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00021 #include "kstandardgameaction.h"
00022
00023 #include <klocale.h>
00024 #include <kaction.h>
00025 #include <kactioncollection.h>
00026 #include <kstandardshortcut.h>
00027 #include <ktoggleaction.h>
00028 #include <kconfig.h>
00029 #include <kdebug.h>
00030 #include <kicon.h>
00031 #include <krecentfilesaction.h>
00032
00033
00034 struct KStandardGameActionInfo
00035 {
00036 KStandardGameAction::StandardGameAction id;
00037 KStandardShortcut::StandardShortcut globalAccel;
00038 int shortcut;
00039 const char* psName;
00040 const char* psLabel;
00041 const char* psWhatsThis;
00042 const char* psIconName;
00043 const char* psToolTip;
00044 };
00045
00046 const KStandardGameActionInfo g_rgActionInfo[] = {
00047
00048 { KStandardGameAction::New, KStandardShortcut::New, 0, "game_new", I18N_NOOP2("new game", "&New"), I18N_NOOP("Start a new game."), "document-new", I18N_NOOP("Start a new game") },
00049 { KStandardGameAction::Load, KStandardShortcut::Open, 0, "game_load", I18N_NOOP("&Load..."), 0, "document-open", I18N_NOOP("Open a saved game...") },
00050 { KStandardGameAction::LoadRecent, KStandardShortcut::AccelNone, 0, "game_load_recent", I18N_NOOP("Load &Recent"), 0, 0, I18N_NOOP("Open a recently saved game...") },
00051 { KStandardGameAction::Restart, KStandardShortcut::Reload, 0, "game_restart", I18N_NOOP("Restart &Game"), 0, "view-refresh", I18N_NOOP("Restart the game") },
00052 { KStandardGameAction::Save, KStandardShortcut::Save, 0, "game_save", I18N_NOOP("&Save"), 0, "document-save", I18N_NOOP("Save the current game") },
00053 { KStandardGameAction::SaveAs, KStandardShortcut::AccelNone, 0, "game_save_as", I18N_NOOP("Save &As..."), 0, "document-save-as", I18N_NOOP("Save the current game to another file") },
00054 { KStandardGameAction::End, KStandardShortcut::End, 0, "game_end", I18N_NOOP("&End Game"), 0, "window-close", I18N_NOOP("End the current game") },
00055 { KStandardGameAction::Pause, KStandardShortcut::AccelNone, Qt::Key_P, "game_pause", I18N_NOOP("Pa&use"), 0, "media-playback-pause", I18N_NOOP("Pause the game") },
00056 { KStandardGameAction::Highscores, KStandardShortcut::AccelNone, Qt::CTRL+Qt::Key_H, "game_highscores", I18N_NOOP("Show &High Scores"), 0, "games-highscores", I18N_NOOP("Show high scores") },
00057 { KStandardGameAction::ClearHighscores, KStandardShortcut::AccelNone, 0, "game_clear_highscores", I18N_NOOP("&Clear High Scores"), 0, "clear_highscore", I18N_NOOP("Clear high scores") },
00058 { KStandardGameAction::Statistics, KStandardShortcut::AccelNone, 0, "game_statistics", I18N_NOOP("Show Statistics"), 0, "highscore", I18N_NOOP("Show statistics") },
00059 { KStandardGameAction::ClearStatistics, KStandardShortcut::AccelNone, 0, "game_clear_statistics", I18N_NOOP("&Clear Statistics"), 0, "flag", I18N_NOOP("Delete all time statistics.") },
00060 { KStandardGameAction::Print, KStandardShortcut::Print, 0, "game_print", I18N_NOOP("&Print..."), 0, "document-print", 0 },
00061 { KStandardGameAction::Quit, KStandardShortcut::Quit, 0, "game_quit", I18N_NOOP("&Quit"), 0, "application-exit", I18N_NOOP("Quit the program") },
00062
00063 { KStandardGameAction::Repeat, KStandardShortcut::AccelNone, 0, "move_repeat", I18N_NOOP("Repeat"), 0, 0, I18N_NOOP("Repeat the last move") },
00064 { KStandardGameAction::Undo, KStandardShortcut::Undo, 0, "move_undo", I18N_NOOP("Und&o"), 0, "edit-undo", I18N_NOOP("Undo the last move") },
00065 { KStandardGameAction::Redo, KStandardShortcut::Redo, 0, "move_redo", I18N_NOOP("Re&do"), 0, "edit-redo", I18N_NOOP("Redo the latest move") },
00066 { KStandardGameAction::Roll, KStandardShortcut::AccelNone, Qt::CTRL+Qt::Key_R, "move_roll", I18N_NOOP("&Roll Dice"), 0, "roll", I18N_NOOP("Roll the dice") },
00067 { KStandardGameAction::EndTurn, KStandardShortcut::AccelNone, 0, "move_end_turn", I18N_NOOP("End Turn"), 0, "games-endturn", 0 },
00068 { KStandardGameAction::Hint, KStandardShortcut::AccelNone, Qt::Key_H, "move_hint", I18N_NOOP("&Hint"), 0, "games-hint", I18N_NOOP("Give a hint") },
00069 { KStandardGameAction::Demo, KStandardShortcut::AccelNone, Qt::Key_D, "move_demo", I18N_NOOP("&Demo"), 0, "media-playback-start", I18N_NOOP("Play a demo") },
00070 { KStandardGameAction::Solve, KStandardShortcut::AccelNone, 0, "move_solve", I18N_NOOP("&Solve"), 0, "games-solve", I18N_NOOP("Solve the game") },
00071
00072 { KStandardGameAction::ChooseGameType, KStandardShortcut::AccelNone, 0, "options_choose_game_type", I18N_NOOP("Choose Game &Type"), 0, 0, 0 },
00073 { KStandardGameAction::Carddecks, KStandardShortcut::AccelNone, 0, "options_configure_carddecks", I18N_NOOP("Configure &Carddecks..."), 0, 0, 0 },
00074 { KStandardGameAction::ConfigureHighscores, KStandardShortcut::AccelNone, 0, "options_configure_highscores", I18N_NOOP("Configure &High Scores..."), 0, 0, 0 },
00075
00076 { KStandardGameAction::ActionNone, KStandardShortcut::AccelNone, 0, 0, 0, 0, 0, 0 }
00077 };
00078
00079 static const KStandardGameActionInfo* infoPtr( KStandardGameAction::StandardGameAction id )
00080 {
00081 for (uint i = 0; g_rgActionInfo[i].id!=KStandardGameAction::ActionNone; i++) {
00082 if( g_rgActionInfo[i].id == id )
00083 return &g_rgActionInfo[i];
00084 }
00085 return 0;
00086 }
00087
00088
00089 KAction* KStandardGameAction::create(StandardGameAction id, const QObject *recvr, const char *slot,
00090 QObject* parent )
00091 {
00092 KAction* pAction = 0;
00093 const KStandardGameActionInfo* pInfo = infoPtr( id );
00094 kDebug(125) << "KStandardGameAction::create( " << id << "=" << (pInfo ? pInfo->psName : (const char*)0) << "," << parent << " )";
00095 if( pInfo ) {
00096 QString sLabel = i18n(pInfo->psLabel);
00097 bool do_connect = (recvr && slot);
00098 switch( id ) {
00099 case LoadRecent:
00100 pAction = new KRecentFilesAction(sLabel, parent);
00101 if(do_connect)
00102 QObject::connect( pAction, SIGNAL(urlSelected(const KUrl&)), recvr, slot);
00103 break;
00104 case Pause:
00105 case Demo:
00106 pAction = new KToggleAction(KIcon(pInfo->psIconName), sLabel, parent);
00107 if(do_connect)
00108 QObject::connect(pAction, SIGNAL(triggered(bool) ), recvr, slot);
00109 break;
00110 case ChooseGameType:
00111 pAction = new KSelectAction( KIcon(pInfo->psIconName), sLabel, parent);
00112 if(do_connect)
00113 QObject::connect( pAction, SIGNAL( triggered(int) ), recvr, slot );
00114 break;
00115 default:
00116 pAction = new KAction(KIcon(pInfo->psIconName), sLabel, parent);
00117 if(do_connect)
00118 QObject::connect(pAction, SIGNAL(triggered(bool) ), recvr, slot);
00119 break;
00120 }
00121
00122 KShortcut cut = (pInfo->globalAccel==KStandardShortcut::AccelNone
00123 ? KShortcut(pInfo->shortcut)
00124 : KStandardShortcut::shortcut(pInfo->globalAccel));
00125 pAction->setShortcut(cut);
00126 if (pInfo->psToolTip)
00127 pAction->setToolTip(i18n(pInfo->psToolTip));
00128 if (pInfo->psWhatsThis)
00129 pAction->setWhatsThis(i18n(pInfo->psWhatsThis));
00130 else if (pInfo->psToolTip)
00131 pAction->setWhatsThis(i18n(pInfo->psToolTip));
00132
00133 pAction->setObjectName(pInfo->psName);
00134 }
00135
00136 KActionCollection *collection = qobject_cast<KActionCollection *>(parent);
00137 if (collection && pAction)
00138 collection->addAction(pAction->objectName(), pAction);
00139
00140 return pAction;
00141 }
00142
00143 const char* KStandardGameAction::name( StandardGameAction id )
00144 {
00145 const KStandardGameActionInfo* pInfo = infoPtr( id );
00146 return (pInfo) ? pInfo->psName : 0;
00147 }
00148
00149 KAction *KStandardGameAction::gameNew(const QObject *recvr, const char *slot,
00150 QObject *parent)
00151 { return KStandardGameAction::create(New, recvr, slot, parent); }
00152 KAction *KStandardGameAction::load(const QObject *recvr, const char *slot,
00153 QObject *parent)
00154 { return KStandardGameAction::create(Load, recvr, slot, parent); }
00155 KRecentFilesAction *KStandardGameAction::loadRecent(const QObject *recvr, const char *slot,
00156 QObject *parent)
00157 { return static_cast<KRecentFilesAction *>(KStandardGameAction::create(LoadRecent, recvr, slot, parent)); }
00158 KAction *KStandardGameAction::save(const QObject *recvr, const char *slot,
00159 QObject *parent)
00160 { return KStandardGameAction::create(Save, recvr, slot, parent); }
00161 KAction *KStandardGameAction::saveAs(const QObject *recvr, const char *slot,
00162 QObject *parent)
00163 { return KStandardGameAction::create(SaveAs, recvr, slot, parent); }
00164 KAction *KStandardGameAction::end(const QObject *recvr, const char *slot,
00165 QObject *parent)
00166 { return KStandardGameAction::create(End, recvr, slot, parent); }
00167 KToggleAction *KStandardGameAction::pause(const QObject *recvr, const char *slot,
00168 QObject *parent)
00169 { return static_cast<KToggleAction *>(KStandardGameAction::create(Pause, recvr, slot, parent)); }
00170 KAction *KStandardGameAction::highscores(const QObject *recvr, const char *slot,
00171 QObject *parent)
00172 { return KStandardGameAction::create(Highscores, recvr, slot, parent); }
00173 KAction *KStandardGameAction::statistics(const QObject *recvr, const char *slot,
00174 QObject *parent)
00175 { return KStandardGameAction::create(Highscores, recvr, slot, parent); }
00176 KAction *KStandardGameAction::clearStatistics(const QObject *recvr, const char *slot,
00177 QObject *parent)
00178 { return KStandardGameAction::create(ClearStatistics, recvr, slot, parent); }
00179 KAction *KStandardGameAction::print(const QObject *recvr, const char *slot,
00180 QObject *parent)
00181 { return KStandardGameAction::create(Print, recvr, slot, parent); }
00182 KAction *KStandardGameAction::quit(const QObject *recvr, const char *slot,
00183 QObject *parent)
00184 { return KStandardGameAction::create(Quit, recvr, slot, parent); }
00185
00186 KAction *KStandardGameAction::repeat(const QObject *recvr, const char *slot,
00187 QObject *parent)
00188 { return KStandardGameAction::create(Repeat, recvr, slot, parent); }
00189 KAction *KStandardGameAction::undo(const QObject *recvr, const char *slot,
00190 QObject *parent)
00191 { return KStandardGameAction::create(Undo, recvr, slot, parent); }
00192
00193 KAction *KStandardGameAction::redo(const QObject *recvr, const char *slot,
00194 QObject *parent)
00195 { return KStandardGameAction::create(Redo, recvr, slot, parent); }
00196
00197 KAction *KStandardGameAction::roll(const QObject *recvr, const char *slot,
00198 QObject *parent)
00199 { return KStandardGameAction::create(Roll, recvr, slot, parent); }
00200 KAction *KStandardGameAction::endTurn(const QObject *recvr, const char *slot,
00201 QObject *parent)
00202 { return KStandardGameAction::create(EndTurn, recvr, slot, parent); }
00203
00204 KAction *KStandardGameAction::carddecks(const QObject *recvr, const char *slot,
00205 QObject *parent)
00206 { return KStandardGameAction::create(Carddecks, recvr, slot, parent); }
00207 KAction *KStandardGameAction::configureHighscores(const QObject*recvr, const char *slot,
00208 QObject *parent)
00209 { return KStandardGameAction::create(ConfigureHighscores, recvr, slot, parent); }
00210 KAction *KStandardGameAction::hint(const QObject*recvr, const char *slot,
00211 QObject *parent)
00212 { return KStandardGameAction::create(Hint, recvr, slot, parent); }
00213 KToggleAction *KStandardGameAction::demo(const QObject*recvr, const char *slot,
00214 QObject *parent)
00215 { return static_cast<KToggleAction *>(KStandardGameAction::create(Demo, recvr, slot, parent)); }
00216 KAction *KStandardGameAction::solve(const QObject*recvr, const char *slot,
00217 QObject *parent)
00218 { return KStandardGameAction::create(Solve, recvr, slot, parent); }
00219 KSelectAction *KStandardGameAction::chooseGameType(const QObject*recvr, const char *slot,
00220 QObject *parent)
00221 { return static_cast<KSelectAction *>(KStandardGameAction::create(ChooseGameType, recvr, slot, parent)); }
00222 KAction *KStandardGameAction::restart(const QObject*recvr, const char *slot,
00223 QObject *parent)
00224 { return KStandardGameAction::create(Restart, recvr, slot, parent); }