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/* This file is part of the KDE libraries Copyright (C) 1999 Reginald Stadlbauer <reggie@kde.org> (C) 1999 Simon Hausmann <hausmann@kde.org> (C) 2000 Nicolas Hadacek <haadcek@kde.org> (C) 2000 Kurt Granroth <granroth@kde.org> (C) 2000 Michael Koch <koch@kde.org> This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License version 2 as published by the Free Software Foundation. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ //$Id: kaction_h.html 184062 2002-10-15 18:22:22Z apidocs $ #ifndef __kaction_h__ #define __kaction_h__ #include <qobject.h> #include <qmap.h> #include <kaccel.h> class QMenuBar; class QPopupMenu; class QComboBox; class QPoint; class QIconSet; class QString; class KConfig; class KURL; class KInstance; class KToolBar; class KActionCollection; class KPopupMenu; /** * The KAction class (and derived and super classes) provides a way to * easily encapsulate a "real" user-selected action or event in your * program. * * For instance, a user may want to @p paste the contents of * the clipboard or @p scroll @p down a document or @ quit the * application. These are all @p actions -- events that the * user causes to happen. The KAction class allows the developer to * deal with these actions in an easy and intuitive manner. * * Specifically, the KAction class encapsulated the various attributes * to an event/action. For instance, an action might have an icon * that goes along with it (a clipboard for a "paste" action or * scissors for a "cut" action). The action might have some text to * describe the action. It will certainly have a method or function * that actually @p executes the action! All these attributes * are contained within the KAction object. * * The advantage of dealing with Actions is that you can manipulate * the Action without regard to the GUI representation of it. For * instance, in the "normal" way of dealing with actions like "cut", * you would manually insert a item for Cut into a menu and a button * into a toolbar. If you want to disable the cut action for a moment * (maybe nothing is selected), you woud have to hunt down the pointer * to the menu item and the toolbar button and disable both * individually. Setting the menu item and toolbar item up uses very * similar code.. but has to be done twice! * * With the Action concept, you simply "plug" the Action into whatever * GUI element you want. The KAction class will then take care of * correctly defining the menu item (with icons, accelerators, text, * etc) or toolbar button.. or whatever. From then on, if you * manipulate the Action at all, the effect will propogate through all * GUI representations of it. Back to the "cut" example: if you want * to disable the Cut Action, you would simply do * 'cutAction->setEnabled(false)' and the menuitem and button would * instantly be disabled! * * This is the biggest advantage to the Action concept -- there is a * one-to-one relationship between the "real" action and @p all * GUI representations of it. * * @sect General Usage: * * The steps to using actions are roughly as follows * * @li Decide which attributes you want to associate with a given * action (icons, text, keyboard accelerator, etc) * @li Create the action using KAction (or derived or super class). * @li "Plug" the Action into whatever GUI element you want. Typically, * this will be a menu or toolbar. * * @sect Detailed Example: * * Here is an example of enabling a "New [document]" action * <PRE> * KAction *newAct = new KAction(i18n("&New"), "filenew", * KStdAccel::key(KStdAccel::New), this, * SLOT(fileNew()), this); * </PRE> * This line creates our action. It says that wherever this action is * displayed, it will use "&New" as the text, the standard icon, and * the standard accelerator. It further says that whenever this action * is invoked, it will use the fileNew() slot to execute it. * * <PRE> * QPopupMenu *file = new QPopupMenu; * newAct->plug(file); * </PRE> * That just inserted the action into the File menu. You can totally * forget about that! In the future, all manipulation of the item is * done through the newAct object. * * <PRE> * newAct->plug(toolBar()); * </PRE> * And this inserted the Action into the main toolbar as a button. * * That's it! * * If you want to disable that action sometime later, you can do so * with * <PRE> * newAct->setEnabled(false) * </PRE> * and both the menuitem in File and the toolbar button will instantly * be disabled. * * Note: if you are using a "standard" action like "new", "paste", * "quit", or any other action described in the KDE UI Standards, * please use the methods in the @ref KStdAction class rather then * defining your own. * * @sect Usage Within the XML Framework: * * If you are using KAction within the context of the XML menu and * toolbar building framework, then there are a few tiny changes. The * first is that you must insert your new action into an action * collection. The action collection (a @ref KActionCollection) is, * logically enough, a central collection of all of the actions * defined in your application. The XML UI framework code in KXMLGUI * classes needs access to this collection in order to build up the * GUI (it's how the builder code knows which actions are valid and * which aren't). * * Inserting your action into the collection is very simple. To use a * previous example: * * <pre> * KAction *newAct = new KAction(i18n("&New"), "filenew", * KStdAccel::key(KStdAccel::New), this, * SLOT(fileNew()), actionCollection()); * </pre> * * The only change is to use 'actionCollection()' as the parent of the * action. That's it! * * Also, if you use the XML builder framework, then you do not ever * have to plug your actions into containers manually. The framework * does that for you. * * @see KStdAction * @short Class to encapsulate user-driven action or event */ class KAction : public QObject { friend class KActionCollection; Q_OBJECT Q_PROPERTY( int containerCount READ containerCount ) Q_PROPERTY( QPixmap pixmap READ pixmap ) Q_PROPERTY( QString plainText READ plainText ) Q_PROPERTY( QString text READ text WRITE setText ) Q_PROPERTY( int accel READ accel WRITE setAccel ) Q_PROPERTY( bool enabled READ isEnabled WRITE setEnabled ) Q_PROPERTY( QString group READ group WRITE setGroup ) Q_PROPERTY( QString whatsThis READ whatsThis WRITE setWhatsThis ) Q_PROPERTY( QString toolTip READ toolTip WRITE setToolTip ) Q_PROPERTY( QString statusText READ statusText WRITE setStatusText ) Q_PROPERTY( QIconSet iconSet READ iconSet WRITE setIconSet ) Q_PROPERTY( QString icon READ icon WRITE setIcon ) public: /** * Construct an action with text and potential keyboard * accelerator but nothing else. Use this only if you really * know what you are doing. * * @param text The text that will be displayed. * @param accel The corresponding keyboard accelerator (shortcut). * @param parent This action's parent. * @param name An internal name for this action. */ KAction( const QString& text, int accel = 0, QObject* parent = 0, const char* name = 0 ); /** * Construct an action with text, potential keyboard * accelerator, and a SLOT to call when this action is invoked by * the user. * * If you do not want or have a keyboard accelerator, * set the @p accel param to 0. * * This is the most common KAction used when you do not have a * corresponding icon. * * @param text The text that will be displayed. * @param accel The corresponding keyboard accelerator (shortcut). * @param receiver The SLOT's parent. * @param slot The SLOT to invoke to execute this action. * @param parent This action's parent. * @param name An internal name for this action. */ KAction( const QString& text, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); /** * Construct an action with text, icon, and a potential keyboard * accelerator. * * This Action cannot execute any command. Use this only if you * really know what you are doing. * * @param text The text that will be displayed. * @param pix The icons that go with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param parent This action's parent. * @param name An internal name for this action. */ KAction( const QString& text, const QIconSet& pix, int accel = 0, QObject* parent = 0, const char* name = 0 ); /** * Construct an action with text, automatically loaded icon, and a * potential keyboard accelerator. * * This Action cannot execute any command. Use this only if you * really know what you are doing. * * @param text The text that will be displayed. * @param pix The icons that go with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param parent This action's parent. * @param name An internal name for this action. */ KAction( const QString& text, const QString& pix, int accel = 0, QObject* parent = 0, const char* name = 0 ); /** * Construct an action with text, icon, potential keyboard * accelerator, and a SLOT to call when this action is invoked by * the user. * * If you do not want or have a keyboard accelerator, set the * @p accel param to 0. * * This is the other common KAction used. Use it when you * @p do have a corresponding icon. * * @param text The text that will be displayed. * @param pix The icon to display. * @param accel The corresponding keyboard accelerator (shortcut). * @param receiver The SLOT's parent. * @param slot The SLOT to invoke to execute this action. * @param parent This action's parent. * @param name An internal name for this action. */ KAction( const QString& text, const QIconSet& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); /** * Construct an action with text, icon, potential keyboard * accelerator, and a SLOT to call when this action is invoked by * the user. The icon is loaded on demand later based on where it * is plugged in. * * If you do not want or have a keyboard accelerator, set the * @p accel param to 0. * * This is the other common KAction used. Use it when you * @p do have a corresponding icon. * * @param text The text that will be displayed. * @param pix The icon to display. * @param accel The corresponding keyboard accelerator (shortcut). * @param receiver The SLOT's parent. * @param slot The SLOT to invoke to execute this action. * @param parent This action's parent. * @param name An internal name for this action. */ KAction( const QString& text, const QString& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); /** * Construct a null action. * * @param parent This action's parent. * @param name An internal name for this action. */ KAction( QObject* parent = 0, const char* name = 0 ); /** * Standard destructor */ virtual ~KAction(); /** * "Plug" or insert this action into a given widget. * * This will * typically be a menu or a toolbar. From this point on, you will * never need to directly manipulate the item in the menu or * toolbar. You do all enabling/disabling/manipulation directly * with your KAction object. * * @param w The GUI element to display this action */ virtual int plug( QWidget *w, int index = -1 ); /** * "Plug" or insert this action into a given KAccel. * * It is sometimes useful to use the action paradigm for * actions that are not associated with some widget (ie actions * that are only activated by keyboard). * * @param accel The KAccel which activates this action * @param configurable If the accelerator is configurable via * the KAccel configuration dialog (this is somehow deprecated since * there is now a KAction key configuration dialog). */ virtual void plugAccel(KAccel *accel, bool configurable = true); /** * "Unplug" or remove this action from a given widget. * * This will typically be a menu or a toolbar. This is rarely * used in "normal" application. Typically, it would be used if * your application has several views or modes, each with a * completely different menu structure. If you simply want to * disable an action for a given period, use @ref setEnabled() * instead. * * @param w Remove the action from this GUI element. */ virtual void unplug( QWidget *w ); /** * Disconnect this action from the KAccel. */ virtual void unplugAccel(); /** * returns whether the action is plugged into any container widget or not. */ virtual bool isPlugged() const; /** * returns whether the action is plugged into the given container with the given, container specific, id (often * menu or toolbar id ) . */ virtual bool isPlugged( const QWidget *container, int id ) const; /** * returns whether the action is plugged into the given container with the given, container specific, representative * container widget item. */ virtual bool isPlugged( const QWidget *container, const QWidget *_representative ) const; QWidget* container( int index ) const; int itemId( int index ) const; QWidget* representative( int index ) const; int containerCount() const; virtual QPixmap pixmap() const; virtual bool hasIconSet() const; virtual QString plainText() const; /** * Get the text associated with this action. */ virtual QString text() const; /** * Get the keyboard accelerator associated with this action. */ virtual int accel() const; /** Returns true if this action is enabled. */ virtual bool isEnabled() const; virtual QString group() const; /** * Get the What's this text for the action. */ virtual QString whatsThis() const; /** * Get the tooltip text for the action. */ virtual QString toolTip() const; virtual QString statusText() const; /** * Get the QIconSet from which the icons used to display this action will * be chosen. */ virtual QIconSet iconSet() const; virtual QString icon() const; KActionCollection *parentCollection() const; /** * @internal * Generate a toolbar button id. Made public for reimplementations. */ static int getToolButtonID(); void unplugAll(); public slots: /** * Set the text associated with this action. The text is used for menu * and toolbar labels etc. */ virtual void setText(const QString &text); /** * Set the keyboard accelerator associated with this action. */ virtual void setAccel(int a); virtual void setGroup( const QString& ); /** * Set the What's this text for the action. This text will be displayed when * a widget that has been created by plugging this action into a container * is clicked on in What's this mode. * * The What's this text can of course include QML markup as well as raw text. */ virtual void setWhatsThis( const QString& text ); /** * Set the tooltip text for the action. */ virtual void setToolTip( const QString& ); /** * Set the QIconSet from which the icons used to display this action will * be chosen. */ virtual void setIconSet( const QIconSet &iconSet ); virtual void setIcon( const QString& icon ); virtual void setStatusText( const QString &text ); /** * Enables or disables this action. All uses of this action (eg. in menus * or toolbars) will be updated to reflect the state of the action. */ virtual void setEnabled(bool enable); /** * Emulate user's interaction programmatically, by activating the action. * The implementation simply emits activated(). */ virtual void activate(); protected slots: virtual void slotDestroyed(); virtual void slotKeycodeChanged(); virtual void slotActivated(); protected: KToolBar* toolBar( int index ) const; QPopupMenu* popupMenu( int index ) const; void removeContainer( int index ); int findContainer( const QWidget* widget ) const; void addContainer( QWidget* parent, int id ); void addContainer( QWidget* parent, QWidget* representative ); virtual void setAccel( int id, int accel ); virtual void setGroup( int id, const QString& grp ); virtual void setText(int i, const QString &text); virtual void setEnabled(int i, bool enable); virtual void setIconSet(int i, const QIconSet &iconSet); virtual void setIcon( int i, const QString& icon ); virtual void setToolTip( int id, const QString& tt ); virtual void setStatusText( int id, const QString &text ); virtual void setWhatsThis( int id, const QString& text ); /** * for backwards compatibility. depreceated! */ int menuId( int i ) { return itemId( i ); } KActionCollection *m_parentCollection; signals: void activated(); void enabled( bool ); private: class KActionPrivate; KActionPrivate *d; }; /** * Checkbox like action. * * This action provides two states: checked or not. * * @short Checkbox like action. */ class KToggleAction : public KAction { Q_OBJECT Q_PROPERTY( bool checked READ isChecked WRITE setChecked ) Q_PROPERTY( QString exclusiveGroup READ exclusiveGroup WRITE setExclusiveGroup ) public: /** * Construct a toggle action with text and potential keyboard * accelerator but nothing else. Use this only if you really * know what you are doing. * * @param text The text that will be displayed. * @param accel The corresponding keyboard accelerator (shortcut). * @param parent This action's parent. * @param name An internal name for this action. */ KToggleAction( const QString& text, int accel = 0, QObject* parent = 0, const char* name = 0 ); /** * @param text The text that will be displayed. * @param accel The corresponding keyboard accelerator (shortcut). * @param receiver The SLOT's parent. * @param slot The SLOT to invoke to execute this action. * @param parent This action's parent. * @param name An internal name for this action. */ KToggleAction( const QString& text, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); /** * @param text The text that will be displayed. * @param pix The icons that go with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param parent This action's parent. * @param name An internal name for this action. */ KToggleAction( const QString& text, const QIconSet& pix, int accel = 0, QObject* parent = 0, const char* name = 0 ); /** * @param text The text that will be displayed. * @param pix The dynamically loaded icon that goes with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param parent This action's parent. * @param name An internal name for this action. */ KToggleAction( const QString& text, const QString& pix, int accel = 0, QObject* parent = 0, const char* name = 0 ); /** * @param text The text that will be displayed. * @param pix The icons that go with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param receiver The SLOT's parent. * @param slot The SLOT to invoke to execute this action. * @param parent This action's parent. * @param name An internal name for this action. */ KToggleAction( const QString& text, const QIconSet& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); /** * @param text The text that will be displayed. * @param pix The dynamically loaded icon that goes with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param receiver The SLOT's parent. * @param slot The SLOT to invoke to execute this action. * @param parent This action's parent. * @param name An internal name for this action. */ KToggleAction( const QString& text, const QString& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); /** * @param parent This action's parent. * @param name An internal name for this action. */ KToggleAction( QObject* parent = 0, const char* name = 0 ); /** * Destructor */ virtual ~KToggleAction(); /** * "Plug" or insert this action into a given widget. * * This will typically be a menu or a toolbar. From this point * on, you will never need to directly manipulate the item in the * menu or toolbar. You do all enabling/disabling/manipulation * directly with your KToggleAction object. * * @param widget The GUI element to display this action. * @param index The index of the item. */ virtual int plug( QWidget*, int index = -1 ); /** * Retrieves the actual state of the action. */ bool isChecked() const; virtual QString exclusiveGroup() const; public slots: virtual void setExclusiveGroup( const QString& name ); /** * Sets the state of the action. */ virtual void setChecked( bool ); protected slots: virtual void slotActivated(); protected: virtual void setChecked( int id, bool checked ); signals: void toggled( bool ); private: class KToggleActionPrivate; KToggleActionPrivate *d; }; /** * An action that operates like a radio button. At any given time * only a single action from the group will be active. */ class KRadioAction : public KToggleAction { Q_OBJECT public: /** * Construct a radio action with text and potential keyboard * accelerator but nothing else. Use this only if you really * know what you are doing. * * @param text The text that will be displayed. * @param accel The corresponding keyboard accelerator (shortcut). * @param parent This action's parent. * @param name An internal name for this action. */ KRadioAction( const QString& text, int accel = 0, QObject* parent = 0, const char* name = 0 ); /** * @param text The text that will be displayed. * @param accel The corresponding keyboard accelerator (shortcut). * @param receiver The SLOT's parent. * @param slot The SLOT to invoke to execute this action. * @param parent This action's parent. * @param name An internal name for this action. */ KRadioAction( const QString& text, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); /** * @param text The text that will be displayed. * @param pix The icons that go with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param parent This action's parent. * @param name An internal name for this action. */ KRadioAction( const QString& text, const QIconSet& pix, int accel = 0, QObject* parent = 0, const char* name = 0 ); /** * @param text The text that will be displayed. * @param pix The dynamically loaded icon that goes with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param parent This action's parent. * @param name An internal name for this action. */ KRadioAction( const QString& text, const QString& pix, int accel = 0, QObject* parent = 0, const char* name = 0 ); /** * @param text The text that will be displayed. * @param pix The icons that go with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param receiver The SLOT's parent. * @param slot The SLOT to invoke to execute this action. * @param parent This action's parent. * @param name An internal name for this action. */ KRadioAction( const QString& text, const QIconSet& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); /** * @param text The text that will be displayed. * @param pix The dynamically loaded icon that goes with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param receiver The SLOT's parent. * @param slot The SLOT to invoke to execute this action. * @param parent This action's parent. * @param name An internal name for this action. */ KRadioAction( const QString& text, const QString& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); /** * @param parent This action's parent. * @param name An internal name for this action. */ KRadioAction( QObject* parent = 0, const char* name = 0 ); protected: virtual void slotActivated(); private: class KRadioActionPrivate; KRadioActionPrivate *d; }; /** * Action for selecting one of several items. * * This action shows up a submenu with a list of items. * One of them can be checked. If The user clicks on an item * this item will automatically be checked, * the formerly checked item becomes unchecked. * There can be only one item checked at a time. * * @short Action for selecting one of several items */ class KSelectAction : public KAction { Q_OBJECT Q_PROPERTY( int currentItem READ currentItem WRITE setCurrentItem ) Q_PROPERTY( QStringList items READ items WRITE setItems ) Q_PROPERTY( bool editable READ isEditable WRITE setEditable ) Q_PROPERTY( int comboWidth READ comboWidth WRITE setComboWidth ) Q_PROPERTY( QString currentText READ currentText ) public: /** * Construct a select action with text and potential keyboard * accelerator but nothing else. Use this only if you really * know what you are doing. * * @param text The text that will be displayed. * @param accel The corresponding keyboard accelerator (shortcut). * @param parent This action's parent. * @param name An internal name for this action. */ KSelectAction( const QString& text, int accel = 0, QObject* parent = 0, const char* name = 0 ); /** * @param text The text that will be displayed. * @param accel The corresponding keyboard accelerator (shortcut). * @param receiver The SLOT's parent. * @param slot The SLOT to invoke to execute this action. * @param parent This action's parent. * @param name An internal name for this action. */ KSelectAction( const QString& text, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); /** * @param text The text that will be displayed. * @param pix The icons that go with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param parent This action's parent. * @param name An internal name for this action. */ KSelectAction( const QString& text, const QIconSet& pix, int accel = 0, QObject* parent = 0, const char* name = 0 ); /** * @param text The text that will be displayed. * @param pix The dynamically loaded icon that goes with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param parent This action's parent. * @param name An internal name for this action. */ KSelectAction( const QString& text, const QString& pix, int accel = 0, QObject* parent = 0, const char* name = 0 ); /** * @param text The text that will be displayed. * @param pix The icons that go with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param receiver The SLOT's parent. * @param slot The SLOT to invoke to execute this action. * @param parent This action's parent. * @param name An internal name for this action. */ KSelectAction( const QString& text, const QIconSet& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); /** * @param text The text that will be displayed. * @param pix The dynamically loaded icon that goes with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param receiver The SLOT's parent. * @param slot The SLOT to invoke to execute this action. * @param parent This action's parent. * @param name An internal name for this action. */ KSelectAction( const QString& text, const QString& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); /** * @param parent This action's parent. * @param name An internal name for this action. */ KSelectAction( QObject* parent = 0, const char* name = 0 ); /** * Destructor */ virtual ~KSelectAction(); /** * "Plug" or insert this action into a given widget. * * This will typically be a menu or a toolbar. * From this point on, you will never need to directly * manipulate the item in the menu or toolbar. * You do all enabling/disabling/manipulation directly with your KSelectAction object. * * @param widget The GUI element to display this action. * @param index The index of the item. */ virtual int plug( QWidget* widget, int index = -1 ); virtual bool isEditable() const; virtual QStringList items() const; virtual void changeItem( int index, const QString& text ); virtual QString currentText() const; virtual int currentItem() const; virtual int comboWidth() const; QPopupMenu* popupMenu(); public slots: /** * Sets the currently checked item. * * @param index Index of the item (remember the first item is zero). */ virtual void setCurrentItem( int index ); virtual void setItems( const QStringList &lst ); virtual void clear(); virtual void setEditable( bool ); virtual void setComboWidth( int width ); protected: virtual void changeItem( int id, int index, const QString& text ); protected slots: virtual void slotActivated( int id ); virtual void slotActivated( const QString &text ); virtual void slotActivated() { KAction::slotActivated(); } signals: void activated( int index ); void activated( const QString& text ); protected: virtual void setCurrentItem( int id, int index ); virtual void setComboWidth( int id, int width ); virtual void setItems( int id, const QStringList &lst ); virtual void clear( int id ); private: class KSelectActionPrivate; KSelectActionPrivate *d; }; class KListAction : public KSelectAction { Q_OBJECT public: /** * Construct a list action with text and potential keyboard * accelerator but nothing else. Use this only if you really * know what you are doing. * * @param text The text that will be displayed. * @param accel The corresponding keyboard accelerator (shortcut). * @param parent This action's parent. * @param name An internal name for this action. */ KListAction( const QString& text, int accel = 0, QObject* parent = 0, const char* name = 0 ); /** * @param text The text that will be displayed. * @param accel The corresponding keyboard accelerator (shortcut). * @param receiver The SLOT's parent. * @param slot The SLOT to invoke to execute this action. * @param parent This action's parent. * @param name An internal name for this action. */ KListAction( const QString& text, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); /** * @param text The text that will be displayed. * @param pix The icons that go with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param parent This action's parent. * @param name An internal name for this action. */ KListAction( const QString& text, const QIconSet& pix, int accel = 0, QObject* parent = 0, const char* name = 0 ); /** * @param text The text that will be displayed. * @param pix The dynamically loaded icon that goes with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param parent This action's parent. * @param name An internal name for this action. */ KListAction( const QString& text, const QString& pix, int accel = 0, QObject* parent = 0, const char* name = 0 ); /** * @param text The text that will be displayed. * @param pix The icons that go with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param receiver The SLOT's parent. * @param slot The SLOT to invoke to execute this action. * @param parent This action's parent. * @param name An internal name for this action. */ KListAction( const QString& text, const QIconSet& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); /** * @param text The text that will be displayed. * @param pix The dynamically loaded icon that goes with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param receiver The SLOT's parent. * @param slot The SLOT to invoke to execute this action. * @param parent This action's parent. * @param name An internal name for this action. */ KListAction( const QString& text, const QString& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); /** * @param parent This action's parent. * @param name An internal name for this action. */ KListAction( QObject* parent = 0, const char* name = 0 ); /** * Destructor */ virtual ~KListAction(); virtual QString currentText() const; virtual int currentItem() const; public slots: /** * Sets the currently checked item. * * @param index Index of the item (remember the first item is zero). */ virtual void setCurrentItem( int index ); /// @internal virtual void setCurrentItem(int a, int b) { KSelectAction::setCurrentItem(a, b); } private: class KListActionPrivate; KListActionPrivate *d; }; /** * This class is an action to handle a recent files submenu. * * @author Michael Koch * @short Recent files action */ class KRecentFilesAction : public KListAction { Q_OBJECT Q_PROPERTY( uint maxItems READ maxItems WRITE setMaxItems ) public: /** * @param text The text that will be displayed. * @param accel The corresponding keyboard accelerator (shortcut). * @param parent This action's parent. * @param name An internal name for this action. * @param maxItems The maximum number of files to display */ KRecentFilesAction( const QString& text, int accel, QObject* parent, const char* name = 0, uint maxItems = 10 ); /** * @param text The text that will be displayed. * @param accel The corresponding keyboard accelerator (shortcut). * @param receiver The SLOT's parent. * @param slot The SLOT to invoke to execute this action. * @param parent This action's parent. * @param name An internal name for this action. * @param maxItems The maximum number of files to display */ KRecentFilesAction( const QString& text, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0, uint maxItems = 10 ); /** * @param text The text that will be displayed. * @param pix The icons that go with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param parent This action's parent. * @param name An internal name for this action. * @param maxItems The maximum number of files to display */ KRecentFilesAction( const QString& text, const QIconSet& pix, int accel, QObject* parent, const char* name = 0, uint maxItems = 10 ); /** * @param text The text that will be displayed. * @param pix The dynamically loaded icon that goes with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param parent This action's parent. * @param name An internal name for this action. * @param maxItems The maximum number of files to display */ KRecentFilesAction( const QString& text, const QString& pix, int accel, QObject* parent, const char* name = 0, uint maxItems = 10 ); /** * @param text The text that will be displayed. * @param pix The icons that go with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param receiver The SLOT's parent. * @param slot The SLOT to invoke to execute this action. * @param parent This action's parent. * @param name An internal name for this action. * @param maxItems The maximum number of files to display */ KRecentFilesAction( const QString& text, const QIconSet& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0, uint maxItems = 10 ); /** * @param text The text that will be displayed. * @param pix The dynamically loaded icon that goes with this action. * @param accel The corresponding keyboard accelerator (shortcut). * @param receiver The SLOT's parent. * @param slot The SLOT to invoke to execute this action. * @param parent This action's parent. * @param name An internal name for this action. * @param maxItems The maximum number of files to display */ KRecentFilesAction( const QString& text, const QString& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0, uint maxItems = 10 ); /** * @param parent This action's parent. * @param name An internal name for this action. * @param maxItems The maximum number of files to display */ KRecentFilesAction( QObject* parent = 0, const char* name = 0, uint maxItems = 10 ); /** * Destructor. */ virtual ~KRecentFilesAction(); public slots: /** * Retrieves the maximum of items in the recent files list. */ uint maxItems() const; /** * Sets the maximum of items in the recent files list. * The default for this value is 10 set in the constructor. * * If this value is lesser than the number of items currently * in the recent files list the last items are deleted until * the number of items are equal to the new maximum. */ void setMaxItems( uint maxItems ); /** * Loads the recent files entries from a given KConfig object. * You can provide the name of the group used to load the entries. * If the groupname is empty, entries are load from a group called 'RecentFiles' * * This method does not effect the active group of KConfig. */ void loadEntries( KConfig* config, QString groupname=QString::null ); /** * Saves the current recent files entries to a given KConfig object. * You can provide the name of the group used to load the entries. * If the groupname is empty, entries are saved to a group called 'RecentFiles' * * This method does not effect the active group of KConfig. */ void saveEntries( KConfig* config, QString groupname=QString::null ); public slots: /** * Add URL to recent files list. * * @param url The URL of the file */ void addURL( const KURL& url ); /** * Remove an URL from the recent files list. * * @param url The URL of the file */ void removeURL( const KURL& url ); /** * Removes all entries from the recent files list. */ void clearURLList(); signals: /** * This signal gets emited when the user selects an URL. * * @param url The URL thats the user selected. */ void urlSelected( const KURL& url ); protected slots: /** * */ void itemSelected( const QString& string ); private: class KRecentFilesActionPrivate; KRecentFilesActionPrivate *d; }; class KFontAction : public KSelectAction { Q_OBJECT Q_PROPERTY( QString font READ font WRITE setFont ) public: KFontAction( const QString& text, int accel = 0, QObject* parent = 0, const char* name = 0 ); KFontAction( const QString& text, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); KFontAction( const QString& text, const QIconSet& pix, int accel = 0, QObject* parent = 0, const char* name = 0 ); KFontAction( const QString& text, const QString& pix, int accel = 0, QObject* parent = 0, const char* name = 0 ); KFontAction( const QString& text, const QIconSet& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); KFontAction( const QString& text, const QString& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); KFontAction( QObject* parent = 0, const char* name = 0 ); ~KFontAction(); QString font() const { return currentText(); } int plug( QWidget*, int index = -1 ); public slots: void setFont( const QString &family ); private: class KFontActionPrivate; KFontActionPrivate *d; }; class KFontSizeAction : public KSelectAction { Q_OBJECT Q_PROPERTY( int fontSize READ fontSize WRITE setFontSize ) public: KFontSizeAction( const QString& text, int accel = 0, QObject* parent = 0, const char* name = 0 ); KFontSizeAction( const QString& text, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); KFontSizeAction( const QString& text, const QIconSet& pix, int accel = 0, QObject* parent = 0, const char* name = 0 ); KFontSizeAction( const QString& text, const QString& pix, int accel = 0, QObject* parent = 0, const char* name = 0 ); KFontSizeAction( const QString& text, const QIconSet& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); KFontSizeAction( const QString& text, const QString& pix, int accel, const QObject* receiver, const char* slot, QObject* parent, const char* name = 0 ); KFontSizeAction( QObject* parent = 0, const char* name = 0 ); virtual ~KFontSizeAction(); virtual int fontSize() const; public slots: virtual void setFontSize( int size ); protected slots: virtual void slotActivated( int ); virtual void slotActivated( const QString& ); virtual void slotActivated() { KAction::slotActivated(); } signals: void fontSizeChanged( int ); private: void init(); class KFontSizeActionPrivate; KFontSizeActionPrivate *d; }; class KActionMenu : public KAction { Q_OBJECT Q_PROPERTY( bool delayed READ delayed WRITE setDelayed ) public: KActionMenu( const QString& text, QObject* parent = 0, const char* name = 0 ); KActionMenu( const QString& text, const QIconSet& icon, QObject* parent = 0, const char* name = 0 ); KActionMenu( const QString& text, const QString& icon, QObject* parent = 0, const char* name = 0 ); KActionMenu( QObject* parent = 0, const char* name = 0 ); virtual ~KActionMenu(); virtual void insert( KAction*, int index = -1 ); virtual void remove( KAction* ); KPopupMenu* popupMenu(); void popup( const QPoint& global ); /** Returns true if this action creates a delayed popup menu when plugged in a KToolbar */ bool delayed() const; /** If set to true, this action will create a delayed popup menu when plugged in a KToolbar. Otherwise it creates a normal popup. Default: delayed. */ void setDelayed(bool _delayed); virtual int plug( QWidget* widget, int index = -1 ); virtual void unplug( QWidget* widget ); public slots: virtual void setEnabled( bool b ); protected: virtual void setEnabled( int i, bool enable ); virtual void setText( int id, const QString& text ); virtual void setIconSet( int id, const QIconSet& iconSet ); /// @internal virtual void setIconSet(const QIconSet &i) { KAction::setIconSet(i); } /// @internal virtual void setText(const QString& s) { KAction::setText(s); } private: class KActionMenuPrivate; KActionMenuPrivate *d; }; class KActionSeparator : public KAction { Q_OBJECT public: KActionSeparator( QObject* parent = 0, const char* name = 0 ); virtual ~KActionSeparator(); virtual int plug( QWidget*, int index = -1 ); virtual void unplug( QWidget* ); private: class KActionSeparatorPrivate; KActionSeparatorPrivate *d; }; class KActionCollection : public QObject { friend class KAction; Q_OBJECT public: KActionCollection( QObject *parent = 0, const char *name = 0, KInstance *instance = 0 ); KActionCollection( const KActionCollection © ); virtual ~KActionCollection(); virtual void insert( KAction* ); virtual void remove( KAction* ); virtual KAction* take( KAction* ); virtual KAction* action( int index ) const; virtual uint count() const; virtual KAction* action( const char* name, const char* classname = 0 ) const; virtual QStringList groups() const; virtual QValueList<KAction*> actions( const QString& group ) const; virtual QValueList<KAction*> actions() const; KActionCollection operator+ (const KActionCollection& ) const; KActionCollection& operator= (const KActionCollection& ); KActionCollection& operator+= (const KActionCollection& ); virtual void setKeyMap( const KKeyEntryMap& map ); virtual KKeyEntryMap& keyMap(); void setInstance( KInstance *instance ); KInstance *instance() const; void setHighlightingEnabled( bool enable ); bool highlightingEnabled() const; void connectHighlight( QWidget *container, KAction *action ); void disconnectHighlight( QWidget *container, KAction *action ); signals: void inserted( KAction* ); void removed( KAction* ); void actionHighlighted( KAction *action ); void actionHighlighted( KAction *action, bool highlight ); void actionStatusText( const QString &text ); void clearStatusText(); protected: void childEvent( QChildEvent* ); private slots: void slotMenuItemHighlighted( int id ); void slotToolBarButtonHighlighted( int id, bool highlight ); void slotMenuAboutToHide(); void slotDestroyed(); private: KAction *findAction( QWidget *container, int id ); class KActionCollectionPrivate; KActionCollectionPrivate *d; }; #endif
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