• Skip to content
  • Skip to link menu
KDE 4.2 API Reference
  • KDE API Reference
  • API Reference
  • Sitemap
  • Contact Us
 

libkdegames/kgame

KGame Member List

This is the complete list of members for KGame, including all inherited members.

Abort enum valueKGame
aboutToLoseConnection(quint32 id)KGameNetwork [protected, slot]
activatePlayer(KPlayer *player)KGame
addPlayer(KPlayer *newplayer)KGame
addProperty(KGamePropertyBase *data)KGame
blockSignals(bool block)QObject
checkConnectArgs(const char *signal, const QObject *object, const char *method)QObject
checkGameOver(KPlayer *player)KGame [protected, virtual]
child(const char *objName, const char *inheritsClass=0, bool recursiveSearch=true)QObject
childEvent(QChildEvent *event)QObject
children()QObject
className()QObject
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type=Qt::AutoCompatConnection)QObject
connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type=Qt::AutoCompatConnection)QObject
connectNotify(const char *signal)QObject
connectToServer(const QString &host, quint16 port)KGameNetwork
cookie() const KGameNetwork
createPlayer(int rtti, int io, bool isvirtual)KGame [virtual]
customEvent(QEvent *event)QObject
dataHandler() const KGame
Debug()KGame [virtual]
deleteInactivePlayers()KGame [protected]
deleteLater()QObject
deletePlayers()KGame [protected]
destroyed(QObject *obj=0)QObject
disconnect()KGameNetwork
QObject::disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method)QObject
QObject::disconnect(const char *signal=0, const QObject *receiver=0, const char *method=0)QObject
QObject::disconnect(const QObject *receiver, const char *method=0)QObject
disconnectNotify(const char *signal)QObject
dumpObjectInfo()QObject
dumpObjectTree()QObject
dynamicPropertyNames()QObject
electAdmin(quint32 clientID)KGameNetwork
emitSignal(KGamePropertyBase *me)KGame [protected, slot]
End enum valueKGame
event(QEvent *e)QObject
eventFilter(QObject *watched, QEvent *event)QObject
findChild(const QString &name=QString()QObject
findChildren(const QString &name=QString()QObject
findChildren(const QRegExp &regExp)QObject
findPlayer(quint32 id) const KGame
findProperty(int id) const KGame
gameId() const KGameNetwork
GamePolicy enum nameKGame
gameSequence() const KGame
GameStatus enum nameKGame
gameStatus() const KGame
hostName() const KGameNetwork
inactivatePlayer(KPlayer *player)KGame
inactivePlayerList()KGame
inactivePlayerList() const KGame
inherits(const char *className)QObject
Init enum valueKGame
insertChild(QObject *object)QObject
installEventFilter(QObject *filterObj)QObject
Intro enum valueKGame
isA(const char *className)QObject
isAdmin() const KGameNetwork
isMaster() const KGameNetwork
isNetwork() const KGameNetwork
isOfferingConnections() const KGameNetwork
isRunning() const KGame
isWidgetType()QObject
KGame(int cookie=42, QObject *parent=0)KGame [explicit]
KGameNetwork(int cookie=42, QObject *parent=0)KGameNetwork [explicit]
KGamePlayerList typedefKGame
killTimer(int id)QObject
load(QDataStream &stream, bool reset=true)KGame [virtual]
load(const QString &filename, bool reset=true)KGame [virtual]
loadgame(QDataStream &stream, bool network, bool reset)KGame [protected, virtual]
loadPlayer(QDataStream &stream, bool isvirtual=false)KGame [protected]
lock()KGameNetwork [virtual]
maxPlayers() const KGame
messageClient() const KGameNetwork
messageServer() const KGameNetwork
metaObject()QObject
minPlayers() const KGame
moveToThread(QThread *targetThread)QObject
name()QObject
name(const char *defaultName)QObject
negotiateNetworkGame(quint32 clientID)KGame [protected, virtual]
networkTransmission(QDataStream &stream, int msgid, quint32 receiver, quint32 sender, quint32 clientID)KGame [virtual]
newPlayersJoin(KGamePlayerList *oldplayer, KGamePlayerList *newplayer, QList< int > &inactivate)KGame [inline, protected, virtual]
nextPlayer(KPlayer *last, bool exclusive=true)KGame [virtual]
normalizeSignalSlot(const char *signalSlot)QObject
offerConnections(quint16 port)KGameNetwork
parent()QObject
Pause enum valueKGame
playerCount() const KGame
playerDeleted(KPlayer *player)KGame
playerInput(QDataStream &msg, KPlayer *player)=0KGame [protected, pure virtual]
playerInputFinished(KPlayer *player)KGame [protected]
playerList()KGame
playerList() const KGame
policy() const KGame
PolicyClean enum valueKGame
PolicyDirty enum valueKGame
PolicyLocal enum valueKGame
PolicyUndefined enum valueKGame
port() const KGameNetwork
prepareNext()KGame [protected, virtual, slot]
property(const char *name)QObject
QObject(QObject *parent=0)QObject
QObject(QObject *parent, const char *name)QObject
random() const KGame
receiveNetworkTransmission(const QByteArray &a, quint32 clientID)KGameNetwork [protected, slot]
receivers(const char *signal)QObject
removeChild(QObject *object)QObject
removeEventFilter(QObject *obj)QObject
removePlayer(KPlayer *player)KGame [inline]
reset()KGame [virtual]
Run enum valueKGame
save(QDataStream &stream, bool saveplayers=true)KGame [virtual]
save(const QString &filename, bool saveplayers=true)KGame [virtual]
savegame(QDataStream &stream, bool network, bool saveplayers)KGame [protected, virtual]
savePlayer(QDataStream &stream, KPlayer *player)KGame [protected]
savePlayers(QDataStream &stream, KGamePlayerList *list=0)KGame [protected]
sender()QObject
sendError(int error, const QByteArray &message, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendGroupMessage(const QByteArray &msg, int msgid, quint32 sender, const QString &group)KGame
sendGroupMessage(const QDataStream &msg, int msgid, quint32 sender, const QString &group)KGame
sendGroupMessage(int msg, int msgid, quint32 sender, const QString &group)KGame
sendGroupMessage(const QString &msg, int msgid, quint32 sender, const QString &group)KGame
sendMessage(const QByteArray &buffer, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendMessage(const QDataStream &msg, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendMessage(const QString &msg, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendMessage(int data, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendPlayerInput(QDataStream &msg, KPlayer *player, quint32 sender=0)KGame [virtual]
sendPlayerProperty(int msgid, QDataStream &s, quint32 playerId)KGame
sendProperty(int msgid, QDataStream &stream, bool *sent)KGame [protected, slot]
sendSystemMessage(const QByteArray &buffer, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendSystemMessage(int data, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendSystemMessage(const QDataStream &msg, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
sendSystemMessage(const QString &msg, int msgid, quint32 receiver=0, quint32 sender=0)KGameNetwork
setDiscoveryInfo(const QString &type, const QString &name=QString())KGameNetwork
setGameSequence(KGameSequence *sequence)KGame
setGameStatus(int status)KGame
setMaster()KGameNetwork [protected]
setMaxClients(int max)KGameNetwork
setMaxPlayers(uint maxnumber)KGame
setMinPlayers(uint minnumber)KGame
setName(const char *name)QObject
setParent(QObject *parent)QObject
setPolicy(GamePolicy p, bool recursive=true)KGame
setProperty(const char *name, const QVariant &value)QObject
signalAdminStatusChanged(bool isAdmin)KGameNetwork [signal]
signalClientConnected(quint32 clientID)KGameNetwork [signal]
signalClientDisconnected(quint32 clientID, bool broken)KGameNetwork [signal]
signalClientJoinedGame(quint32 clientid, KGame *me)KGame [signal]
signalClientLeftGame(int clientID, int oldgamestatus, KGame *me)KGame [signal]
signalConnectionBroken()KGameNetwork [signal]
signalGameOver(int status, KPlayer *current, KGame *me)KGame [signal]
signalLoad(QDataStream &stream)KGame [signal]
signalLoadError(QDataStream &stream, bool network, int cookie, bool &result)KGame [signal]
signalLoadPrePlayers(QDataStream &stream)KGame [signal]
signalMessageUpdate(int msgid, quint32 receiver, quint32 sender)KGame [signal]
signalNetworkData(int msgid, const QByteArray &buffer, quint32 receiver, quint32 sender)KGame [signal]
signalNetworkErrorMessage(int error, QString text)KGameNetwork [signal]
signalPlayerJoinedGame(KPlayer *player)KGame [signal]
signalPlayerLeftGame(KPlayer *player)KGame [signal]
signalPropertyChanged(KGamePropertyBase *property, KGame *me)KGame [signal]
signalReplacePlayerIO(KPlayer *player, bool *remove)KGame [signal]
signalSave(QDataStream &stream)KGame [signal]
signalSavePrePlayers(QDataStream &stream)KGame [signal]
signalsBlocked()QObject
slotAdminStatusChanged(bool isAdmin)KGameNetwork [protected, slot]
slotClientConnected(quint32 clientId)KGame [protected, slot]
slotClientDisconnected(quint32 clientId, bool broken)KGame [protected, slot]
slotResetConnection()KGameNetwork [protected, slot]
slotServerDisconnected()KGame [protected, slot]
startTimer(int interval)QObject
staticMetaObjectQObject
stopServerConnection()KGameNetwork
syncRandom()KGame [protected]
systemActivatePlayer(KPlayer *player)KGame [protected]
systemAddPlayer(KPlayer *newplayer)KGame [protected]
systemInactivatePlayer(KPlayer *player)KGame [protected]
SystemPause enum valueKGame
systemPlayerInput(QDataStream &msg, KPlayer *player, quint32 sender=0)KGame [virtual]
systemRemovePlayer(KPlayer *player, bool deleteit)KGame [protected]
thread()QObject
timerEvent(QTimerEvent *event)QObject
tr(const char *sourceText, const char *comment=0, int n=-1)QObject
trUtf8(const char *sourceText, const char *comment=0, int n=-1)QObject
unlock()KGameNetwork [virtual]
UserStatus enum valueKGame
~KGame()KGame [virtual]
~KGameNetwork()KGameNetwork [virtual]

libkdegames/kgame

Skip menu "libkdegames/kgame"
  • Main Page
  • Namespace List
  • Class Hierarchy
  • Alphabetical List
  • Class List
  • File List
  • Class Members
  • Related Pages

API Reference

Skip menu "API Reference"
  • kblackbox
  • kgoldrunner
  • kmahjongg
  • ksquares
  • libkdegames
  •   highscore
  •   kgame
  •   kggzgames
  •   kggzmod
  •   kggznet
  • libkmahjongg
Generated for API Reference by doxygen 1.5.4
This website is maintained by Adriaan de Groot and Allen Winter.
KDE® and the K Desktop Environment® logo are registered trademarks of KDE e.V. | Legal