libkdegames/kgame
Here is a list of all class members with links to the classes they belong to:
- s -
- save() : KGame , KGameProperty< type > , KGamePropertyArray< type > , KGamePropertyBase , KGamePropertyHandler , KPlayer
- savegame() : KGame
- savePlayer() : KGame
- savePlayers() : KGame
- send() : KMessageFilePipe , KGameProperty< type > , KMessageIO , KMessageSocket , KMessageDirect , KMessageProcess
- sendAllMessages() : KGameProcessIO
- sendBroadcast() : KMessageClient
- sendError() : KGameNetwork
- sendForward() : KMessageClient
- sendGroupMessage() : KGame
- sendingId() : KGameChat
- SendingIds : KGameChat
- sendInput() : KGameIO
- sendLocked() : KGamePropertyHandler
- sendMessage() : KGameNetwork , KGameProcess , KMessageServer , KGameProcessIO , KGameNetwork
- sendPlayerInput() : KGame
- sendPlayerProperty() : KGame
- sendProperty() : KGame , KGamePropertyBase , KGamePropertyHandler , KPlayer
- sendServerMessage() : KMessageClient
- sendSystemMessage() : KGameProcessIO , KGameNetwork , KGameProcess
- SendToGroup : KGameChat
- sendToPlayerEntry() : KGameChat
- serverMessageReceived() : KMessageClient
- serverPort() : KMessageServer
- setActive() : KPlayer
- setAdmin() : KGameDialog , KGameDialogConfig , KGameDialogGeneralConfig , KGameDialogMsgServerConfig , KGameDialogConnectionConfig , KMessageServer
- setAdvancePeriod() : KGameComputerIO
- setAsyncInput() : KPlayer
- setAt() : KGamePropertyArray< type >
- setConnected() : KGameDialogNetworkConfig
- setCurrentPlayer() : KGameSequence
- setDefault() : KGameConnectWidget , KGameConnectDialog
- setDefaultNetworkInfo() : KGameDialogNetworkConfig
- setDirty() : KGamePropertyBase
- setDiscoveryInfo() : KGameDialogNetworkConfig , KGameNetwork
- setEmittingSignal() : KGamePropertyBase
- setFromPlayer() : KGameChat
- setGame() : KGameSequence , KPlayer
- setGameSequence() : KGame
- setGameStatus() : KGame
- setGroup() : KPlayer
- setHasMsgServer() : KGameDialogMsgServerConfig
- setHost() : KGameConnectWidget , KGameConnectDialog
- setId() : KGamePropertyHandler , KMessageIO , KPlayer
- setKGame() : KGameDebugDialog , KGameDialog , KGameDialogConfig , KGameDialogGeneralConfig , KGameDialogNetworkConfig , KGameDialogMsgServerConfig , KGameDialogChatConfig , KGameDialogConnectionConfig , KGameErrorDialog , KGameChat
- setLocal() : KGameProperty< type >
- setLock() : KGamePropertyBase
- setMaster() : KGameNetwork
- setMaxClients() : KGameNetwork , KMessageServer
- setMaxPlayers() : KGame
- setMessageId() : KGameChat
- setMinPlayers() : KGame
- setMouseTracking() : KGameMouseIO
- setName() : KGameConnectWidget , KPlayer
- setNetworkPlayer() : KPlayer
- setNetworkPriority() : KPlayer
- setOptimized() : KGamePropertyBase
- setOwner() : KGameDialog , KGameDialogConfig , KGameDialogGeneralConfig , KGameDialogChatConfig , KGameDialogConnectionConfig
- setPlayer() : KGameIO
- setPlayerName() : KGameDialogGeneralConfig
- setPolicy() : KGame , KGamePropertyBase , KGamePropertyHandler
- setPort() : KGameConnectWidget , KGameConnectDialog
- setRawData() : KGamePropertyArray< type >
- setReactionPeriod() : KGameComputerIO
- setServer() : KMessageClient
- setTerminate() : KGameProcess
- setTurn() : KPlayer
- setType() : KGameConnectWidget
- setUserId() : KPlayer
- setValue() : KGameProperty< type >
- setVirtual() : KPlayer
- showId() : KGameDebugDialog
- signalAdminStatusChanged() : KGameNetwork
- signalClientConnected() : KGameNetwork
- signalClientDisconnected() : KGameNetwork
- signalClientJoinedGame() : KGame
- signalClientLeftGame() : KGame
- signalCommand() : KGameProcess
- signalConnectionBroken() : KGameNetwork
- signalGameOver() : KGame
- signalInit() : KGameProcess
- signalIOAdded() : KGameProcessIO
- signalKeyEvent() : KGameKeyIO
- signalLoad() : KGame
- signalLoadError() : KGame
- signalLoadPrePlayers() : KGame
- signalMessageUpdate() : KGame
- signalMouseEvent() : KGameMouseIO
- signalNetworkData() : KPlayer , KGame
- signalNetworkErrorMessage() : KGameNetwork
- signalNetworkSetup() : KGameConnectWidget , KGameConnectDialog
- signalPlayerJoinedGame() : KGame
- signalPlayerLeftGame() : KGame
- signalPrepareTurn() : KGameIO
- signalProcessQuery() : KGameProcessIO
- signalPropertyChanged() : KGame , KGamePropertyHandler , KPlayer
- signalReaction() : KGameComputerIO
- signalReceivedStderr() : KMessageProcess , KGameProcessIO
- signalReplacePlayerIO() : KGame
- signalRequestIdName() : KGameDebugDialog
- signalRequestValue() : KGamePropertyHandler
- signalSave() : KGame
- signalSavePrePlayers() : KGame
- signalSendMessage() : KGamePropertyHandler
- signalServerTypeChanged() : KGameDialogNetworkConfig , KGameConnectWidget
- signalTurn() : KGameProcess
- slotAddPlayer() : KGameChat
- slotAdminStatusChanged() : KGameNetwork
- slotApply() : KGameDialog
- slotChangeAdmin() : KGameDialogMsgServerConfig
- slotChangeMaxClients() : KGameDialogMsgServerConfig
- slotClearMessages() : KGameDebugDialog
- slotClearPlayers() : KGameDialogConnectionConfig
- slotClientConnected() : KGame
- slotClientConnectionLost() : KGameErrorDialog
- slotClientDisconnected() : KGame
- slotConnectionBroken() : KGameDialogNetworkConfig
- slotDefault() : KGameDialog
- slotError() : KGameErrorDialog
- slotExitConnection() : KGameDialogNetworkConfig
- slotGameSelected() : KGameConnectWidget
- slotGamesFound() : KGameConnectWidget
- slotHideId() : KGameDebugDialog
- slotInitConnection() : KGameDialogNetworkConfig
- slotKickPlayerOut() : KGameDialogConnectionConfig
- slotMessageUpdate() : KGameDebugDialog
- slotOk() : KGameDialog
- slotPlayerJoinedGame() : KGameDialogConnectionConfig
- slotPlayerLeftGame() : KGameDialogConnectionConfig
- slotProcessExited() : KMessageProcess
- slotPropertyChanged() : KGameDialogGeneralConfig , KGameChat , KGameDialogConnectionConfig
- slotReceivedStderr() : KMessageProcess
- slotReceivedStdout() : KMessageProcess
- slotReceiveMessage() : KGameChat
- slotReceivePrivateMessage() : KGameChat
- slotRemoveClient() : KGameDialogMsgServerConfig
- slotRemoveConfigWidget() : KGameDialog
- slotRemovePlayer() : KGameChat
- slotResetConnection() : KGameNetwork
- slotServerConnectionLost() : KGameErrorDialog
- slotServerDisconnected() : KGame
- slotShowId() : KGameDebugDialog
- slotTypeChanged() : KGameConnectWidget
- slotUnsetKGame() : KGameDialog , KGameChat , KGameDebugDialog , KGameErrorDialog
- slotUpdateGameData() : KGameDebugDialog
- slotUpdatePlayerData() : KGameDebugDialog
- slotUpdatePlayerList() : KGameDebugDialog
- sort() : KGamePropertyArray< type >
- stopAdvancePeriod() : KGameComputerIO
- stopNetwork() : KMessageServer
- stopServerConnection() : KGameNetwork
- submitToKGame() : KGameDialogConfig , KGameDialogNetworkConfig , KGameDialog , KGameDialogMsgServerConfig , KGameDialogConnectionConfig , KGameDialogChatConfig , KGameDialogGeneralConfig
- syncRandom() : KGame
- systemActivatePlayer() : KGame
- systemAddPlayer() : KGame
- systemInactivatePlayer() : KGame
- SystemPause : KGame
- systemPlayerInput() : KGame
- systemRemovePlayer() : KGame
KDE 4.2 API Reference