kapman
- a -
- allElementsEaten() : Maze
- Kapman() : Kapman
- KapmanItem() : KapmanItem
- KapmanMainWindow() : KapmanMainWindow
- KapmanParser() : KapmanParser
- b -
- blink() : CharacterItem , GhostItem , KapmanItem
- Bonus() : Bonus
- bonusOff() : Game
- bonusOn() : Game
- c -
- Cell() : Cell
- Character() : Character
- CharacterItem() : CharacterItem
- characters() : KapmanParser
- createBonus() : Game
- createGhost() : Game
- createKapman() : Game
- d -
- decrementNbElem() : Maze
- die() : Character , Kapman
- directionChanged() : Kapman
- doActionOnCollision() : Bonus , Element , Energizer , Ghost , Pill
- e -
- eaten() : Character
- Element() : Element
- elementEaten() : Game
- ElementItem() : ElementItem
- emitGameUpdated() : Kapman
- endElement() : KapmanParser
- Energizer() : Energizer
- g -
- Game() : Game
- gameOver() : Game
- GameScene() : GameScene
- gameStarted() : Game
- gameUpdated() : Kapman
- getAskedXSpeed() : Kapman
- getAskedYSpeed() : Kapman
- getBonus() : Game
- getCell() : Maze
- getColFromX() : Maze
- getCoords() : Maze
- getCost() : Cell
- getElement() : Cell
- getGame() : GameScene
- getGhosts() : Game
- getImageId() : Element , Ghost
- getKapman() : Game
- getLevel() : Game
- getLives() : Game
- getMaze() : Game
- getModel() : ElementItem
- getNbColumns() : Maze
- getNbElem() : Maze
- getNbRows() : Maze
- getNextCell() : Character
- getNormalSpeed() : Character
- getParent() : Cell
- getPathToGhostCamp() : Maze
- getPoints() : Element
- getResurrectionCell() : Maze
- getRowFromY() : Maze
- getScore() : Game
- getSpeed() : Character
- getState() : Ghost
- getTimer() : Game
- getTotalNbElem() : Maze
- getType() : Cell , Element , Energizer
- getX() : Element
- getXSpeed() : Character
- getY() : Element
- getYSpeed() : Character
- Ghost() : Ghost
- ghostEaten() : Ghost
- GhostItem() : GhostItem
- goDown() : Character , Kapman
- goLeft() : Character , Kapman
- goRight() : Character , Kapman
- goUp() : Character , Kapman
- i -
- increaseCharactersSpeed() : Character
- init() : Kapman , Maze
- initCoordinate() : Element
- initGhost() : Game
- initKapman() : Game
- initMaze() : Game
- initSpeed() : Character
- initSpeedInc() : Character , Ghost , Kapman
- isCheater() : Game
- isInLineSight() : Character
- isPaused() : Game
- k -
- keyPressEvent() : Game
- l -
- levelChanged() : Game
- levelStarted() : Game
- lifeLost() : Ghost
- livesChanged() : Game
- loadTheme() : GameScene
- m -
- manageCollision() : KapmanItem
- Maze() : Maze
- MazeItem() : MazeItem
- move() : Character
- moved() : Element
- moveOnCenter() : Character
- o -
- onCenter() : Character
- p -
- pause() : Game
- pauseAnim() : KapmanItem
- pauseChanged() : Game
- Pill() : Pill
- pointsToDisplay() : Game
- r -
- resetNbElem() : Maze
- resumeAfterKapmanDeath() : Game
- resumeAnim() : KapmanItem
- s -
- scoreChanged() : Game
- self() : Settings
- setCellElement() : Maze
- setCellType() : Maze
- setCost() : Cell
- setElement() : Cell
- setFrame() : KapmanItem
- setImageId() : Element
- setLevel() : Game
- setParent() : Cell
- setPoints() : Bonus
- setResurrectionCell() : Maze
- setRotationFlag() : KapmanItem
- setSounds() : Settings
- setSoundsEnabled() : Game
- setState() : Ghost
- setTheme() : Settings
- Settings() : Settings
- setType() : Cell
- setX() : Element
- setXSpeed() : Character
- setY() : Element
- setYSpeed() : Character
- shape() : CharacterItem , ElementItem
- sounds() : Settings
- start() : Game
- startAnim() : KapmanItem
- startBlinking() : CharacterItem , KapmanItem
- startElement() : KapmanParser
- stateChanged() : Ghost
- stopAnim() : KapmanItem
- stopped() : Kapman
- sWinPoints() : Kapman
- switchPause() : Game
- t -
- theme() : Settings
- u -
- update() : CharacterItem , ElementItem , GhostItem , KapmanItem
- updateBlinkTimersDuration() : GhostItem
- updateDirection() : KapmanItem
- updateMove() : Character , Ghost , Kapman
- updateState() : GhostItem
- w -
- winPoints() : Kapman
- ~ -
- ~Bonus() : Bonus
- ~Cell() : Cell
- ~Character() : Character
- ~CharacterItem() : CharacterItem
- ~Element() : Element
- ~ElementItem() : ElementItem
- ~Energizer() : Energizer
- ~Game() : Game
- ~GameScene() : GameScene
- ~Ghost() : Ghost
- ~GhostItem() : GhostItem
- ~Kapman() : Kapman
- ~KapmanItem() : KapmanItem
- ~KapmanMainWindow() : KapmanMainWindow
- ~KapmanParser() : KapmanParser
- ~Maze() : Maze
- ~MazeItem() : MazeItem
- ~Pill() : Pill
- ~Settings() : Settings
This file is part of the KDE documentation.
Documentation copyright © 1996-2014 The KDE developers.
Generated on Tue Oct 14 2014 22:44:05 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
Documentation copyright © 1996-2014 The KDE developers.
Generated on Tue Oct 14 2014 22:44:05 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.