libkdegames/kgame
Here is a list of all class members with links to the classes they belong to:
- i -
- id() : KGamePropertyBase , KGamePropertyHandler , KMessageIO , KPlayer , KMessageClient
- IdActivatePlayer : KGameMessage
- IdAddPlayer : KGameMessage
- IdAsyncInput : KGamePropertyBase
- IdAutomatic : KGamePropertyBase
- IdCommand : KGamePropertyBase
- IdDisconnect : KGameMessage
- IdError : KGameMessage
- IdGameConnected : KGameMessage
- IdGameLoad : KGameMessage
- IdGameProperty : KGameMessage
- IdGameSetupDone : KGameMessage
- IdGameStatus : KGamePropertyBase
- IdGrabInput : KGamePropertyBase
- IdGroup : KGamePropertyBase
- IdInactivatePlayer : KGameMessage
- IdIOAdded : KGameMessage
- IdMaxPlayer : KGamePropertyBase
- IdMinPlayer : KGamePropertyBase
- IdName : KGamePropertyBase
- IdPlayerId : KGameMessage
- IdPlayerInput : KGameMessage
- IdPlayerProperty : KGameMessage
- IdProcessQuery : KGameMessage
- IdReleaseInput : KGamePropertyBase
- IdRemovePlayer : KGameMessage
- IdSetupGame : KGameMessage
- IdSetupGameContinue : KGameMessage
- IdSyncRandom : KGameMessage
- IdTurn : KGameMessage , KGamePropertyBase
- IdUser : KGameMessage , KGamePropertyBase
- IdUserId : KGamePropertyBase
- inactivatePlayer() : KGame
- inactivePlayerList() : KGame
- Init : KGame
- initConnection() : KGameConnectDialog
- initDefaultDialog() : KGameDialog
- initIO() : KGameIO , KGameProcessIO
- initNetwork() : KMessageServer
- initSocket() : KMessageSocket
- Intro : KGame
- ioList() : KPlayer
- IOMode : KGameIO
- isActive() : KPlayer
- isAdmin() : KGameNetwork , KMessageClient
- isConnected() : KMessageProcess , KMessageDirect , KMessageClient , KMessageIO , KMessageSocket , KMessageFilePipe
- isDirty() : KGamePropertyBase
- isEmittingSignal() : KGamePropertyBase
- isGame() : KGameMessage
- isLocked() : KGamePropertyBase
- isMaster() : KGameNetwork
- isNetwork() : KMessageIO , KMessageFilePipe , KMessageDirect , KMessageClient , KMessageProcess , KMessageSocket , KGameNetwork
- isOfferingConnections() : KGameNetwork , KMessageServer
- isOptimized() : KGamePropertyBase
- isPlayer() : KGameMessage
- isRecursive : KMessageSocket
- isRunning() : KGame
- isSendToAllMessage() : KGameChat
- isToGroupMessage() : KGameChat
- isToPlayerMessage() : KGameChat
- isVirtual() : KPlayer
- item() : KGameDialogConnectionConfig
KDE 4.2 API Reference