KWayland::Client::EventQueue

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KWayland::Client::EventQueue Class Reference

#include <event_queue.h>

Inheritance diagram for KWayland::Client::EventQueue:

Public Slots

void dispatch ()
 

Public Member Functions

 EventQueue (QObject *parent=nullptr)
 
template<typename wl_interface , typename T >
void addProxy (T *proxy)
 
template<typename wl_interface >
void addProxy (wl_interface *proxy)
 
void addProxy (wl_proxy *proxy)
 
void destroy ()
 
bool isValid ()
 
 operator wl_event_queue * ()
 
 operator wl_event_queue * () const
 
void release ()
 
void setup (ConnectionThread *connection)
 
void setup (wl_display *display)
 
- Public Member Functions inherited from QObject
 QObject (QObject *parent)
 
bool blockSignals (bool block)
 
const QObjectListchildren () const const
 
QMetaObject::Connection connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const const
 
void deleteLater ()
 
void destroyed (QObject *obj)
 
bool disconnect (const char *signal, const QObject *receiver, const char *method) const const
 
bool disconnect (const QObject *receiver, const char *method) const const
 
void dumpObjectInfo ()
 
void dumpObjectInfo () const const
 
void dumpObjectTree ()
 
void dumpObjectTree () const const
 
QList< QByteArraydynamicPropertyNames () const const
 
virtual bool event (QEvent *e)
 
virtual bool eventFilter (QObject *watched, QEvent *event)
 
findChild (const QString &name, Qt::FindChildOptions options) const const
 
QList< T > findChildren (const QRegExp &regExp, Qt::FindChildOptions options) const const
 
QList< T > findChildren (const QRegularExpression &re, Qt::FindChildOptions options) const const
 
QList< T > findChildren (const QString &name, Qt::FindChildOptions options) const const
 
bool inherits (const char *className) const const
 
void installEventFilter (QObject *filterObj)
 
bool isWidgetType () const const
 
bool isWindowType () const const
 
void killTimer (int id)
 
virtual const QMetaObjectmetaObject () const const
 
void moveToThread (QThread *targetThread)
 
QString objectName () const const
 
void objectNameChanged (const QString &objectName)
 
QObjectparent () const const
 
QVariant property (const char *name) const const
 
 Q_CLASSINFO (Name, Value)
 
 Q_DISABLE_COPY (Class)
 
 Q_DISABLE_COPY_MOVE (Class)
 
 Q_DISABLE_MOVE (Class)
 
 Q_EMIT Q_EMIT
 
 Q_ENUM (...)
 
 Q_ENUM_NS (...)
 
 Q_ENUMS (...)
 
 Q_FLAG (...)
 
 Q_FLAG_NS (...)
 
 Q_FLAGS (...)
 
 Q_GADGET Q_GADGET
 
 Q_INTERFACES (...)
 
 Q_INVOKABLE Q_INVOKABLE
 
 Q_NAMESPACE Q_NAMESPACE
 
 Q_NAMESPACE_EXPORT (EXPORT_MACRO)
 
 Q_OBJECT Q_OBJECT
 
 Q_PROPERTY (...)
 
 Q_REVISION Q_REVISION
 
 Q_SET_OBJECT_NAME (Object)
 
 Q_SIGNAL Q_SIGNAL
 
 Q_SIGNALS Q_SIGNALS
 
 Q_SLOT Q_SLOT
 
 Q_SLOTS Q_SLOTS
 
qFindChild (const QObject *obj, const QString &name)
 
QList< T > qFindChildren (const QObject *obj, const QRegExp &regExp)
 
QList< T > qFindChildren (const QObject *obj, const QString &name)
 
qobject_cast (const QObject *object)
 
qobject_cast (QObject *object)
 
 QT_NO_NARROWING_CONVERSIONS_IN_CONNECT QT_NO_NARROWING_CONVERSIONS_IN_CONNECT
 
void removeEventFilter (QObject *obj)
 
void setObjectName (const QString &name)
 
void setParent (QObject *parent)
 
bool setProperty (const char *name, const QVariant &value)
 
bool signalsBlocked () const const
 
int startTimer (int interval, Qt::TimerType timerType)
 
int startTimer (std::chrono::milliseconds time, Qt::TimerType timerType)
 
QThreadthread () const const
 

Additional Inherited Members

- Properties inherited from QObject
 objectName
 
- Static Public Member Functions inherited from QObject
QMetaObject::Connection connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type)
 
QMetaObject::Connection connect (const QObject *sender, PointerToMemberFunction signal, Functor functor)
 
bool disconnect (const QMetaObject::Connection &connection)
 
bool disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method)
 
bool disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)
 
bool disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method)
 
QString tr (const char *sourceText, const char *disambiguation, int n)
 
QString trUtf8 (const char *sourceText, const char *disambiguation, int n)
 
- Public Attributes inherited from QObject
typedef QObjectList
 
- Protected Member Functions inherited from QObject
virtual void childEvent (QChildEvent *event)
 
virtual void connectNotify (const QMetaMethod &signal)
 
virtual void customEvent (QEvent *event)
 
virtual void disconnectNotify (const QMetaMethod &signal)
 
bool isSignalConnected (const QMetaMethod &signal) const const
 
int receivers (const char *signal) const const
 
QObjectsender () const const
 
int senderSignalIndex () const const
 
virtual void timerEvent (QTimerEvent *event)
 

Detailed Description

Wrapper class for wl_event_queue interface.

The EventQueue is needed if a different thread is used for the connection. If the interface wrappers are held in a different thread than the connection thread an EventQueue is needed for the thread which holds the interface wrappers. A common example is a dedicated connection thread while the interface wrappers are created in the main thread.

All interface wrappers are set up to support the EventQueue in the most convenient way. The EventQueue needs only to be passed to the Registry. The EventQueue will then be passed to all created wrappers through the tree.

ConnectionThread connection;
EventQueue queue;
Registry registry;
connect(&connection, &ConnectionThread::connected, this, [&] {
queue.setup(&connection);
registry.setEventQueue(&queue);
registry.setup(&connection);
registry.create();
});
connection.initConnection();

The EventQueue can be used as a drop-in replacement for any wl_event_queue pointer as it provides matching cast operators.

Definition at line 54 of file event_queue.h.

Member Function Documentation

◆ addProxy() [1/3]

template<typename wl_interface , typename T >
void KWayland::Client::EventQueue::addProxy ( T *  proxy)
inline

Adds the proxy wrapper class of type T referencing the wl_interface to the EventQueue.

Definition at line 139 of file event_queue.h.

◆ addProxy() [2/3]

template<typename wl_interface >
void KWayland::Client::EventQueue::addProxy ( wl_interface *  proxy)
inline

Adds the proxy of type wl_interface (e.g.

wl_compositor) to the EventQueue.

Definition at line 133 of file event_queue.h.

◆ addProxy() [3/3]

void KWayland::Client::EventQueue::addProxy ( wl_proxy *  proxy)

Adds the proxy to the EventQueue.

Definition at line 75 of file event_queue.cpp.

◆ destroy()

void KWayland::Client::EventQueue::destroy ( )

Destroys the data held by this EventQueue.

This method is supposed to be used when the connection to the Wayland server goes away. If the connection is not valid anymore, it's not possible to call release anymore as that calls into the Wayland connection and the call would fail. This method cleans up the data, so that the instance can be deleted or set up to a new wl_event_queue interface once there is a new connection available.

See also
release

Definition at line 40 of file event_queue.cpp.

◆ dispatch

void KWayland::Client::EventQueue::dispatch ( )
slot

Dispatches all pending events on the EventQueue.

Definition at line 66 of file event_queue.cpp.

◆ isValid()

bool KWayland::Client::EventQueue::isValid ( )
Returns
true if EventQueue is setup.

Definition at line 46 of file event_queue.cpp.

◆ release()

void KWayland::Client::EventQueue::release ( )

Releases the wl_event_queue interface.

After the interface has been released the EventQueue instance is no longer valid and can be setup with another wl_event_queue interface.

Definition at line 34 of file event_queue.cpp.

◆ setup() [1/2]

void KWayland::Client::EventQueue::setup ( ConnectionThread connection)

Creates the event queue for the connection.

This method also connects the eventsRead signal of the ConnectionThread to the dispatch method. Events will be automatically dispatched without the need to call dispatch manually.

See also
dispatch

Definition at line 60 of file event_queue.cpp.

◆ setup() [2/2]

void KWayland::Client::EventQueue::setup ( wl_display *  display)

Creates the event queue for the display.

Note: this will not automatically setup the dispatcher. When using this method one needs to ensure that dispatch gets invoked whenever new events need to be dispatched.

See also
dispatch

Definition at line 51 of file event_queue.cpp.


The documentation for this class was generated from the following files:
QMetaObject::Connection connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)
void connected()
Emitted once a connection to a Wayland server is established.
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