DOM::EntityReference

#include <dom_xml.h>

Inheritance diagram for DOM::EntityReference:

Public Member Functions

 EntityReference (const EntityReference &other)
 
 EntityReference (const Node &other)
 
EntityReferenceoperator= (const Node &other)
 
EntityReferenceoperator= (const EntityReference &other)
 
- Public Member Functions inherited from DOM::Node
 Node (const Node &other)
 
 Node (NodeImpl *_impl)
 
void addEventListener (const DOMString &type, EventListener *listener, const bool useCapture)
 
Node appendChild (const Node &newChild)
 
void applyChanges ()
 
NamedNodeMap attributes () const
 
NodeList childNodes () const
 
Node cloneNode (bool deep)
 
unsigned compareDocumentPosition (const DOM::Node &other)
 
bool dispatchEvent (const Event &evt)
 
quint32 elementId () const
 
Node firstChild () const
 
KHTML_DEPRECATED void getCursor (int offset, int &_x, int &_y, int &height)
 
QRect getRect ()
 
NodeImpl * handle () const
 
bool hasAttributes ()
 
bool hasChildNodes ()
 
unsigned long index () const
 
Node insertBefore (const Node &newChild, const Node &refChild)
 
bool isNull () const
 
bool isSupported (const DOMString &feature, const DOMString &version) const
 
Node lastChild () const
 
DOMString localName () const
 
DOMString namespaceURI () const
 
Node nextSibling () const
 
DOMString nodeName () const
 
unsigned short nodeType () const
 
DOMString nodeValue () const
 
void normalize ()
 
bool operator!= (const Node &other) const
 
Nodeoperator= (const Node &other)
 
bool operator== (const Node &other) const
 
Document ownerDocument () const
 
Node parentNode () const
 
DOMString prefix () const
 
Node previousSibling () const
 
Node removeChild (const Node &oldChild)
 
void removeEventListener (const DOMString &type, EventListener *listener, bool useCapture)
 
Node replaceChild (const Node &newChild, const Node &oldChild)
 
void setNodeValue (const DOMString &)
 
void setPrefix (const DOMString &prefix)
 
void setTextContent (const DOMString &text)
 
DOMString textContent () const
 
KHTML_DEPRECATED QString toHTML ()
 

Protected Member Functions

 EntityReference (EntityReferenceImpl *i)
 

Additional Inherited Members

- Public Types inherited from DOM::Node
enum  DocumentPosition {
  DOCUMENT_POSITION_DISCONNECTED = 0x01, DOCUMENT_POSITION_PRECEDING = 0x02, DOCUMENT_POSITION_FOLLOWING = 0x04, DOCUMENT_POSITION_CONTAINS = 0x08,
  DOCUMENT_POSITION_CONTAINED_BY = 0x10, DOCUMENT_POSITION_IMPLEMENTATION_SPECIFIC = 0x20
}
 
enum  NodeType {
  ELEMENT_NODE = 1, ATTRIBUTE_NODE = 2, TEXT_NODE = 3, CDATA_SECTION_NODE = 4,
  ENTITY_REFERENCE_NODE = 5, ENTITY_NODE = 6, PROCESSING_INSTRUCTION_NODE = 7, COMMENT_NODE = 8,
  DOCUMENT_NODE = 9, DOCUMENT_TYPE_NODE = 10, DOCUMENT_FRAGMENT_NODE = 11, NOTATION_NODE = 12,
  XPATH_NAMESPACE_NODE = 13
}
 
- Protected Attributes inherited from DOM::Node
NodeImpl * impl
 

Detailed Description

EntityReference objects may be inserted into the structure model when an entity reference is in the source document, or when the user wishes to insert an entity reference.

Note that character references and references to predefined entities are considered to be expanded by the HTML or XML processor so that characters are represented by their Unicode equivalent rather than by an entity reference. Moreover, the XML processor may completely expand references to entities while building the structure model, instead of providing EntityReference objects. If it does provide such objects, then for a given EntityReference node, it may be that there is no Entity node representing the referenced entity; but if such an Entity exists, then the child list of the EntityReference node is the same as that of the Entity node. As with the Entity node, all descendants of the EntityReference are readonly.

The resolution of the children of the EntityReference (the replacement value of the referenced Entity ) may be lazily evaluated; actions by the user (such as calling the childNodes method on the EntityReference node) are assumed to trigger the evaluation.

Definition at line 190 of file dom_xml.h.


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