Source: kaction.h


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/* This file is part of the KDE libraries
    Copyright (C) 1999 Reginald Stadlbauer <reggie@kde.org>
              (C) 1999 Simon Hausmann <hausmann@kde.org>
              (C) 2000 Nicolas Hadacek <haadcek@kde.org>
              (C) 2000 Kurt Granroth <granroth@kde.org>
              (C) 2000 Michael Koch <koch@kde.org>

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License version 2 as published by the Free Software Foundation.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public License
    along with this library; see the file COPYING.LIB.  If not, write to
    the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    Boston, MA 02111-1307, USA.
*/
//$Id: kaction_h.html 184062 2002-10-15 18:22:22Z apidocs $

#ifndef __kaction_h__
#define __kaction_h__

#include <qobject.h>
#include <qmap.h>
#include <kaccel.h>

class QMenuBar;
class QPopupMenu;
class QComboBox;
class QPoint;
class QIconSet;
class QString;

class KConfig;
class KURL;
class KInstance;
class KToolBar;
class KActionCollection;
class KPopupMenu;

/**
 * The KAction class (and derived and super classes) provides a way to
 * easily encapsulate a "real" user-selected action or event in your
 * program.
 *
 * For instance, a user may want to @p paste the contents of
 * the clipboard or @p scroll @p down a document or @ quit the
 * application.  These are all @p actions -- events that the
 * user causes to happen.  The KAction class allows the developer to
 * deal with these actions in an easy and intuitive manner.
 *
 * Specifically, the KAction class encapsulated the various attributes
 * to an event/action.  For instance, an action might have an icon
 * that goes along with it (a clipboard for a "paste" action or
 * scissors for a "cut" action).  The action might have some text to
 * describe the action.  It will certainly have a method or function
 * that actually @p executes the action!  All these attributes
 * are contained within the KAction object.
 *
 * The advantage of dealing with Actions is that you can manipulate
 * the Action without regard to the GUI representation of it.  For
 * instance, in the "normal" way of dealing with actions like "cut",
 * you would manually insert a item for Cut into a menu and a button
 * into a toolbar.  If you want to disable the cut action for a moment
 * (maybe nothing is selected), you woud have to hunt down the pointer
 * to the menu item and the toolbar button and disable both
 * individually.  Setting the menu item and toolbar item up uses very
 * similar code.. but has to be done twice!
 *
 * With the Action concept, you simply "plug" the Action into whatever
 * GUI element you want.  The KAction class will then take care of
 * correctly defining the menu item (with icons, accelerators, text,
 * etc) or toolbar button.. or whatever.  From then on, if you
 * manipulate the Action at all, the effect will propogate through all
 * GUI representations of it.  Back to the "cut" example: if you want
 * to disable the Cut Action, you would simply do
 * 'cutAction->setEnabled(false)' and the menuitem and button would
 * instantly be disabled!
 *
 * This is the biggest advantage to the Action concept -- there is a
 * one-to-one relationship between the "real" action and @p all
 * GUI representations of it.
 *
 * @sect General Usage:
 *
 * The steps to using actions are roughly as follows
 *
 * @li Decide which attributes you want to associate with a given
 *     action (icons, text, keyboard accelerator, etc)
 * @li Create the action using KAction (or derived or super class).
 * @li "Plug" the Action into whatever GUI element you want.  Typically,
 *      this will be a menu or toolbar.
 *
 * @sect Detailed Example:
 *
 * Here is an example of enabling a "New [document]" action
 * <PRE>
 * KAction *newAct = new KAction(i18n("&New"), "filenew",
 *                               KStdAccel::key(KStdAccel::New), this,
 *                               SLOT(fileNew()), this);
 * </PRE>
 * This line creates our action.  It says that wherever this action is
 * displayed, it will use "&New" as the text, the standard icon, and
 * the standard accelerator.  It further says that whenever this action
 * is invoked, it will use the fileNew() slot to execute it.
 *
 * <PRE>
 * QPopupMenu *file = new QPopupMenu;
 * newAct->plug(file);
 * </PRE>
 * That just inserted the action into the File menu.  You can totally
 * forget about that!  In the future, all manipulation of the item is
 * done through the newAct object.
 *
 * <PRE>
 * newAct->plug(toolBar());
 * </PRE>
 * And this inserted the Action into the main toolbar as a button.
 *
 * That's it!
 *
 * If you want to disable that action sometime later, you can do so
 * with
 * <PRE>
 * newAct->setEnabled(false)
 * </PRE>
 * and both the menuitem in File and the toolbar button will instantly
 * be disabled.
 *
 * Note: if you are using a "standard" action like "new", "paste",
 * "quit", or any other action described in the KDE UI Standards,
 * please use the methods in the @ref KStdAction class rather then
 * defining your own.
 *
 * @sect Usage Within the XML Framework:
 *
 * If you are using KAction within the context of the XML menu and
 * toolbar building framework, then there are a few tiny changes.  The
 * first is that you must insert your new action into an action
 * collection.  The action collection (a @ref KActionCollection) is,
 * logically enough, a central collection of all of the actions
 * defined in your application.  The XML UI framework code in KXMLGUI
 * classes needs access to this collection in order to build up the
 * GUI (it's how the builder code knows which actions are valid and
 * which aren't).
 *
 * Inserting your action into the collection is very simple.  To use a
 * previous example:
 *
 * <pre>
 * KAction *newAct = new KAction(i18n("&New"), "filenew",
 *                               KStdAccel::key(KStdAccel::New), this,
 *                               SLOT(fileNew()), actionCollection());
 * </pre>
 *
 * The only change is to use 'actionCollection()' as the parent of the
 * action.  That's it!
 *
 * Also, if you use the XML builder framework, then you do not ever
 * have to plug your actions into containers manually.  The framework
 * does that for you.
 *
 * @see KStdAction
 * @short Class to encapsulate user-driven action or event
 */
class KAction : public QObject
{
  friend class KActionCollection;
  Q_OBJECT
  Q_PROPERTY( int containerCount READ containerCount )
  Q_PROPERTY( QPixmap pixmap READ pixmap )
  Q_PROPERTY( QString plainText READ plainText )
  Q_PROPERTY( QString text READ text WRITE setText )
  Q_PROPERTY( int accel READ accel WRITE setAccel )
  Q_PROPERTY( bool enabled READ isEnabled WRITE setEnabled )
  Q_PROPERTY( QString group READ group WRITE setGroup )
  Q_PROPERTY( QString whatsThis READ whatsThis WRITE setWhatsThis )
  Q_PROPERTY( QString toolTip READ toolTip WRITE setToolTip )
  Q_PROPERTY( QString statusText READ statusText WRITE setStatusText )
  Q_PROPERTY( QIconSet iconSet READ iconSet WRITE setIconSet )
  Q_PROPERTY( QString icon READ icon WRITE setIcon )
public:
    /**
     * Construct an action with text and potential keyboard
     * accelerator but nothing else.  Use this only if you really
     * know what you are doing.
     *
     * @param text The text that will be displayed.
     * @param accel The corresponding keyboard accelerator (shortcut).
     * @param parent This action's parent.
     * @param name An internal name for this action.
     */
    KAction( const QString& text, int accel = 0, QObject* parent = 0, const char* name = 0 );

    /**
     * Construct an action with text, potential keyboard
     * accelerator, and a SLOT to call when this action is invoked by
     * the user.
     *
     * If you do not want or have a keyboard accelerator,
     * set the @p accel param to 0.
     *
     * This is the most common KAction used when you do not have a
     * corresponding icon.
     *
     * @param text The text that will be displayed.
     * @param accel The corresponding keyboard accelerator (shortcut).
     * @param receiver The SLOT's parent.
     * @param slot The SLOT to invoke to execute this action.
     * @param parent This action's parent.
     * @param name An internal name for this action.
     */
    KAction( const QString& text, int accel,
             const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 );

    /**
     * Construct an action with text, icon, and a potential keyboard
     * accelerator.
     *
     * This Action cannot execute any command.  Use this only if you
     * really know what you are doing.
     *
     * @param text The text that will be displayed.
     * @param pix The icons that go with this action.
     * @param accel The corresponding keyboard accelerator (shortcut).
     * @param parent This action's parent.
     * @param name An internal name for this action.
     */
    KAction( const QString& text, const QIconSet& pix, int accel = 0,
             QObject* parent = 0, const char* name = 0 );

    /**
     * Construct an action with text, automatically loaded icon, and a
     * potential keyboard accelerator.
     *
     * This Action cannot execute any command.  Use this only if you
     * really know what you are doing.
     *
     * @param text The text that will be displayed.
     * @param pix The icons that go with this action.
     * @param accel The corresponding keyboard accelerator (shortcut).
     * @param parent This action's parent.
     * @param name An internal name for this action.
     */
    KAction( const QString& text, const QString& pix, int accel = 0,
             QObject* parent = 0, const char* name = 0 );

    /**
     * Construct an action with text, icon, potential keyboard
     * accelerator, and a SLOT to call when this action is invoked by
     * the user.
     *
     * If you do not want or have a keyboard accelerator, set the
     * @p accel param to 0.
     *
     * This is the other common KAction used.  Use it when you
     * @p do have a corresponding icon.
     *
     * @param text The text that will be displayed.
     * @param pix The icon to display.
     * @param accel The corresponding keyboard accelerator (shortcut).
     * @param receiver The SLOT's parent.
     * @param slot The SLOT to invoke to execute this action.
     * @param parent This action's parent.
     * @param name An internal name for this action.
     */
    KAction( const QString& text, const QIconSet& pix, int accel,
             const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 );

    /**
     * Construct an action with text, icon, potential keyboard
     * accelerator, and a SLOT to call when this action is invoked by
     * the user.  The icon is loaded on demand later based on where it
     * is plugged in.
     *
     * If you do not want or have a keyboard accelerator, set the
     * @p accel param to 0.
     *
     * This is the other common KAction used.  Use it when you
     * @p do have a corresponding icon.
     *
     * @param text The text that will be displayed.
     * @param pix The icon to display.
     * @param accel The corresponding keyboard accelerator (shortcut).
     * @param receiver The SLOT's parent.
     * @param slot The SLOT to invoke to execute this action.
     * @param parent This action's parent.
     * @param name An internal name for this action.
     */
    KAction( const QString& text, const QString& pix, int accel,
             const QObject* receiver, const char* slot, QObject* parent,
         const char* name = 0 );

    /**
     * Construct a null action.
     *
     * @param parent This action's parent.
     * @param name An internal name for this action.
     */
    KAction( QObject* parent = 0, const char* name = 0 );

    /**
     * Standard destructor
     */
    virtual ~KAction();

    /**
     * "Plug" or insert this action into a given widget.
     *
     * This will
     * typically be a menu or a toolbar.  From this point on, you will
     * never need to directly manipulate the item in the menu or
     * toolbar.  You do all enabling/disabling/manipulation directly
     * with your KAction object.
     *
     * @param w The GUI element to display this action
     */
    virtual int plug( QWidget *w, int index = -1 );

    /**
     * "Plug" or insert this action into a given KAccel.
     *
     * It is sometimes useful to use the action paradigm for
     * actions that are not associated with some widget (ie actions
     * that are only activated by keyboard).
     *
     * @param accel The KAccel which activates this action
     * @param configurable If the accelerator is configurable via
     * the KAccel configuration dialog (this is somehow deprecated since
     * there is now a KAction key configuration dialog).
     */
    virtual void plugAccel(KAccel *accel, bool configurable = true);

    /**
     * "Unplug" or remove this action from a given widget.
     *
     * This will typically be a menu or a toolbar.  This is rarely
     * used in "normal" application.  Typically, it would be used if
     * your application has several views or modes, each with a
     * completely different menu structure.  If you simply want to
     * disable an action for a given period, use @ref setEnabled()
     * instead.
     *
     * @param w Remove the action from this GUI element.
     */
    virtual void unplug( QWidget *w );

    /**
     * Disconnect this action from the KAccel.
     */
    virtual void unplugAccel();

    /**
     * returns whether the action is plugged into any container widget or not.
     */
    virtual bool isPlugged() const;

    /**
     * returns whether the action is plugged into the given container with the given, container specific, id (often
     * menu or toolbar id ) .
     */
    virtual bool isPlugged( const QWidget *container, int id ) const;

    /**
     * returns whether the action is plugged into the given container with the given, container specific, representative
     * container widget item.
     */
    virtual bool isPlugged( const QWidget *container, const QWidget *_representative ) const;

    QWidget* container( int index ) const;
    int itemId( int index ) const;
    QWidget* representative( int index ) const;
    int containerCount() const;

    virtual QPixmap pixmap() const;

    virtual bool hasIconSet() const;
    virtual QString plainText() const;

    /**
     * Get the text associated with this action.
     */
    virtual QString text() const;

    /**
     * Get the keyboard accelerator associated with this action.
     */
    virtual int accel() const;

    /** Returns true if this action is enabled. */
    virtual bool isEnabled() const;

    virtual QString group() const;

    /**
     * Get the What's this text for the action.
     */
    virtual QString whatsThis() const;

    /**
     * Get the tooltip text for the action.
     */
    virtual QString toolTip() const;

    virtual QString statusText() const;

    /**
     * Get the QIconSet from which the icons used to display this action will
     * be chosen.
     */
    virtual QIconSet iconSet() const;

    virtual QString icon() const;

    KActionCollection *parentCollection() const;

    /**
     * @internal
     * Generate a toolbar button id. Made public for reimplementations.
     */
    static int getToolButtonID();


    void unplugAll();

public slots:
    /**
     * Set the text associated with this action. The text is used for menu
     * and toolbar labels etc.
     */
    virtual void setText(const QString &text);

    /**
     * Set the keyboard accelerator associated with this action.
     */
    virtual void setAccel(int a);

    virtual void setGroup( const QString& );

    /**
     * Set the What's this text for the action. This text will be displayed when
     * a widget that has been created by plugging this action into a container
     * is clicked on in What's this mode.
     *
     * The What's this text can of course include QML markup as well as raw text.
     */
    virtual void setWhatsThis( const QString& text );

    /**
     * Set the tooltip text for the action.
     */
    virtual void setToolTip( const QString& );

    /**
     * Set the QIconSet from which the icons used to display this action will
     * be chosen.
     */
    virtual void setIconSet( const QIconSet &iconSet );

    virtual void setIcon( const QString& icon );

    virtual void setStatusText( const QString &text );

    /**
     * Enables or disables this action. All uses of this action (eg. in menus
     * or toolbars) will be updated to reflect the state of the action.
     */
    virtual void setEnabled(bool enable);

    /**
     * Emulate user's interaction programmatically, by activating the action.
     * The implementation simply emits activated().
     */
    virtual void activate();

protected slots:
    virtual void slotDestroyed();
    virtual void slotKeycodeChanged();
    virtual void slotActivated();

protected:
    KToolBar* toolBar( int index ) const;
    QPopupMenu* popupMenu( int index ) const;
    void removeContainer( int index );
    int findContainer( const QWidget* widget ) const;

    void addContainer( QWidget* parent, int id );
    void addContainer( QWidget* parent, QWidget* representative );

    virtual void setAccel( int id, int accel );
    virtual void setGroup( int id, const QString& grp );
    virtual void setText(int i, const QString &text);
    virtual void setEnabled(int i, bool enable);
    virtual void setIconSet(int i, const QIconSet &iconSet);
    virtual void setIcon( int i, const QString& icon );
    virtual void setToolTip( int id, const QString& tt );
    virtual void setStatusText( int id, const QString &text );
    virtual void setWhatsThis( int id, const QString& text );

    /**
       * for backwards compatibility. depreceated!
       */
    int menuId( int i ) { return itemId( i ); }

    KActionCollection *m_parentCollection;

signals:
    void activated();
    void enabled( bool );

private:
    class KActionPrivate;
    KActionPrivate *d;
};

/**
 *  Checkbox like action.
 *
 *  This action provides two states: checked or not.
 *
 *  @short Checkbox like action.
 */
class KToggleAction : public KAction
{
    Q_OBJECT
    Q_PROPERTY( bool checked READ isChecked WRITE setChecked )
    Q_PROPERTY( QString exclusiveGroup READ exclusiveGroup WRITE setExclusiveGroup )
public:

    /**
     * Construct a toggle action with text and potential keyboard
     * accelerator but nothing else. Use this only if you really
     * know what you are doing.
     *
     * @param text The text that will be displayed.
     * @param accel The corresponding keyboard accelerator (shortcut).
     * @param parent This action's parent.
     * @param name An internal name for this action.
     */
    KToggleAction( const QString& text, int accel = 0, QObject* parent = 0, const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param receiver The SLOT's parent.
     *  @param slot The SLOT to invoke to execute this action.
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KToggleAction( const QString& text, int accel,
                   const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param pix The icons that go with this action.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KToggleAction( const QString& text, const QIconSet& pix, int accel = 0,
             QObject* parent = 0, const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param pix The dynamically loaded icon that goes with this action.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KToggleAction( const QString& text, const QString& pix, int accel = 0,
                   QObject* parent = 0, const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param pix The icons that go with this action.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param receiver The SLOT's parent.
     *  @param slot The SLOT to invoke to execute this action.
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KToggleAction( const QString& text, const QIconSet& pix, int accel,
                   const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param pix The dynamically loaded icon that goes with this action.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param receiver The SLOT's parent.
     *  @param slot The SLOT to invoke to execute this action.
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KToggleAction( const QString& text, const QString& pix, int accel,
                   const QObject* receiver, const char* slot,
                   QObject* parent, const char* name = 0 );

    /**
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KToggleAction( QObject* parent = 0, const char* name = 0 );

    /**
     * Destructor
     */
    virtual ~KToggleAction();

    /**
     *  "Plug" or insert this action into a given widget.
     *
     *  This will typically be a menu or a toolbar.  From this point
     *  on, you will never need to directly manipulate the item in the
     *  menu or toolbar.  You do all enabling/disabling/manipulation
     *  directly with your KToggleAction object.
     *
     *  @param widget The GUI element to display this action.
     *  @param index  The index of the item.
     */
    virtual int plug( QWidget*, int index = -1 );

    /**
     *  Retrieves the actual state of the action.
     */
    bool isChecked() const;

    virtual QString exclusiveGroup() const;

public slots:

    virtual void setExclusiveGroup( const QString& name );

    /**
     *  Sets the state of the action.
     */
    virtual void setChecked( bool );

protected slots:
    virtual void slotActivated();

protected:
    virtual void setChecked( int id, bool checked );

signals:
    void toggled( bool );

private:
    class KToggleActionPrivate;
    KToggleActionPrivate *d;
};

/**
 * An action that operates like a radio button. At any given time
 * only a single action from the group will be active.
 */
class KRadioAction : public KToggleAction
{
  Q_OBJECT
public:
    /**
     * Construct a radio action with text and potential keyboard
     * accelerator but nothing else. Use this only if you really
     * know what you are doing.
     *
     * @param text The text that will be displayed.
     * @param accel The corresponding keyboard accelerator (shortcut).
     * @param parent This action's parent.
     * @param name An internal name for this action.
     */
    KRadioAction( const QString& text, int accel = 0, QObject* parent = 0, const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param receiver The SLOT's parent.
     *  @param slot The SLOT to invoke to execute this action.
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KRadioAction( const QString& text, int accel,
                  const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param pix The icons that go with this action.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KRadioAction( const QString& text, const QIconSet& pix, int accel = 0,
                  QObject* parent = 0, const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param pix The dynamically loaded icon that goes with this action.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KRadioAction( const QString& text, const QString& pix, int accel = 0,
                  QObject* parent = 0, const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param pix The icons that go with this action.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param receiver The SLOT's parent.
     *  @param slot The SLOT to invoke to execute this action.
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KRadioAction( const QString& text, const QIconSet& pix, int accel,
                  const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param pix The dynamically loaded icon that goes with this action.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param receiver The SLOT's parent.
     *  @param slot The SLOT to invoke to execute this action.
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KRadioAction( const QString& text, const QString& pix, int accel,
                  const QObject* receiver, const char* slot,
                  QObject* parent, const char* name = 0 );

    /**
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KRadioAction( QObject* parent = 0, const char* name = 0 );

protected:
    virtual void slotActivated();

private:
    class KRadioActionPrivate;
    KRadioActionPrivate *d;
};

/**
 *  Action for selecting one of several items.
 *
 *  This action shows up a submenu with a list of items.
 *  One of them can be checked. If The user clicks on an item
 *  this item will automatically be checked,
 *  the formerly checked item becomes unchecked.
 *  There can be only one item checked at a time.
 *
 *  @short Action for selecting one of several items
 */
class KSelectAction : public KAction
{
    Q_OBJECT
    Q_PROPERTY( int currentItem READ currentItem WRITE setCurrentItem )
    Q_PROPERTY( QStringList items READ items WRITE setItems )
    Q_PROPERTY( bool editable READ isEditable WRITE setEditable )
    Q_PROPERTY( int comboWidth READ comboWidth WRITE setComboWidth )
    Q_PROPERTY( QString currentText READ currentText )
public:

    /**
     * Construct a select action with text and potential keyboard
     * accelerator but nothing else. Use this only if you really
     * know what you are doing.
     *
     * @param text The text that will be displayed.
     * @param accel The corresponding keyboard accelerator (shortcut).
     * @param parent This action's parent.
     * @param name An internal name for this action.
     */
    KSelectAction( const QString& text, int accel = 0, QObject* parent = 0, const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param receiver The SLOT's parent.
     *  @param slot The SLOT to invoke to execute this action.
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KSelectAction( const QString& text, int accel,
                   const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param pix The icons that go with this action.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KSelectAction( const QString& text, const QIconSet& pix, int accel = 0,
             QObject* parent = 0, const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param pix The dynamically loaded icon that goes with this action.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KSelectAction( const QString& text, const QString& pix, int accel = 0,
                   QObject* parent = 0, const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param pix The icons that go with this action.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param receiver The SLOT's parent.
     *  @param slot The SLOT to invoke to execute this action.
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KSelectAction( const QString& text, const QIconSet& pix, int accel,
                   const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param pix The dynamically loaded icon that goes with this action.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param receiver The SLOT's parent.
     *  @param slot The SLOT to invoke to execute this action.
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KSelectAction( const QString& text, const QString& pix, int accel,
                   const QObject* receiver, const char* slot,
                   QObject* parent, const char* name = 0 );

    /**
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KSelectAction( QObject* parent = 0, const char* name = 0 );

    /**
     * Destructor
     */
    virtual ~KSelectAction();

    /**
     *  "Plug" or insert this action into a given widget.
     *
     *  This will typically be a menu or a toolbar.
     *  From this point on, you will never need to directly
     *  manipulate the item in the menu or toolbar.
     *  You do all enabling/disabling/manipulation directly with your KSelectAction object.
     *
     *  @param widget The GUI element to display this action.
     *  @param index  The index of the item.
     */
    virtual int plug( QWidget* widget, int index = -1 );

    virtual bool isEditable() const;

    virtual QStringList items() const;

    virtual void changeItem( int index, const QString& text );

    virtual QString currentText() const;

    virtual int currentItem() const;

    virtual int comboWidth() const;

    QPopupMenu* popupMenu();

public slots:
    /**
     *  Sets the currently checked item.
     *
     *  @param index Index of the item (remember the first item is zero).
     */
    virtual void setCurrentItem( int index );

    virtual void setItems( const QStringList &lst );

    virtual void clear();

    virtual void setEditable( bool );

    virtual void setComboWidth( int width );

protected:
    virtual void changeItem( int id, int index, const QString& text );

protected slots:
    virtual void slotActivated( int id );
    virtual void slotActivated( const QString &text );
    virtual void slotActivated() { KAction::slotActivated(); }

signals:
    void activated( int index );
    void activated( const QString& text );

protected:
    virtual void setCurrentItem( int id, int index );

    virtual void setComboWidth( int id, int width );

    virtual void setItems( int id, const QStringList &lst );

    virtual void clear( int id );

private:
    class KSelectActionPrivate;
    KSelectActionPrivate *d;

};

class KListAction : public KSelectAction
{
    Q_OBJECT
public:
    /**
     * Construct a list action with text and potential keyboard
     * accelerator but nothing else. Use this only if you really
     * know what you are doing.
     *
     * @param text The text that will be displayed.
     * @param accel The corresponding keyboard accelerator (shortcut).
     * @param parent This action's parent.
     * @param name An internal name for this action.
     */
    KListAction( const QString& text, int accel = 0, QObject* parent = 0,
                  const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param receiver The SLOT's parent.
     *  @param slot The SLOT to invoke to execute this action.
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KListAction( const QString& text, int accel, const QObject* receiver,
                  const char* slot, QObject* parent, const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param pix The icons that go with this action.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KListAction( const QString& text, const QIconSet& pix, int accel = 0,
                      QObject* parent = 0, const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param pix The dynamically loaded icon that goes with this action.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KListAction( const QString& text, const QString& pix, int accel = 0,
                      QObject* parent = 0, const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param pix The icons that go with this action.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param receiver The SLOT's parent.
     *  @param slot The SLOT to invoke to execute this action.
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KListAction( const QString& text, const QIconSet& pix, int accel,
                          const QObject* receiver, const char* slot, QObject* parent,
                  const char* name = 0 );

    /**
     *  @param text The text that will be displayed.
     *  @param pix The dynamically loaded icon that goes with this action.
     *  @param accel The corresponding keyboard accelerator (shortcut).
     *  @param receiver The SLOT's parent.
     *  @param slot The SLOT to invoke to execute this action.
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KListAction( const QString& text, const QString& pix, int accel,
                 const QObject* receiver, const char* slot, QObject* parent,
                 const char* name = 0 );

    /**
     *  @param parent This action's parent.
     *  @param name An internal name for this action.
     */
    KListAction( QObject* parent = 0, const char* name = 0 );

    /**
     * Destructor
     */
    virtual ~KListAction();


    virtual QString currentText() const;
    virtual int currentItem() const;


public slots:
    /**
     *  Sets the currently checked item.
     *
     *  @param index Index of the item (remember the first item is zero).
     */
    virtual void setCurrentItem( int index );

    /// @internal
    virtual void setCurrentItem(int a, int b) { KSelectAction::setCurrentItem(a, b); }

private:

    class KListActionPrivate;
    KListActionPrivate *d;
};

/**
 *  This class is an action to handle a recent files submenu.
 *
 *  @author Michael Koch
 *  @short Recent files action
 */
class KRecentFilesAction : public KListAction
{
  Q_OBJECT
  Q_PROPERTY( uint maxItems READ maxItems WRITE setMaxItems )
public:
  /**
   *  @param text The text that will be displayed.
   *  @param accel The corresponding keyboard accelerator (shortcut).
   *  @param parent This action's parent.
   *  @param name An internal name for this action.
   *  @param maxItems The maximum number of files to display
   */
  KRecentFilesAction( const QString& text, int accel,
                      QObject* parent, const char* name = 0,
                      uint maxItems = 10 );

  /**
   *  @param text The text that will be displayed.
   *  @param accel The corresponding keyboard accelerator (shortcut).
   *  @param receiver The SLOT's parent.
   *  @param slot The SLOT to invoke to execute this action.
   *  @param parent This action's parent.
   *  @param name An internal name for this action.
   *  @param maxItems The maximum number of files to display
   */
  KRecentFilesAction( const QString& text, int accel,
                      const QObject* receiver, const char* slot,
                      QObject* parent, const char* name = 0,
                      uint maxItems = 10 );

  /**
   *  @param text The text that will be displayed.
   *  @param pix The icons that go with this action.
   *  @param accel The corresponding keyboard accelerator (shortcut).
   *  @param parent This action's parent.
   *  @param name An internal name for this action.
   *  @param maxItems The maximum number of files to display
   */
  KRecentFilesAction( const QString& text, const QIconSet& pix, int accel,
                      QObject* parent, const char* name = 0,
                      uint maxItems = 10 );

  /**
   *  @param text The text that will be displayed.
   *  @param pix The dynamically loaded icon that goes with this action.
   *  @param accel The corresponding keyboard accelerator (shortcut).
   *  @param parent This action's parent.
   *  @param name An internal name for this action.
   *  @param maxItems The maximum number of files to display
   */
  KRecentFilesAction( const QString& text, const QString& pix, int accel,
                      QObject* parent, const char* name = 0,
                      uint maxItems = 10 );

  /**
   *  @param text The text that will be displayed.
   *  @param pix The icons that go with this action.
   *  @param accel The corresponding keyboard accelerator (shortcut).
   *  @param receiver The SLOT's parent.
   *  @param slot The SLOT to invoke to execute this action.
   *  @param parent This action's parent.
   *  @param name An internal name for this action.
   *  @param maxItems The maximum number of files to display
   */
  KRecentFilesAction( const QString& text, const QIconSet& pix, int accel,
                      const QObject* receiver, const char* slot,
                      QObject* parent, const char* name = 0,
                      uint maxItems = 10 );

  /**
   *  @param text The text that will be displayed.
   *  @param pix The dynamically loaded icon that goes with this action.
   *  @param accel The corresponding keyboard accelerator (shortcut).
   *  @param receiver The SLOT's parent.
   *  @param slot The SLOT to invoke to execute this action.
   *  @param parent This action's parent.
   *  @param name An internal name for this action.
   *  @param maxItems The maximum number of files to display
   */
  KRecentFilesAction( const QString& text, const QString& pix, int accel,
                      const QObject* receiver, const char* slot,
                      QObject* parent, const char* name = 0,
                      uint maxItems = 10 );

  /**
   *  @param parent This action's parent.
   *  @param name An internal name for this action.
   *  @param maxItems The maximum number of files to display
   */
  KRecentFilesAction( QObject* parent = 0, const char* name = 0,
                      uint maxItems = 10 );

  /**
   *  Destructor.
   */
  virtual ~KRecentFilesAction();

public slots:
  /**
   *  Retrieves the maximum of items in the recent files list.
   */
  uint maxItems() const;

  /**
   *  Sets the maximum of items in the recent files list.
   *  The default for this value is 10 set in the constructor.
   *
   *  If this value is lesser than the number of items currently
   *  in the recent files list the last items are deleted until
   *  the number of items are equal to the new maximum.
   */
  void setMaxItems( uint maxItems );

  /**
   *  Loads the recent files entries from a given KConfig object.
   *  You can provide the name of the group used to load the entries.
   *  If the groupname is empty, entries are load from a group called 'RecentFiles'
   *
   *  This method does not effect the active group of KConfig.
   */
  void loadEntries( KConfig* config, QString groupname=QString::null );

  /**
   *  Saves the current recent files entries to a given KConfig object.
   *  You can provide the name of the group used to load the entries.
   *  If the groupname is empty, entries are saved to a group called 'RecentFiles'
   *
   *  This method does not effect the active group of KConfig.
   */
  void saveEntries( KConfig* config, QString groupname=QString::null );

public slots:
  /**
   *  Add URL to recent files list.
   *
   *  @param url The URL of the file
   */
  void addURL( const KURL& url );

  /**
   *  Remove an URL from the recent files list.
   *
   *  @param url The URL of the file
   */
  void removeURL( const KURL& url );

  /**
   *  Removes all entries from the recent files list.
   */
  void clearURLList();

signals:

  /**
   *  This signal gets emited when the user selects an URL.
   *
   *  @param url The URL thats the user selected.
   */
  void urlSelected( const KURL& url );

protected slots:
  /**
   *
   */
  void itemSelected( const QString& string );

private:
  class KRecentFilesActionPrivate;
  KRecentFilesActionPrivate *d;
};

class KFontAction : public KSelectAction
{
    Q_OBJECT
    Q_PROPERTY( QString font READ font WRITE setFont )
public:
    KFontAction( const QString& text, int accel = 0, QObject* parent = 0,
                 const char* name = 0 );
    KFontAction( const QString& text, int accel,
                 const QObject* receiver, const char* slot, QObject* parent,
                 const char* name = 0 );
    KFontAction( const QString& text, const QIconSet& pix, int accel = 0,
                 QObject* parent = 0, const char* name = 0 );
    KFontAction( const QString& text, const QString& pix, int accel = 0,
                 QObject* parent = 0, const char* name = 0 );
    KFontAction( const QString& text, const QIconSet& pix, int accel,
                 const QObject* receiver, const char* slot, QObject* parent,
                 const char* name = 0 );
    KFontAction( const QString& text, const QString& pix, int accel,
                 const QObject* receiver, const char* slot, QObject* parent,
                 const char* name = 0 );

    KFontAction( QObject* parent = 0, const char* name = 0 );
    ~KFontAction();

    QString font() const {
        return currentText();
    }

    int plug( QWidget*, int index = -1 );

public slots:
    void setFont( const QString &family );

private:
    class KFontActionPrivate;
    KFontActionPrivate *d;
};

class KFontSizeAction : public KSelectAction
{
    Q_OBJECT
    Q_PROPERTY( int fontSize READ fontSize WRITE setFontSize )
public:
    KFontSizeAction( const QString& text, int accel = 0, QObject* parent = 0,
                     const char* name = 0 );
    KFontSizeAction( const QString& text, int accel, const QObject* receiver,
                     const char* slot, QObject* parent, const char* name = 0 );
    KFontSizeAction( const QString& text, const QIconSet& pix, int accel = 0,
                     QObject* parent = 0, const char* name = 0 );
    KFontSizeAction( const QString& text, const QString& pix, int accel = 0,
                     QObject* parent = 0, const char* name = 0 );
    KFontSizeAction( const QString& text, const QIconSet& pix, int accel,
                     const QObject* receiver, const char* slot,
                     QObject* parent, const char* name = 0 );
    KFontSizeAction( const QString& text, const QString& pix, int accel,
                     const QObject* receiver, const char* slot,
                     QObject* parent, const char* name = 0 );
    KFontSizeAction( QObject* parent = 0, const char* name = 0 );

    virtual ~KFontSizeAction();

    virtual int fontSize() const;

public slots:
    virtual void setFontSize( int size );

protected slots:
    virtual void slotActivated( int );
    virtual void slotActivated( const QString& );
    virtual void slotActivated() { KAction::slotActivated(); }

signals:
    void fontSizeChanged( int );

private:
    void init();


    class KFontSizeActionPrivate;
    KFontSizeActionPrivate *d;
};

class KActionMenu : public KAction
{
  Q_OBJECT
  Q_PROPERTY( bool delayed READ delayed WRITE setDelayed )
public:
    KActionMenu( const QString& text, QObject* parent = 0,
                 const char* name = 0 );
    KActionMenu( const QString& text, const QIconSet& icon,
                 QObject* parent = 0, const char* name = 0 );
    KActionMenu( const QString& text, const QString& icon,
                 QObject* parent = 0, const char* name = 0 );
    KActionMenu( QObject* parent = 0, const char* name = 0 );
    virtual ~KActionMenu();

    virtual void insert( KAction*, int index = -1 );
    virtual void remove( KAction* );

    KPopupMenu* popupMenu();
    void popup( const QPoint& global );

    /**
       Returns true if this action creates a delayed popup menu
       when plugged in a KToolbar
     */
    bool delayed() const;
    /**
       If set to true, this action will create a delayed popup menu
       when plugged in a KToolbar. Otherwise it creates a normal popup.
       Default: delayed.
     */
    void setDelayed(bool _delayed);

    virtual int plug( QWidget* widget, int index = -1 );
    virtual void unplug( QWidget* widget );

public slots:
    virtual void setEnabled( bool b );
protected:
    virtual void setEnabled( int i, bool enable );
    virtual void setText( int id, const QString& text );
    virtual void setIconSet( int id, const QIconSet& iconSet );

    /// @internal
    virtual void setIconSet(const QIconSet &i) { KAction::setIconSet(i); }
    /// @internal
    virtual void setText(const QString& s) { KAction::setText(s); }
private:

    class KActionMenuPrivate;
    KActionMenuPrivate *d;
};

class KActionSeparator : public KAction
{
    Q_OBJECT
public:
    KActionSeparator( QObject* parent = 0, const char* name = 0 );
    virtual ~KActionSeparator();

    virtual int plug( QWidget*, int index = -1 );
    virtual void unplug( QWidget* );

private:
    class KActionSeparatorPrivate;
    KActionSeparatorPrivate *d;
};

class KActionCollection : public QObject
{
  friend class KAction;

  Q_OBJECT
public:
  KActionCollection( QObject *parent = 0, const char *name = 0, KInstance *instance = 0 );
  KActionCollection( const KActionCollection &copy );
  virtual ~KActionCollection();

  virtual void insert( KAction* );
  virtual void remove( KAction* );
  virtual KAction* take( KAction* );

  virtual KAction* action( int index ) const;
  virtual uint count() const;
  virtual KAction* action( const char* name, const char* classname = 0 ) const;

  virtual QStringList groups() const;
  virtual QValueList<KAction*> actions( const QString& group ) const;
  virtual QValueList<KAction*> actions() const;

  KActionCollection operator+ (const KActionCollection& ) const;
  KActionCollection& operator= (const KActionCollection& );
  KActionCollection& operator+= (const KActionCollection& );

  virtual void setKeyMap( const KKeyEntryMap& map );
  virtual KKeyEntryMap& keyMap();

  void setInstance( KInstance *instance );
  KInstance *instance() const;

  void setHighlightingEnabled( bool enable );
  bool highlightingEnabled() const;

  void connectHighlight( QWidget *container, KAction *action );
  void disconnectHighlight( QWidget *container, KAction *action );

signals:
  void inserted( KAction* );
  void removed( KAction* );

  void actionHighlighted( KAction *action );
  void actionHighlighted( KAction *action, bool highlight );

  void actionStatusText( const QString &text );
  void clearStatusText();

protected:
    void childEvent( QChildEvent* );

private slots:
   void slotMenuItemHighlighted( int id );
   void slotToolBarButtonHighlighted( int id, bool highlight );
   void slotMenuAboutToHide();
   void slotDestroyed();

private:
   KAction *findAction( QWidget *container, int id );
   class KActionCollectionPrivate;
   KActionCollectionPrivate *d;
};

#endif

Generated by: dfaure on Tue Feb 27 12:46:33 2001, using kdoc 2.0a50.