• Skip to content
  • Skip to link menu
KDE 4.0 API Reference
  • KDE API Reference
  • API Reference
  • Sitemap
  • Contact Us
 

libkdegames/kgame

KGameSequence Class Reference

#include <kgamesequence.h>

Inheritance diagram for KGameSequence:

Inheritance graph
[legend]

List of all members.


Detailed Description

This class takes care of round or move management as well of the gameover condition.

It is especially used for round based games. For these games nextPlayer and checkGameOver are the most important methods.

You can subclass KGameSequence and use KGame::setGameSequence to use your own rules. Note that KGame will take ownership and therefore will delete the object on destruction. Round/move management class

Author:
Andreas Beckermann <b_mann@gmx.de>

Definition at line 42 of file kgamesequence.h.


Public Member Functions

 KGameSequence ()
virtual ~KGameSequence ()
virtual KPlayer * nextPlayer (KPlayer *last, bool exclusive=true)
virtual void setCurrentPlayer (KPlayer *p)
KGame * game () const
KPlayer * currentPlayer () const
void setGame (KGame *game)
virtual int checkGameOver (KPlayer *player)

Constructor & Destructor Documentation

KGameSequence::KGameSequence (  ) 

Definition at line 41 of file kgamesequence.cpp.

KGameSequence::~KGameSequence (  )  [virtual]

Definition at line 46 of file kgamesequence.cpp.


Member Function Documentation

KPlayer * KGameSequence::nextPlayer ( KPlayer *  last,
bool  exclusive = true 
) [virtual]

Select the next player in a turn based game.

In an asynchronous game this function has no meaning. Overwrite this function for your own game sequence. Per default it selects the next player in the playerList

Definition at line 71 of file kgamesequence.cpp.

void KGameSequence::setCurrentPlayer ( KPlayer *  p  )  [virtual]

Definition at line 66 of file kgamesequence.cpp.

KGame * KGameSequence::game (  )  const

Returns:
The KGame object this sequence is for, or NULL if none.

Definition at line 56 of file kgamesequence.cpp.

KPlayer * KGameSequence::currentPlayer (  )  const

Definition at line 61 of file kgamesequence.cpp.

void KGameSequence::setGame ( KGame *  game  ) 

Set the KGame object for this sequence.

This is called automatically by KGame::setGameSequence and you should not call it.

Definition at line 51 of file kgamesequence.cpp.

int KGameSequence::checkGameOver ( KPlayer *  player  )  [virtual]

Check whether the game is over.

The default implementation always returns 0.

Parameters:
player the player who made the last move
Returns:
anything else but 0 is considered as game over

Definition at line 141 of file kgamesequence.cpp.


The documentation for this class was generated from the following files:
  • kgamesequence.h
  • kgamesequence.cpp

libkdegames/kgame

Skip menu "libkdegames/kgame"
  • Main Page
  • Namespace List
  • Class Hierarchy
  • Alphabetical List
  • Class List
  • File List
  • Class Members
  • Related Pages

API Reference

Skip menu "API Reference"
  • kblackbox
  • kgoldrunner
  • kmahjongg
  • ksquares
  • libkdegames
  •   highscore
  •   kgame
  •   kggzgames
  •   kggzmod
  •   kggznet
  • libkmahjongg
Generated for API Reference by doxygen 1.5.4
This website is maintained by Adriaan de Groot and Allen Winter.
KDE® and the K Desktop Environment® logo are registered trademarks of KDE e.V. | Legal