Phonon
Path Class Reference
[Playback, Recording]
#include <Phonon/Path>
Detailed Description
Connection object providing convenient effect insertion.
MediaObject *media = new MediaObject; AudioOutput *output = new AudioOutput(Phonon::MusicCategory); Path path = Phonon::createPath(media, output); Q_ASSERT(path.isValid()); // for this simple case the path should always be //valid - there are unit tests to ensure it // insert an effect QList<EffectDescription> effectList = BackendCapabilities::availableAudioEffects(); if (!effectList.isEmpty()) { Effect *effect = path.insertEffect(effectList.first()); }
Public Member Functions | |
| ~Path () | |
| Path () | |
| Path (const Path &) | |
| bool | isValid () const |
| Effect * | insertEffect (const EffectDescription &desc, Effect *insertBefore=0) |
| bool | insertEffect (Effect *newEffect, Effect *insertBefore=0) |
| bool | removeEffect (Effect *effect) |
| QList< Effect * > | effects () const |
| bool | reconnect (MediaNode *source, MediaNode *sink) |
| bool | disconnect () |
| Path & | operator= (const Path &p) |
| bool | operator== (const Path &p) const |
| bool | operator!= (const Path &p) const |
Constructor & Destructor Documentation
| ~Path | ( | ) |
Destroys this reference to the Path.
If the path was valid the connection is not broken as both the source and the sink MediaNodes still keep a reference to the Path.
- See also:
- disconnect
| Path | ( | ) |
Creates an invalid path.
You can still make it a valid path by calling reconnect. To create a path you should use createPath, though.
- See also:
- createPath
Constructs a copy of the given path.
This constructor is fast thanks to explicit sharing.
Member Function Documentation
| bool isValid | ( | ) | const |
Returns whether the path object connects two MediaNodes or not.
- Returns:
truewhen the path connects two MediaNodesfalsewhen the path is disconnected
| Effect* insertEffect | ( | const EffectDescription & | desc, | |
| Effect * | insertBefore = 0 | |||
| ) |
Creates and inserts an effect into the path.
You may insert effects of the same class as often as you like, but if you insert the same object, the call will fail.
- Parameters:
-
desc The EffectDescription object for the effect to be inserted. insertBefore If you already inserted an effect you can tell with this parameter in which order the data gets processed. If this is 0the effect is appended at the end of the processing list. If the effect has not been inserted before the method will do nothing and returnfalse.
- Returns:
- Returns a pointer to the effect object if it could be inserted at the specified position. If
0is returned the effect was not inserted.
- See also:
- removeEffect
Inserts an effect into the path.
You may insert effects of the same class as often as you like, but if you insert the same object, the call will fail.
- Parameters:
-
newEffect An Effect object. insertBefore If you already inserted an effect you can tell with this parameter in which order the data gets processed. If this is 0the effect is appended at the end of the processing list. If the effect has not been inserted before the method will do nothing and returnfalse.
- Returns:
- Returns whether the effect could be inserted at the specified position. If
falseis returned the effect was not inserted.
- See also:
- removeEffect
Removes an effect from the path.
If the effect gets deleted while it is still connected the effect will be removed automatically.
- Parameters:
-
effect The effect to be removed.
- Returns:
- Returns whether the call was successful. If it returns
falsethe effect could not be found in the path, meaning it has not been inserted before.
- See also:
- insertEffect
Returns a list of Effect objects that are currently used as effects.
The order in the list determines the order the signal is sent through the effects.
- Returns:
- A list with all current effects.
- See also:
- insertEffect
| bool reconnect | ( | MediaNode * | source, | |
| MediaNode * | sink | |||
| ) |
Tries to change the MediaNodes the path is connected to.
If reconnect fails the old connection is kept.
| bool disconnect | ( | ) |
Disconnects the path from the MediaNodes it was connected to.
This invalidates the path (isValid returns false then).
Returns true if this Path is equal to p; otherwise returns false;.
Returns true if this Path is not equal to p; otherwise returns false;.
The documentation for this class was generated from the following file:
- path.h
KDE 4.0 API Reference