bool | server = false | |||
| ) | [static] |
Shows a dialog to either connect to an existing game or to create a server game, depending on user's choice.
- Parameters:
-
port The port the user wants to connect to. host The host the user wants to connect to. Will be QString() if server game is chosen parent The parent of the dialog server True to create a network game per default, false to join a game by default
Definition at line 263 of file kgameconnectdialog.cpp.
| void KGameConnectDialog::setHost | ( | const QString & | host | ) |
- Parameters:
-
host The host to connect to by default
Definition at line 293 of file kgameconnectdialog.cpp.
| QString KGameConnectDialog::host | ( | ) | const |
- Returns:
- The host to connect to or QString() if the user wants to be the MASTER
Definition at line 283 of file kgameconnectdialog.cpp.
| void KGameConnectDialog::setPort | ( | unsigned short int | port | ) |
- Parameters:
-
port The port that will be shown by default
Definition at line 298 of file kgameconnectdialog.cpp.
| unsigned short int KGameConnectDialog::port | ( | ) | const |
| void KGameConnectDialog::setDefault | ( | int | state | ) |
Specifies which state is the default (0 = server game; 1 = join game).
- Parameters:
-
state The default state. 0 For a server game, 1 to join a game
Definition at line 303 of file kgameconnectdialog.cpp.
| void KGameConnectDialog::signalNetworkSetup | ( | ) | [signal] |
The documentation for this class was generated from the following files:
KDE 4.0 API Reference