Source: kbufferedio.h


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/*
 *  This file is part of the KDE libraries
 *  Copyright (C) 2001 Thiago Macieira 
 *
 *  $Id: kbufferedio_h.html 132191 2002-01-17 21:32:13Z dfaure $
 *
 *  This library is free software; you can redistribute it and/or
 *  modify it under the terms of the GNU Library General Public
 *  License as published by the Free Software Foundation; either
 *  version 2 of the License, or (at your option) any later version.
 *
 *  This library is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 *  Library General Public License for more details.
 *
 *  You should have received a copy of the GNU Library General Public License
 *  along with this library; see the file COPYING.LIB.  If not, write to
 *  the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
 *  Boston, MA 02111-1307, USA.
 */

#ifndef KBUFFEREDIO_H
#define KBUFFEREDIO_H

#include 
#include 
#include "kasyncio.h"

/**
 * Buffered I/O
 *
 * This abstract class implements basic functionality for buffered
 * input/output.
 *
 * Through the available methods, you can find out how many bytes are
 * available for reading, how many are still unsent and you can peek at
 * the buffered data.
 *
 * This class was intentionally written to resemble QSocket, because
 * @ref KExtendedSocket is a subclass of this one. This is so that applications
 * written using QSocket's buffering characteristics will be more easily
 * ported to the more powerful KExtendedSocket class.
 *
 * KBufferedIO already provides a powerful internal buffering algorithm. However,
 * this does not include the I/O itself, which must be implemented in
 * derived classes. Thus, to implement a class that does some I/O, you must
 * override, in addition to the pure virtual QIODevice methods, these three:
 * 
    *
  • closeNow
  • *
  • waitForMore
  • *
  • *
* * If your derived class reimplements the buffering algorithm, you must then * decide which buffering functions to override. For instance, you may want to * change the protected functions like @ref feedReadBuffer and @ref consumeReadBuffer. * * @author Thiago Macieira * @version $Id: kbufferedio_h.html 132191 2002-01-17 21:32:13Z dfaure $ * @short buffered I/O */ class KBufferedIO: public KAsyncIO { Q_OBJECT protected: // no default public constructor KBufferedIO(); public: /** * The modes for @ref closed() signal */ enum closeModes { availRead = 0x01, dirtyWrite = 0x02, involuntary = 0x10, delayed = 0x20, closedNow = 0x40 }; /** * Destroys this class. The flushing of the buffers is implementation dependant. * The default implementation discards the contents */ virtual ~KBufferedIO(); /** * Closes the stream now, discarding the contents of the * write buffer. That is, we won't try to flush that * buffer before closing. If you want that buffer to be * flushed, you can call @ref flush, which is blocking, and * then closeNow, or you can call @ref close for a delayed * close. */ virtual void closeNow() = 0; /** * Sets the internal buffer size to value. * Not all implementations support this. * The parameters may be 0 to make the class unbuffered or -1 * to let the class choose the size, which may be unlimited or * -2 to leave the buffer size untouched. * Note that setting the write buffer size to any value smaller than * the current size of the buffer will force it to flush first, * which can make this call blocking. * Returns true if setting both was ok. If false is returned, the * buffers were left unchanged. * * The default implementation does not support setting the buffer * sizes. You can only call this function with values -1 for "don't care" * or -2 for "unchanged" * @param rsize the size of the read buffer * @param wsize the size of the write buffer */ virtual bool setBufferSize(int rsize, int wsize = -2); /** * Returns the number of bytes available for reading in the read buffer */ virtual int bytesAvailable() const; /** * Waits for more data to be available and returns the amount of available data then. * Returns -1 if we cannot wait (e.g., that doesn't make sense in this stream) * @param msec number of milliseconds to wait, -1 to wait forever */ virtual int waitForMore(int msec) = 0; /** * Returns the number of bytes yet to write, still in the write buffer */ virtual int bytesToWrite() const; /** * Returns true when there is enough data in the buffer to read a line * * The default implementation reads directly from @ref inBuf, so if your * implementation changes the meaning of that member, then you must override * this function. */ virtual bool canReadLine() const; // readBlock, peekBlock and writeBlock are not defined in this class (thus, left // pure virtual) because this does not mean only reading and writing // to the buffers. It may be necessary to do I/O to complete the // transaction (e.g., user wants to read more than is in the buffer). // Reading and writing to the buffer are available for access through // protected member functions /** * Reads into the user buffer at most maxlen bytes, but does not * consume that data from the read buffer. This is useful to check * whether we already have the needed data to process something. * This function may want to try and read more data from the system * provided it won't block. * Returns the number of bytes actually copied. * @param data the user buffer pointer, at least maxlen bytes long * @param maxlen the maximum length to be peeked */ virtual int peekBlock(char *data, uint maxlen) = 0; /** * Unreads some data. That is, write the data to the beginning of the * read buffer, so that next calls to readBlock or peekBlock will see * this data instead. * Note not all devices implement this since this could mean a semantic * problem. For instance, sockets are sequential devices, so they won't * accept unreading. * @param data the data to be unread * @param size the size of the data */ virtual int unreadBlock(const char *data, uint len); signals: /** * This signal gets sent whenever bytes are written from the buffer. */ void bytesWritten(int nbytes); // There is no read signal here. We use the readyRead signal inherited // from KAsyncIO for that purpose /** * This signal gets sent when the stream is closed. The @p state parameter * will give the current state, in OR-ed bits: * availRead read buffer contains data to be read * dirtyWrite write buffer wasn't empty when the stream closed * involuntary the stream wasn't closed due to user request * (i.e., call to close). Probably remote end closed it * delayed the stream was closed voluntarily by the user, but it * happened only after the write buffer was emptied * closedNow the stream was closed voluntarily by the user, by * explicitly calling @ref closeNow, which means the * write buffer's contents may have been discarded */ void closed(int state); private: class KBufferedIOPrivate; KBufferedIOPrivate *d; protected: /* * For an explanation on how these buffers work, please refer to the comments * at the top of kbufferedio.cpp */ QList inBuf; QList outBuf; unsigned inBufIndex, outBufIndex; /** * Consumes data from the input buffer. * That is, this will copy the data stored in the input (read) buffer * into the given @p destbuffer, as much as @p nbytes. * The return value is the real amount of data copied. If it is less than * nbytes, then all the buffer was copied. * @param nbytes the maximum amount of bytes to copy into the buffer * @param destbuffer the destination buffer into which to copy the data * @param discard whether to discard the copied data after the operation */ virtual unsigned consumeReadBuffer(unsigned nbytes, char *destbuffer, bool discard = true); /** * Consumes data from the output buffer * Since this is called whenever we managed to send data out the wire, we * can only discard this amount from the buffer. There is no copying and no * "peeking" for the output buffer. * Note this function should be called AFTER the data was sent. After it * is called, the data is no longer available in the buffer. And don't pass * wrong nbytes values. * @param nbytes the amount of bytes to discard */ virtual void consumeWriteBuffer(unsigned nbytes); /** * Feeds data into the input buffer. * This happens when we detected available data in the device and read it. * The data will be appended to the buffer or inserted at the beginning, * depending on whether @p atBeginning is set or not. * @param nbytes the number of bytes in the buffer * @param buffer the data that was read * @param atBeginning whether to append or insert at the beginning */ virtual unsigned feedReadBuffer(unsigned nbytes, const char *buffer, bool atBeginning = false); /** * Feeds data into the output buffer. * This happens when the user told us to write some data. * The data will be appended to the buffer. * @param nbytes the number of bytes in the buffer * @param buffer the data that is to be written */ virtual unsigned feedWriteBuffer(unsigned nbytes, const char *buffer); /** * Returns the number of bytes in the read buffer */ virtual unsigned readBufferSize() const; /** * Returns the number of bytes in the write buffer */ virtual unsigned writeBufferSize() const; }; #endif // KBUFFEREDIO_H

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