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libkdegames/kgame

kgameconnectdialog.h

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00001 /*
00002     This file is part of the KDE games library
00003     Copyright (C) 2001 Martin Heni (kde at heni-online.de)
00004     Copyright (C) 2001 Andreas Beckermann (b_mann@gmx.de)
00005 
00006     This library is free software; you can redistribute it and/or
00007     modify it under the terms of the GNU Library General Public
00008     License version 2 as published by the Free Software Foundation.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public License
00016     along with this library; see the file COPYING.LIB.  If not, write to
00017     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
00018     Boston, MA 02110-1301, USA.
00019 */
00020 
00021 #ifndef __KGAMECONNECTDIALOG_H__
00022 #define __KGAMECONNECTDIALOG_H__
00023 
00024 #include <kdialog.h>
00025 
00026 class KGameConnectDialogPrivate;
00027 class KGameConnectWidgetPrivate;
00028 
00032 class KGameConnectWidget : public QWidget
00033 {
00034     Q_OBJECT
00035 public:
00036     explicit KGameConnectWidget(QWidget* parent);
00037     virtual ~KGameConnectWidget();
00038 
00042     void setHost(const QString& host);
00043 
00048     QString host() const;
00049 
00053     void setPort(unsigned short int port);
00054 
00058     unsigned short int port() const;
00059 
00064     void setDefault(int state);
00065     
00071     void setType(const QString& type);
00072     
00076     QString type() const;
00077     
00083     void setName(const QString& name);
00084     
00088     QString gameName() const;
00089 
00090 protected Q_SLOTS:
00095     void slotTypeChanged(int);
00096     void slotGamesFound();
00097     void slotGameSelected(int);
00098 
00099 Q_SIGNALS:
00100     void signalNetworkSetup();
00101   void signalServerTypeChanged(int);
00102 
00103 private:
00104     void showDnssdControls();
00105     KGameConnectWidgetPrivate* d;
00106 
00107 };
00108 
00120 class KGameConnectDialog : public KDialog
00121 {
00122     Q_OBJECT
00123 public:
00124     explicit KGameConnectDialog(QWidget* parent = 0,ButtonCodes buttonmask=Ok|Cancel);
00125     virtual ~KGameConnectDialog();
00126     
00137     static int initConnection(unsigned short int& port, QString& host, QWidget* parent, bool server = false);
00138 
00142     void setHost(const QString& host);
00143 
00148     QString host() const;
00149 
00153     void setPort(unsigned short int port);
00154 
00158     unsigned short int port() const;
00159 
00164     void setDefault(int state);
00165 
00166 Q_SIGNALS:
00167     void signalNetworkSetup();
00168 
00169 private:
00170     KGameConnectDialogPrivate* d;
00171 };
00172 
00173 #endif

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