|
Namespaces |
| namespace | KStandardGameAction |
Enumerations |
| enum | KStandardGameAction::StandardGameAction {
KStandardGameAction::New = 1,
KStandardGameAction::Load,
KStandardGameAction::LoadRecent,
KStandardGameAction::Save,
KStandardGameAction::SaveAs,
KStandardGameAction::End,
KStandardGameAction::Pause,
KStandardGameAction::Highscores,
KStandardGameAction::Statistics,
KStandardGameAction::Print,
KStandardGameAction::Quit,
KStandardGameAction::Repeat,
KStandardGameAction::Undo,
KStandardGameAction::Redo,
KStandardGameAction::Roll,
KStandardGameAction::EndTurn,
KStandardGameAction::Carddecks,
KStandardGameAction::ChooseGameType,
KStandardGameAction::ConfigureHighscores,
KStandardGameAction::ClearHighscores,
KStandardGameAction::ClearStatistics,
KStandardGameAction::Restart,
KStandardGameAction::Hint,
KStandardGameAction::Demo,
KStandardGameAction::Solve,
KStandardGameAction::ActionNone
} |
Functions |
| KAction * | KStandardGameAction::carddecks (const QObject *recvr, const char *slot, QObject *parent) |
| KSelectAction * | KStandardGameAction::chooseGameType (const QObject *recvr, const char *slot, QObject *parent) |
| KDEGAMES_EXPORT KAction * | KStandardGameAction::clearHighscores (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::clearStatistics (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::configureHighscores (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::create (StandardGameAction id, const QObject *recvr, const char *slot, QObject *parent) |
| KToggleAction * | KStandardGameAction::demo (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::end (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::endTurn (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::gameNew (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::highscores (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::hint (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::load (const QObject *recvr, const char *slot, QObject *parent) |
| KRecentFilesAction * | KStandardGameAction::loadRecent (const QObject *recvr, const char *slot, QObject *parent) |
| const char * | KStandardGameAction::name (StandardGameAction id) |
| KToggleAction * | KStandardGameAction::pause (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::print (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::quit (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::redo (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::repeat (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::restart (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::roll (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::save (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::saveAs (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::solve (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::statistics (const QObject *recvr, const char *slot, QObject *parent) |
| KAction * | KStandardGameAction::undo (const QObject *recvr, const char *slot, QObject *parent) |