Source: dom/dom2_events.h


Annotated List
Files
Globals
Hierarchy
Index
/*
 * This file is part of the DOM implementation for KDE.
 *
 * (C) 2001 Peter Kelly (pmk@post.com)
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 * Boston, MA 02111-1307, USA.
 *
 * $Id: dom2__events_h.html 203394 2003-01-28 18:16:22Z ctennis $
 */

#ifndef _DOM_Events_h_
#define _DOM_Events_h_

#include 
#include 

namespace KJS {
    class Image;
}

namespace DOM {

class Event;
class EventException;
class UIEvent;
class MouseEvent;
class TextEvent;
class MutationEvent;
class AbstractView;

class EventListenerImpl;
class EventImpl;
class UIEventImpl;
class MouseEventImpl;
class TextEventImpl;
class MutationEventImpl;



/**
 * Introduced in DOM Level 2
 *
 * The EventListener interface is the primary method for handling events.
 * Users implement the EventListener interface and register their listener on
 * an EventTarget using the AddEventListener method. The users should also
 * remove their EventListener from its EventTarget after they have completed
 * using the listener.
 *
 * When a Node is copied using the cloneNode method the EventListeners attached
 * to the source Node are not attached to the copied Node. If the user wishes
 * the same EventListeners to be added to the newly created copy the user must
 * add them manually.
 *
 */
class EventListener : public DomShared {
public:
    EventListener();
    virtual ~EventListener();

    /**
     * This method is called whenever an event occurs of the type for which the
     * EventListener interface was registered. Parameters
     *
     * @param evt The Event contains contextual information about the event. It
     * also contains the stopPropagation and preventDefault methods which are
     * used in determining the event's flow and default action.
     *
     */
    virtual void handleEvent(Event &evt);

    /**
     * @internal
     * not part of the DOM
     *
     * Returns a name specifying the type of listener. Useful for checking
     * if an event is of a particular sublass.
     *
     */
    virtual DOMString eventListenerType();

protected:
    /**
     * @internal
     * Reserved. Do not use in your subclasses.
     */
    EventListenerImpl *impl;
};


/**
 * Introduced in DOM Level 2
 *
 * The Event interface is used to provide contextual information about an event
 * to the handler processing the event. An object which implements the Event
 * interface is generally passed as the first parameter to an event handler.
 * More specific context information is passed to event handlers by deriving
 * additional interfaces from Event which contain information directly relating
 * to the type of event they accompany. These derived interfaces are also
 * implemented by the object passed to the event listener.
 *
 */
class Event {
    friend class Document;
    friend class NodeImpl;
    friend class DocumentImpl;
    friend class KJS::Image;
public:
    Event();
    Event(const Event &other);
    virtual ~Event();

    Event & operator = (const Event &other);

    /**
     * An integer indicating which phase of event flow is being processed.
     *
     * AT_TARGET: The event is currently being evaluated at the target
     * EventTarget.
     *
     * BUBBLING_PHASE: The current event phase is the bubbling phase.
     *
     * CAPTURING_PHASE: The current event phase is the capturing phase.
     *
     */
    enum PhaseType {
	CAPTURING_PHASE = 1,
	AT_TARGET = 2,
	BUBBLING_PHASE = 3
    };

    /**
     * The name of the event (case-insensitive). The name must be an XML name.
     *
     */
    DOMString type() const;

    /**
     * Used to indicate the EventTarget to which the event was originally
     * dispatched.
     *
     */
    Node target() const;

    /**
     * Used to indicate the EventTarget whose EventListeners are currently
     * being processed. This is particularly useful during capturing and
     * bubbling.
     *
     */
    Node currentTarget() const;

    /**
     * Used to indicate which phase of event flow is currently being evaluated.
     *
     */
    unsigned short eventPhase() const;

    /**
     * Used to indicate whether or not an event is a bubbling event. If the
     * event can bubble the value is true, else the value is false.
     *
     */
    bool bubbles() const;

    /**
     * Used to indicate whether or not an event can have its default action
     * prevented. If the default action can be prevented the value is true,
     * else the value is false.
     *
     */
    bool cancelable() const;

    /**
     * Used to specify the time (in milliseconds relative to the epoch) at
     * which the event was created. Due to the fact that some systems may not
     * provide this information the value of timeStamp may be not available for
     * all events. When not available, a value of 0 will be returned. Examples
     * of epoch time are the time of the system start or 0:0:0 UTC 1st January 1970.
     *
     */
    DOMTimeStamp timeStamp() const;

    /**
     * The stopPropagation method is used prevent further propagation of an
     * event during event flow. If this method is called by any EventListener
     * the event will cease propagating through the tree. The event will
     * complete dispatch to all listeners on the current EventTarget before
     * event flow stops. This method may be used during any stage of event flow.
     *
     */
    void stopPropagation();

    /**
     * If an event is cancelable, the preventDefault method is used to signify
     * that the event is to be canceled, meaning any default action normally
     * taken by the implementation as a result of the event will not occur. If,
     * during any stage of event flow, the preventDefault method is called the
     * event is canceled. Any default action associated with the event will not
     * occur. Calling this method for a non-cancelable event has no effect.
     * Once preventDefault has been called it will remain in effect throughout
     * the remainder of the event's propagation. This method may be used during
     * any stage of event flow.
     *
     */
    void preventDefault();


    /**
     * The initEvent method is used to initialize the value of an Event created
     * through the DocumentEvent interface. This method may only be called
     * before the Event has been dispatched via the dispatchEvent method,
     * though it may be called multiple times during that phase if necessary.
     * If called multiple times the final invocation takes precedence. If
     * called from a subclass of Event interface only the values specified in
     * the initEvent method are modified, all other attributes are left
     * unchanged.
     *
     * @param eventTypeArg Specifies the event type. This type may be any event
     * type currently defined in this specification or a new event type.. The
     * string must be an XML name.
     *
     * Any new event type must not begin with any upper, lower, or mixed case
     * version of the string "DOM". This prefix is reserved for future DOM
     * event sets. It is also strongly recommended that third parties adding
     * their own events use their own prefix to avoid confusion and lessen the
     * probability of conflicts with other new events.
     *
     * @param canBubbleArg Specifies whether or not the event can bubble.
     *
     * @param cancelableArg Specifies whether or not the event's default action can be prevented.
     *
     */
    void initEvent(const DOMString &eventTypeArg, bool canBubbleArg, bool cancelableArg);

    /**
     * @internal
     * not part of the DOM
     */
    EventImpl *handle() const;
    bool isNull() const;

    /**
     * @internal
     * not part of the DOM
     *
     * Returns the module name of the event - this is the same as passed to
     * Document::createEvent() (e.g. UIEvents)
     */
    DOMString eventModuleName();

protected:
    Event(EventImpl *i);
    EventImpl *impl;
};


/**
 * Introduced in DOM Level 2:
 *
 * Event operations may throw an EventException as specified in their method
 * descriptions.
 *
 */
class EventException
{
public:
    EventException(unsigned short _code);
    EventException(const EventException &other);
    EventException & operator = (const EventException &other);
    virtual ~EventException() {}

    /**
     * An integer indicating the type of error generated.
     *
     * UNSPECIFIED_EVENT_TYPE_ERR: If the Event's type was not specified by
     * initializing the event before the method was called. Specification of
     * the Event's type as null or an empty string will also trigger this
     * exception.
     *
     */
    enum EventExceptionCode {
        UNSPECIFIED_EVENT_TYPE_ERR     = 0
    };

    unsigned short code;
};


/**
 * Introduced in DOM Level 2
 *
 * The UIEvent interface provides specific contextual information associated
 * with User Interface events.
 *
 */
class UIEvent : public Event {
public:
    UIEvent();
    UIEvent(const UIEvent &other);
    UIEvent(const Event &other);
    UIEvent & operator = (const UIEvent &other);
    UIEvent & operator = (const Event &other);
    virtual ~UIEvent();

    /**
     * The view attribute identifies the AbstractView from which the event was
     * generated.
     *
     */
    AbstractView view() const;

    /**
     * Specifies some detail information about the Event, depending on the type
     * of event.
     *
     */
    long detail() const;


    /**
     * The initUIEvent method is used to initialize the value of a UIEvent
     * created through the DocumentEvent interface. This method may only be
     * called before the UIEvent has been dispatched via the dispatchEvent
     * method, though it may be called multiple times during that phase if
     * necessary. If called multiple times, the final invocation takes
     * precedence.
     *
     * @param typeArg Specifies the event type.
     *
     * @param canBubbleArg Specifies whether or not the event can bubble.
     *
     * @param cancelableArg Specifies whether or not the event's default action
     * can be prevented.
     *
     * @param viewArg Specifies the Event's AbstractView.
     *
     * @param detailArg Specifies the Event's detail.
     *
     */
    void initUIEvent(const DOMString &typeArg,
                                 bool canBubbleArg,
                                 bool cancelableArg,
                                 const AbstractView &viewArg,
                                 long detailArg);
protected:
    UIEvent(UIEventImpl *impl);
};




/**
 * Introduced in DOM Level 2
 *
 * The MouseEvent interface provides specific contextual information associated
 * with Mouse events.
 *
 * The detail attribute inherited from UIEvent indicates the number of times a
 * mouse button has been pressed and released over the same screen location
 * during a user action. The attribute value is 1 when the user begins this
 * action and increments by 1 for each full sequence of pressing and releasing.
 * If the user moves the mouse between the mousedown and mouseup the value will
 * be set to 0, indicating that no click is occurring.
 *
 * In the case of nested elements mouse events are always targeted at the most
 * deeply nested element. Ancestors of the targeted element may use bubbling to
 * obtain notification of mouse events which occur within its descendent elements.
 *
 */
class MouseEvent : public UIEvent {
public:
    MouseEvent();
    MouseEvent(const MouseEvent &other);
    MouseEvent(const Event &other);
    MouseEvent & operator = (const MouseEvent &other);
    MouseEvent & operator = (const Event &other);
    virtual ~MouseEvent();

    /**
     * The horizontal coordinate at which the event occurred relative to the
     * origin of the screen coordinate system.
     *
     */
    long screenX() const;

    /**
     * The vertical coordinate at which the event occurred relative to the
     * origin of the screen coordinate system.
     *
     */
    long screenY() const;

    /**
     * The horizontal coordinate at which the event occurred relative to the
     * DOM implementation's client area.
     *
     */
    long clientX() const;

    /**
     * The vertical coordinate at which the event occurred relative to the DOM
     * implementation's client area.
     *
     */
    long clientY() const;

    /**
     * Used to indicate whether the 'ctrl' key was depressed during the firing
     * of the event.
     */
    bool ctrlKey() const;

    /**
     * Used to indicate whether the 'shift' key was depressed during the firing
     * of the event.
     *
     */
    bool shiftKey() const;

    /**
     * Used to indicate whether the 'alt' key was depressed during the firing
     * of the event. On some platforms this key may map to an alternative key
     * name.
     *
     */
    bool altKey() const;

    /**
     * Used to indicate whether the 'meta' key was depressed during the firing
     * of the event. On some platforms this key may map to an alternative key
     * name.
     *
     */
    bool metaKey() const;

    /**
     * During mouse events caused by the depression or release of a mouse
     * button, button is used to indicate which mouse button changed state. The
     * values for button range from zero to indicate the left button of the
     * mouse, one to indicate the middle button if present, and two to indicate
     * the right button. For mice configured for left handed use in which the
     * button actions are reversed the values are instead read from right to
     * left.
     *
     */
    unsigned short button() const;

    /**
     * Used to identify a secondary EventTarget related to a UI event.
     * Currently this attribute is used with the mouseover event to indicate
     * the EventTarget which the pointing device exited and with the mouseout
     * event to indicate the EventTarget which the pointing device entered.
     *
     */
    Node relatedTarget() const;

    /**
     * The initMouseEvent method is used to initialize the value of a
     * MouseEvent created through the DocumentEvent interface. This method may
     * only be called before the MouseEvent has been dispatched via the
     * dispatchEvent method, though it may be called multiple times during that
     * phase if necessary. If called multiple times, the final invocation takes
     * precedence. Parameters
     *
     * @param typeArg Specifies the event type.
     *
     * @param canBubbleArg Specifies whether or not the event can bubble.
     *
     * @param cancelableArg Specifies whether or not the event's default action can be prevented.
     *
     * @param viewArg Specifies the Event's AbstractView.
     *
     * @param detailArg Specifies the Event's mouse click count.
     *
     * @param screenXArg Specifies the Event's screen x coordinate
     *
     * @param screenYArg Specifies the Event's screen y coordinate
     *
     * @param clientXArg Specifies the Event's client x coordinate
     *
     * @param clientYArg Specifies the Event's client y coordinate
     *
     * @param ctrlKeyArg Specifies whether or not control key was depressed during the Event.
     *
     * @param altKeyArg Specifies whether or not alt key was depressed during the Event.
     *
     * @param shiftKeyArg Specifies whether or not shift key was depressed during the Event.
     *
     * @param metaKeyArg Specifies whether or not meta key was depressed during the Event.
     *
     * @param buttonArg Specifies the Event's mouse button.
     *
     * @param relatedTargetArg Specifies the Event's related EventTarget.
     *
     */
    void initMouseEvent(const DOMString &typeArg,
                                    bool canBubbleArg,
                                    bool cancelableArg,
                                    const AbstractView &viewArg,
                                    long detailArg,
                                    long screenXArg,
                                    long screenYArg,
                                    long clientXArg,
                                    long clientYArg,
                                    bool ctrlKeyArg,
                                    bool altKeyArg,
                                    bool shiftKeyArg,
                                    bool metaKeyArg,
                                    unsigned short buttonArg,
                                    const Node &relatedTargetArg);
protected:
    MouseEvent(MouseEventImpl *impl);
};

// Introduced in DOM Level 3:
/**
 * DOM::TextEvent
 * The detail attribute inherited from UIEvent is used to indicate
 * the number of keypresses which have occurred during key repetition.
 * If this information is not available this value should be 0.
 */
class TextEvent : public UIEvent {
public:
    TextEvent();
    TextEvent(const TextEvent &other);
    TextEvent(const Event &other);
    TextEvent & operator = (const TextEvent &other);
    TextEvent & operator = (const Event &other);
    virtual ~TextEvent();

    /**
     * initTextEvent
     *
     * The initTextEvent method is used to initialize the value of a
     * MouseEvent created through the DocumentEvent interface. This
     * method may only be called before the TextEvent has been dispatched
     * via the dispatchEvent method, though it may be called multiple
     * times during that phase if necessary. If called multiple times,
     * the final invocation takes precedence. This method has no effect
     * if called after the event has been dispatched.
     *
     * Parameters:
     *
     * typeArg of type DOMString
     *   Specifies the event type.
     * canBubbleArg of type boolean
     *   Specifies whether or not the event can bubble.
     * cancelableArg of type boolean
     *   Specifies whether or not the event's default action can be prevent.
     * viewArg of type views::AbstractView
     *   Specifies the TextEvent's AbstractView.
     * detailArg of type unsigned short
     *   Specifies the number of repeated keypresses, if available.
     * outputStringArg of type DOMString
     *   Specifies the TextEvent's outputString attribute
     * keyValArg of type unsigned long
     *   Specifies the TextEvent's keyValattribute
     * virtKeyValArg of type unsigned long
     *   Specifies the TextEvent's virtKeyValattribute
     * inputGeneratedArg of type boolean
     *   Specifies the TextEvent's inputGeneratedattribute
     * numPadArg of type boolean
     *   Specifies the TextEvent's numPadattribute
     *
     * No Return Value.
     * No Exceptions.
     */
    void initTextEvent(const DOMString &typeArg,
                      bool canBubbleArg,
                      bool cancelableArg,
                      const AbstractView &viewArg,
                      long detailArg,
                      const DOMString &outputStringArg,
                      unsigned long keyValArg,
                      unsigned long virtKeyValArg,
                      bool inputGeneratedArg,
                      bool numPadArg);

    /**
     * initModifier
     *
     * The initModifier method is used to initialize the values of any
     * modifiers associated with a TextEvent created through the
     * DocumentEvent interface. This method may only be called before the
     * TextEvent has been dispatched via the dispatchEvent method, though
     * it may be called multiple times during that phase if necessary. If
     * called multiple times with the same modifier property the final
     * invocation takes precedence. Unless explicitly give a value of
     * true, all modifiers have a value of false. This method has no
     * effect if called after the event has been dispatched.  The list of
     * keys below represents the allowable modifier paramaters for this
     * method:
     *    DOM_VK_LEFT_ALT
     *    DOM_VK_RIGHT_ALT
     *    DOM_VK_LEFT_CONTROL
     *    DOM_VK_RIGHT_CONTROL
     *    DOM_VK_LEFT_SHIFT
     *    DOM_VK_RIGHT_SHIFT
     *    DOM_VK_META
     *
     * Parameters:
     *
     * modifier of type unsigned long
     *   The modifier which the user wishes to initialize
     * value of type boolean
     *   The new value of the modifier.
     *
     * No Return Value
     * No Exceptions
     */
    void initModifier(unsigned long modifierArg, bool valueArg);

    /**
     * inputGenerated of type boolean
     *
     *  The inputGenerated attribute indicates whether the key event will
     *  normally cause visible output. If the key event does not
     *  generate any visible output, such as the use of a function key
     *  or the combination of certain modifier keys used in conjunction
     *  with another key, then the value will be false. If visible
     *  output is normally generated by the key event then the value
     *  will be true.  The value of inputGenerated does not guarantee
     *  the creation of a character. If a key event causing visible
     *  output is cancelable it may be prevented from causing
     *  output. This attribute is intended primarily to differentiate
     *  between keys events which may or may not produce visible output
     *  depending on the system state.
     */
    bool inputGenerated() const;

    /** keyVal of type unsigned long
     *
     *  The value of keyVal holds the value of the Unicode character
     *  associated with the depressed key. If the key has no Unicode
     *  representation or no Unicode character is available the value is
     *  0.
     */
    unsigned long keyVal() const;

    /** numPad of type boolean
     *
     *  The numPad attribute indicates whether or not the key event was
     *  generated on the number pad section of the keyboard. If the number
     *  pad was used to generate the key event the value is true,
     *  otherwise the value is false.
     */
    bool numPad() const;

    /**
     *outputString of type DOMString
     *
     *  outputString holds the value of the output generated by the key
     *  event. This may be a single Unicode character or it may be a
     *  string. It may also be null in the case where no output was
     *  generated by the key event.
     */

    DOMString     outputString() const;
    /** virtKeyVal of type unsigned long
     *
     *  When the key associated with a key event is not representable via
     *  a Unicode character virtKeyVale holds the virtual key code
     *  associated with the depressed key. If the key has a Unicode
     *  representation or no virtual code is available the value is
     *  DOM_VK_UNDEFINED.
     */
    unsigned long virtKeyVal() const;

    /**
     *  checkModifier
     *
     * Note: the below description does not match the actual behaviour.
     *       it's extended in a way that you can query multiple modifiers
     *       at once by logically OR`ing them.
     *       also, we use the Qt modifier enum instead of the DOM one.
     *
     * The CheckModifier method is used to check the status of a single
     * modifier key associated with a TextEvent. The identifier of the
     * modifier in question is passed into the CheckModifier function. If
     * the modifier is triggered it will return true. If not, it will
     * return false.  The list of keys below represents the allowable
     * modifier paramaters for this method:
     *     DOM_VK_LEFT_ALT
     *     DOM_VK_RIGHT_ALT
     *     DOM_VK_LEFT_CONTROL
     *     DOM_VK_RIGHT_CONTROL
     *     DOM_VK_LEFT_SHIFT
     *     DOM_VK_RIGHT_SHIFT
     *     DOM_VK_META
     *
     * Parameters:
     *
     * modifer of type unsigned long
     *   The modifier which the user wishes to query.
     *
     * Return Value: boolean
     *   The status of the modifier represented as a boolean.
     *
     * No Exceptions
     */
    bool checkModifier(unsigned long modiferArg);

protected:
    TextEvent(TextEventImpl *impl);
};


/**
 * Introduced in DOM Level 2
 *
 * The MutationEvent interface provides specific contextual information
 * associated with Mutation events.
 *
 */
class MutationEvent : public Event {
public:
    MutationEvent();
    MutationEvent(const MutationEvent &other);
    MutationEvent(const Event &other);
    MutationEvent & operator = (const MutationEvent &other);
    MutationEvent & operator = (const Event &other);
    virtual ~MutationEvent();

    /**
     * An integer indicating in which way the Attr was changed.
     *
     * ADDITION: The Attr was just added.
     *
     * MODIFICATION: The Attr was modified in place.
     *
     * REMOVAL: The Attr was just removed.
     *
     */
    enum attrChangeType {
	MODIFICATION = 1,
	ADDITION = 2,
	REMOVAL = 3
    };


    /**
     * relatedNode is used to identify a secondary node related to a mutation
     * event. For example, if a mutation event is dispatched to a node
     * indicating that its parent has changed, the relatedNode is the changed
     * parent. If an event is instead dispatched to a subtree indicating a node
     * was changed within it, the relatedNode is the changed node. In the case
     * of the DOMAttrModified event it indicates the Attr node which was
     * modified, added, or removed.
     *
     */
    Node relatedNode() const;

    /**
     * prevValue indicates the previous value of the Attr node in
     * DOMAttrModified events, and of the CharacterData node in
     * DOMCharDataModified events.
     *
     */
    DOMString prevValue() const;

    /**
     * newValue indicates the new value of the Attr node in DOMAttrModified
     * events, and of the CharacterData node in DOMCharDataModified events.
     *
     */
    DOMString newValue() const;

    /**
     * attrName indicates the name of the changed Attr node in a
     * DOMAttrModified event.
     *
     */
    DOMString attrName() const;

    /**
     * attrChange indicates the type of change which triggered the
     * DOMAttrModified event. The values can be MODIFICATION, ADDITION, or
     * REMOVAL.
     *
     */
    unsigned short attrChange() const;

    /**
     * The initMutationEvent method is used to initialize the value of a
     * MutationEvent created through the DocumentEvent interface. This method
     * may only be called before the MutationEvent has been dispatched via the
     * dispatchEvent method, though it may be called multiple times during that
     * phase if necessary. If called multiple times, the final invocation takes
     * precedence.
     *
     * @param typeArg Specifies the event type.
     *
     * @param canBubbleArg Specifies whether or not the event can bubble.
     *
     * @param cancelableArg Specifies whether or not the event's default action can be prevented.
     *
     * @param relatedNodeArg Specifies the Event's related Node.
     *
     * @param prevValueArg Specifies the Event's prevValue attribute. This value may be null.
     *
     * @param newValueArg Specifies the Event's newValue attribute. This value may be null.
     *
     * @param attrNameArg Specifies the Event's attrName attribute. This value may be null.
     *
     * @param attrChangeArg Specifies the Event's attrChange attribute
     *
     */
    void initMutationEvent(const DOMString &typeArg,
                                       bool canBubbleArg,
                                       bool cancelableArg,
                                       const Node &relatedNodeArg,
                                       const DOMString &prevValueArg,
                                       const DOMString &newValueArg,
                                       const DOMString &attrNameArg,
                                       unsigned short attrChangeArg);
protected:
    MutationEvent(MutationEventImpl *impl);
};



}; //namespace
#endif

Generated by: caleb on tcdevel on Tue Jan 28 12:54:28 2003, using kdoc $.