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KGLLib

shader.h

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00001 /*
00002  * Copyright (C) 2008 Rivo Laks <rivolaks@hot.ee>
00003  *
00004  * This library is free software; you can redistribute it and/or
00005  * modify it under the terms of the GNU Lesser General Public
00006  * License as published by the Free Software Foundation; either 
00007  * version 2.1 of the License, or (at your option) any later version.
00008  *
00009  * This library is distributed in the hope that it will be useful,
00010  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00011  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012  * Library General Public License for more details.
00013  *
00014  * You should have received a copy of the GNU Lesser General Public 
00015  * License along with this program.  If not, see <http://www.gnu.org/licenses/>.
00016  */
00017 
00018 #ifndef KGLLIB_SHADER_H
00019 #define KGLLIB_SHADER_H
00020 
00021 #include "kgllib.h"
00022 
00023 
00024 class QString;
00025 class QByteArray;
00026 
00027 namespace KGLLib
00028 {
00029 
00040 class KGLLIB_EXPORT Shader
00041 {
00042 public:
00048     Shader(GLenum type);
00054     Shader(GLenum type, const QString& filename);
00060     virtual ~Shader();
00061 
00066     void setSource(const QString& source);
00067     void setSource(const QByteArray& source);
00068 
00074     bool compile();
00075 
00076     bool isValid() const  { return mValid; }
00077     bool isCompiled() const  { return mCompiled; }
00085     char* compileLog() const  { return mCompileLog; }
00086 
00087     GLenum type() const  { return mType; }
00088     GLuint glId() const  { return mGLId; }
00089 
00090 
00091 protected:
00092     void init(GLenum type);
00093 
00094 protected:
00095     GLuint mGLId;
00096     GLenum mType;
00097     bool mValid;
00098     bool mCompiled;
00099     char* mCompileLog;
00100 };
00101 
00106 class KGLLIB_EXPORT VertexShader : public Shader
00107 {
00108 public:
00109     VertexShader();
00110     VertexShader(const QString& filename);
00111 };
00112 
00117 class KGLLIB_EXPORT FragmentShader : public Shader
00118 {
00119 public:
00120     FragmentShader();
00121     FragmentShader(const QString& filename);
00122 };
00123 
00124 }
00125 
00126 #endif

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