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libkdegames/kgame

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Here is a list of all class members with links to the classes they belong to:

- s -

  • save() : KGame , KGameProperty< type > , KGamePropertyArray< type > , KGamePropertyBase , KGamePropertyHandler , KPlayer
  • savegame() : KGame
  • savePlayer() : KGame
  • savePlayers() : KGame
  • send() : KMessageFilePipe , KGameProperty< type > , KMessageIO , KMessageSocket , KMessageDirect , KMessageProcess
  • sendAllMessages() : KGameProcessIO
  • sendBroadcast() : KMessageClient
  • sendError() : KGameNetwork
  • sendForward() : KMessageClient
  • sendGroupMessage() : KGame
  • sendingId() : KGameChat
  • SendingIds : KGameChat
  • sendInput() : KGameIO
  • sendLocked() : KGamePropertyHandler
  • sendMessage() : KGameNetwork , KGameProcess , KMessageServer , KGameProcessIO , KGameNetwork
  • sendPlayerInput() : KGame
  • sendPlayerProperty() : KGame
  • sendProperty() : KGame , KGamePropertyBase , KGamePropertyHandler , KPlayer
  • sendServerMessage() : KMessageClient
  • sendSystemMessage() : KGameProcessIO , KGameNetwork , KGameProcess
  • SendToGroup : KGameChat
  • sendToPlayerEntry() : KGameChat
  • serverMessageReceived() : KMessageClient
  • serverPort() : KMessageServer
  • setActive() : KPlayer
  • setAdmin() : KGameDialog , KGameDialogConfig , KGameDialogGeneralConfig , KGameDialogMsgServerConfig , KGameDialogConnectionConfig , KMessageServer
  • setAdvancePeriod() : KGameComputerIO
  • setAsyncInput() : KPlayer
  • setAt() : KGamePropertyArray< type >
  • setConnected() : KGameDialogNetworkConfig
  • setCurrentPlayer() : KGameSequence
  • setDefault() : KGameConnectWidget , KGameConnectDialog
  • setDefaultNetworkInfo() : KGameDialogNetworkConfig
  • setDirty() : KGamePropertyBase
  • setDiscoveryInfo() : KGameDialogNetworkConfig , KGameNetwork
  • setEmittingSignal() : KGamePropertyBase
  • setFromPlayer() : KGameChat
  • setGame() : KGameSequence , KPlayer
  • setGameSequence() : KGame
  • setGameStatus() : KGame
  • setGroup() : KPlayer
  • setHasMsgServer() : KGameDialogMsgServerConfig
  • setHost() : KGameConnectWidget , KGameConnectDialog
  • setId() : KGamePropertyHandler , KMessageIO , KPlayer
  • setKGame() : KGameDebugDialog , KGameDialog , KGameDialogConfig , KGameDialogGeneralConfig , KGameDialogNetworkConfig , KGameDialogMsgServerConfig , KGameDialogChatConfig , KGameDialogConnectionConfig , KGameErrorDialog , KGameChat
  • setLocal() : KGameProperty< type >
  • setLock() : KGamePropertyBase
  • setMaster() : KGameNetwork
  • setMaxClients() : KGameNetwork , KMessageServer
  • setMaxPlayers() : KGame
  • setMessageId() : KGameChat
  • setMinPlayers() : KGame
  • setMouseTracking() : KGameMouseIO
  • setName() : KGameConnectWidget , KPlayer
  • setNetworkPlayer() : KPlayer
  • setNetworkPriority() : KPlayer
  • setOptimized() : KGamePropertyBase
  • setOwner() : KGameDialog , KGameDialogConfig , KGameDialogGeneralConfig , KGameDialogChatConfig , KGameDialogConnectionConfig
  • setPlayer() : KGameIO
  • setPlayerName() : KGameDialogGeneralConfig
  • setPolicy() : KGame , KGamePropertyBase , KGamePropertyHandler
  • setPort() : KGameConnectWidget , KGameConnectDialog
  • setRawData() : KGamePropertyArray< type >
  • setReactionPeriod() : KGameComputerIO
  • setServer() : KMessageClient
  • setTerminate() : KGameProcess
  • setTurn() : KPlayer
  • setType() : KGameConnectWidget
  • setUserId() : KPlayer
  • setValue() : KGameProperty< type >
  • setVirtual() : KPlayer
  • showId() : KGameDebugDialog
  • signalAdminStatusChanged() : KGameNetwork
  • signalClientConnected() : KGameNetwork
  • signalClientDisconnected() : KGameNetwork
  • signalClientJoinedGame() : KGame
  • signalClientLeftGame() : KGame
  • signalCommand() : KGameProcess
  • signalConnectionBroken() : KGameNetwork
  • signalGameOver() : KGame
  • signalInit() : KGameProcess
  • signalIOAdded() : KGameProcessIO
  • signalKeyEvent() : KGameKeyIO
  • signalLoad() : KGame
  • signalLoadError() : KGame
  • signalLoadPrePlayers() : KGame
  • signalMessageUpdate() : KGame
  • signalMouseEvent() : KGameMouseIO
  • signalNetworkData() : KPlayer , KGame
  • signalNetworkErrorMessage() : KGameNetwork
  • signalNetworkSetup() : KGameConnectWidget , KGameConnectDialog
  • signalPlayerJoinedGame() : KGame
  • signalPlayerLeftGame() : KGame
  • signalPrepareTurn() : KGameIO
  • signalProcessQuery() : KGameProcessIO
  • signalPropertyChanged() : KGame , KGamePropertyHandler , KPlayer
  • signalReaction() : KGameComputerIO
  • signalReceivedStderr() : KMessageProcess , KGameProcessIO
  • signalReplacePlayerIO() : KGame
  • signalRequestIdName() : KGameDebugDialog
  • signalRequestValue() : KGamePropertyHandler
  • signalSave() : KGame
  • signalSavePrePlayers() : KGame
  • signalSendMessage() : KGamePropertyHandler
  • signalServerTypeChanged() : KGameDialogNetworkConfig , KGameConnectWidget
  • signalTurn() : KGameProcess
  • slotAddPlayer() : KGameChat
  • slotAdminStatusChanged() : KGameNetwork
  • slotApply() : KGameDialog
  • slotChangeAdmin() : KGameDialogMsgServerConfig
  • slotChangeMaxClients() : KGameDialogMsgServerConfig
  • slotClearMessages() : KGameDebugDialog
  • slotClearPlayers() : KGameDialogConnectionConfig
  • slotClientConnected() : KGame
  • slotClientConnectionLost() : KGameErrorDialog
  • slotClientDisconnected() : KGame
  • slotConnectionBroken() : KGameDialogNetworkConfig
  • slotDefault() : KGameDialog
  • slotError() : KGameErrorDialog
  • slotExitConnection() : KGameDialogNetworkConfig
  • slotGameSelected() : KGameConnectWidget
  • slotGamesFound() : KGameConnectWidget
  • slotHideId() : KGameDebugDialog
  • slotInitConnection() : KGameDialogNetworkConfig
  • slotKickPlayerOut() : KGameDialogConnectionConfig
  • slotMessageUpdate() : KGameDebugDialog
  • slotOk() : KGameDialog
  • slotPlayerJoinedGame() : KGameDialogConnectionConfig
  • slotPlayerLeftGame() : KGameDialogConnectionConfig
  • slotProcessExited() : KMessageProcess
  • slotPropertyChanged() : KGameDialogGeneralConfig , KGameChat , KGameDialogConnectionConfig
  • slotReceivedStderr() : KMessageProcess
  • slotReceivedStdout() : KMessageProcess
  • slotReceiveMessage() : KGameChat
  • slotReceivePrivateMessage() : KGameChat
  • slotRemoveClient() : KGameDialogMsgServerConfig
  • slotRemoveConfigWidget() : KGameDialog
  • slotRemovePlayer() : KGameChat
  • slotResetConnection() : KGameNetwork
  • slotServerConnectionLost() : KGameErrorDialog
  • slotServerDisconnected() : KGame
  • slotShowId() : KGameDebugDialog
  • slotTypeChanged() : KGameConnectWidget
  • slotUnsetKGame() : KGameDialog , KGameChat , KGameDebugDialog , KGameErrorDialog
  • slotUpdateGameData() : KGameDebugDialog
  • slotUpdatePlayerData() : KGameDebugDialog
  • slotUpdatePlayerList() : KGameDebugDialog
  • sort() : KGamePropertyArray< type >
  • stopAdvancePeriod() : KGameComputerIO
  • stopNetwork() : KMessageServer
  • stopServerConnection() : KGameNetwork
  • submitToKGame() : KGameDialogConfig , KGameDialogNetworkConfig , KGameDialog , KGameDialogMsgServerConfig , KGameDialogConnectionConfig , KGameDialogChatConfig , KGameDialogGeneralConfig
  • syncRandom() : KGame
  • systemActivatePlayer() : KGame
  • systemAddPlayer() : KGame
  • systemInactivatePlayer() : KGame
  • SystemPause : KGame
  • systemPlayerInput() : KGame
  • systemRemovePlayer() : KGame

libkdegames/kgame

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