Source: kcompletion.h


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/* This file is part of the KDE libraries
    Copyright (C) 1999,2000 Carsten Pfeiffer 

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public License
    along with this library; see the file COPYING.LIB.  If not, write to
    the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
    Boston, MA 02111-1307, USA.
*/

#ifndef KCOMPLETION_H
#define KCOMPLETION_H

#include 
#include 
#include 
#include 
#include 
#include 

#include 
#include 
#include 

class KCompTreeNode;
class KCompletionPrivate;
class KCompletionBasePrivate;
class KCompletionMatchesWrapper;
class KCompletionMatches;
class QPopupMenu;

/**
 * This class offers easy use of "auto-completion", "manual-completion" or
 * "shell completion" on QString objects. A common use is completing filenames
 * or URLs (see @ref KURLCompletion()).
 * But it is not limited to URL-completion -- everything should be completable!
 * The user should be able to complete email-addresses, telephone-numbers,
 * commands, SQL queries, ...
 * Every time your program knows what the user can type into an edit-field, you
 * should offer completion. With KCompletion, this is very easy, and if you are
 * using a line edit widget (@ref KLineEdit), it is even more easy.
 * Basically, you tell a KCompletion object what strings should be completable
 * and whenever completion should be invoked, you call @ref makeCompletion().
 * KLineEdit and (an editable) KComboBox even do this automatically for you.
 *
 * KCompletion offers the completed string via the signal @ref match() and
 * all matching strings (when the result is ambiguous) via the method
 * @ref allMatches().
 *
 * Notice: auto-completion, shell completion and manual completion work
 *         slightly differently:
 *
 * @li auto-completion always returns a complete item as match.
 *     When more than one matching items are available, it will deliver just
 *     the first (depending on sorting order) item. Iterating over all matches
 *     is possible via @ref nextMatch() and @ref previousMatch().
 *
 * @li popup-completion works in the same way, the only difference being that
 *     the completed items are not put into the edit-widget, but into a
 *     separate popup-box.
 *
 * @li manual completion works the same way as auto-completion, the
 *     subtle difference is, that it isn't invoked automatically while the user
 *     is typing, but only when the user presses a special key. The difference
 *     of manual and auto-completion is therefore only visible in UI classes,
 *     KCompletion needs to know whether to deliver partial matches
 *     (shell completion) or whole matches (auto/manual completion), therefore
 *     @ref KGlobalSettings::CompletionMan and
 *     @ref KGlobalSettings::CompletionAuto have the exact same effect in
 *     KCompletion.
 *
 * @li shell completion works like how shells complete filenames:
 *     when multiple matches are available, the longest possible string of all
 *     matches is returned (i.e. only a partial item).
 *     Iterating over all matching items (complete, not partial) is possible
 *     via @ref nextMatch() and @ref previousMatch().
 *
 * You don't have to worry much about that though, KCompletion handles
 * that for you, according to the setting @ref setCompletionMode().
 * The default setting is globally configured by the user and read
 * from @ref KGlobalSettings::completionMode().
 *
 * A short example:
 * 
 * KCompletion completion;
 * completion.setOrder( KCompletion::Sorted );
 * completion.addItem( "pfeiffer@kde.org" );
 * completion.addItem( "coolo@kde.org" );
 * completion.addItem( "carpdjih@sp.zrz.tu-berlin.de" );
 * completion.addItem( "carp@cs.tu-berlin.de" );
 *
 * cout << completion.makeCompletion( "ca" ).latin1() << endl;
 * 
* In shell-completion-mode, this will be "carp"; in auto-completion- * mode it will be "carp@cs.tu-berlin.de", as that is alphabetically * smaller. * If setOrder was set to Insertion, "carpdjih@sp.zrz.tu-berlin.de" * would be completed in auto-completion-mode, as that was inserted before * "carp@cs.tu-berlin.de". * * You can dynamically update the completable items by removing and adding them * whenever you want. * For advanced usage, you could even use multiple KCompletion objects. E.g. * imagine an editor like kwrite with multiple open files. You could store * items of each file in a different KCompletion object, so that you know (and * tell the user) where a completion comes from. * * Note: KCompletion does not work with strings that contain 0x0 characters * (unicode nul), as this is used internally as a delimiter. * * You may inherit from KCompletion and override @ref makeCompletion() in * special cases (like reading directories/urls and then supplying the * contents to KCompletion, as KURLCompletion does), but generally, this is * not necessary. * * * @short A generic class for completing QStrings * @author Carsten Pfeiffer * @version $Id: kcompletion_h.html 149726 2002-04-16 07:39:43Z dfaure $ */ class KCompletion : public QObject { Q_ENUMS( CompOrder ) Q_PROPERTY( CompOrder order READ order WRITE setOrder ) Q_PROPERTY( bool ignoreCase READ ignoreCase WRITE setIgnoreCase ) Q_PROPERTY( QStringList items READ items WRITE setItems ) Q_OBJECT public: /** * Constants that represent the order in which KCompletion performs * completion-lookups. */ enum CompOrder { Sorted, Insertion, Weighted }; /** * Constructor, nothing special here :) */ KCompletion(); // FIXME: copy constructor, assignment constructor... /** * Destructor, nothing special here, either. */ virtual ~KCompletion(); /** * Attempts to find an item in the list of available completions, * that begins with @p string. Will either return the first matching item * (if there is more than one match) or QString::null, if no match was * found. * * In the latter case, a sound will be issued, depending on * @ref isSoundsEnabled(). * If a match was found, it will also be emitted via the signal * @ref match(). * * If this is called twice or more often with the same string while no * items were added or removed in the meantime, all available completions * will be emitted via the signal @ref matches(). * This happens only in shell-completion-mode. * * @returns the matching item, or QString::null if there is no matching * item. * @see #slotMakeCompletion * @see #substringCompletion */ virtual QString makeCompletion( const QString& string ); /** * @returns a list of items which all contain @p text as a substring, * i.e. not necessarily at the beginning. * * @see #makeCompletion */ QStringList substringCompletion( const QString& string ) const; /** * @returns the next item from the matching-items-list. * When reaching the beginning, the list is rotated so it will return the * last match and a sound is issued (depending on @ref isSoundsEnabled()). * When there is no match, QString::null is returned and * a sound is be issued. * @see #slotPreviousMatch */ QString previousMatch(); /** * @returns the previous item from the matching-items-list * When reaching the last item, the list is rotated, so it will return * the first match and a sound is issued (depending on * @ref isSoundsEnabled()). When there is no match, QString::null is * returned and a sound is issued. * @see #slotNextMatch */ QString nextMatch(); /** * @returns the last match. Might be useful if you need to check whether * a completion is different from the last one. * QString::null is returned when there is no last match. */ virtual const QString& lastMatch() const { return myLastMatch; } /** * Returns a list of all items inserted into KCompletion. This is useful * if you need to save the state of a KCompletion object and restore it * later. * * Important note: when @ref order() == Weighted, then every item in the * stringlist has its weight appended, delimited by a colon. E.g. an item * "www.kde.org" might look like "www.kde.org:4", where 4 is the weight. * * This is necessary so that you can save the items along with its * weighting on disk and load them back with @ref setItems(), restoring its * weight as well. If you really don't want the appended weightings, call * @ref setOrder( KCompletion::Insertion ) * before calling items(). * * @returns a list of all items * @see #setItems */ QStringList items() const; /** * Sets the completion mode to Auto/Manual, Shell or None. * If you don't set the mode explicitly, the global default value * KGlobalSettings::completionMode() is used. * @ref KGlobalSettings::CompletionNone disables completion. * @see #completionMode * @see #KGlobalSettings::completionMode */ virtual void setCompletionMode( KGlobalSettings::Completion mode ); /** * @returns the current completion mode. * May be different from @ref KGlobalSettings::completionMode(), if you * explicitly called @ref setCompletionMode(). * @see #setCompletionMode */ KGlobalSettings::Completion completionMode() const { return myCompletionMode; } /** * KCompletion offers three different ways in which it offers its items: * @li in the order of insertion * @li sorted alphabetically * @li weighted * * Choosing weighted makes KCompletion perform an implicit weighting based * on how often an item is inserted. Imagine a web browser with a location * bar, where the user enters URLs. The more often a URL is entered, the * higher priority it gets. * * Note: Setting the order to sorted only affects new inserted items, * already existing items will stay in the current order. So you probably * want to call setOrder( Sorted ) before inserting items, when you want * everything sorted. * * Default is insertion order * @see #order */ virtual void setOrder( CompOrder order ); /** * @returns the current completion order. * @see #setOrder */ CompOrder order() const { return myOrder; } /** * Setting this to true makes KCompletion behave case insensitively. * E.g. makeCompletion( "CA" ); might return "carp@cs.tu-berlin.de". * Default is false (case sensitive). * @see #ignoreCase */ virtual void setIgnoreCase( bool ignoreCase ); /** * @returns whether KCompletion acts case insensitively or not. * Default is false (case sensitive). * @see #setIgnoreCase */ bool ignoreCase() const { return myIgnoreCase; } /** * @returns a list of all items matching the last completed string. * Might take some time, when you have LOTS of items. * * @see #substringCompletion */ QStringList allMatches(); /** * @returns a list of all items matching @p string. */ QStringList allMatches( const QString& string ); /** * @returns a list of all items matching the last completed string. * Might take some time, when you have LOTS of items. * The matches are returned as KCompletionMatches, which also * keeps the weight of the matches, allowing * you to modify some matches or merge them with matches * from another call to allWeightedMatches(), and sort the matches * after that in order to have the matches ordered correctly * * @see #substringCompletion */ KCompletionMatches allWeightedMatches(); /** * @returns a list of all items matching @p string. */ KCompletionMatches allWeightedMatches( const QString& string ); /** * Enables/disables playing a sound when * @li @ref makeCompletion() can't find a match * @li there is a partial completion (= multiple matches in * Shell-completion mode) * @li @ref nextMatch() or @ref previousMatch() hit the last possible * match -> rotation * * For playing the sounds, @ref KNotifyClient() is used. * * @see #isSoundsEnabled */ virtual void setEnableSounds( bool enable ) { myBeep = enable; } /** * Tells you whether KCompletion will play sounds on certain occasions. * Default is enabled * @see #enableSounds * @see #disableSounds */ bool isSoundsEnabled() const { return myBeep; } /** * @returns true when more than one match is found * @see #multipleMatches */ bool hasMultipleMatches() const { return myHasMultipleMatches; } #ifndef KDE_NO_COMPAT /** * @deprecated * @see #setEnableSounds */ void enableSounds() { myBeep = true; } /** * @deprecated * @see #setEnableSounds */ void disableSounds() { myBeep = false; } #endif public slots: /** * Attempts to complete "string" and emits the completion via @ref match(). * Same as @ref makeCompletion() (just as a slot). * @see #makeCompletion */ void slotMakeCompletion( const QString& string ) { (void) makeCompletion( string ); } /** * Searches the previous matching item and emits it via @ref match() * Same as @ref previousMatch() (just as a slot). * @see #previousMatch */ void slotPreviousMatch() { (void) previousMatch(); } /** * Searches the next matching item and emits it via @ref match() * Same as @ref nextMatch() (just as a slot). * @see #nextMatch */ void slotNextMatch() { (void) nextMatch(); } /** * Inserts @p items into the list of possible completions. * Does the same as @ref setItems(), but does not call @ref clear() before. */ void insertItems( const QStringList& items ); /** * Sets the list of items available for completion. Removes all previous * items. * * Notice: when order() == Weighted, then the weighting is looked up for * every item in the stringlist. Every item should have ":number" appended, * where number is an unsigned integer, specifying the weighting. * * If you don't like this, call * setOrder( KCompletion::Insertion ) * before calling setItems(). * * @see #items */ virtual void setItems( const QStringList& ); /** * Adds an item to the list of available completions. * Resets the current item-state (@ref previousMatch() and @ref nextMatch() * won't work anymore). */ void addItem( const QString& ); /** * Adds an item to the list of available completions. * Resets the current item-state (@ref previousMatch() and @ref nextMatch() * won't work anymore). * * Sets the weighting of the item to @p weight or adds it to the current * weighting if the item is already available. The weight has to be greater * than 1 to take effect (default weight is 1). */ void addItem( const QString&, uint weight ); /** * Removes an item from the list of available completions. * Resets the current item-state (@ref previousMatch() and @ref nextMatch() * won't work anymore). */ void removeItem( const QString& ); /** * Removes all inserted items. */ virtual void clear(); signals: /** * The matching item. Will be emitted by @ref makeCompletion(), * @ref previousMatch() or @ref nextMatch(). May be QString::null if there * is no matching item. */ void match( const QString& ); /** * All matching items. Will be emitted by @ref makeCompletion() in shell- * completion-mode, when the same string is passed to makeCompletion twice * or more often. */ void matches( const QStringList& ); /** * This signal is emitted, when calling @ref makeCompletion() and more than * one matching item is found. * @see #hasMultipleMatches */ void multipleMatches(); protected: /** * This method is called after a completion is found and before the * matching string is emitted. You can override this method to modify the * string that will be emitted. * This is necessary e.g. in @ref KURLCompletion(), where files with spaces * in their names are shown escaped ("filename\ with\ spaces"), but stored * unescaped inside KCompletion. * Never delete that pointer! * * Default implementation does nothing. * @see #postProcessMatches */ virtual void postProcessMatch( QString * /*match*/ ) const {} /** * This method is called before a list of all available completions is * emitted via @ref matches. You can override this method to modify the * found items before @ref match() or @ref matches() are emitted. * Never delete that pointer! * * Default implementation does nothing. * @see #postProcessMatch */ virtual void postProcessMatches( QStringList * /*matches*/ ) const {} /** * This method is called before a list of all available completions is * emitted via @ref matches. You can override this method to modify the * found items before @ref match() or @ref matches() are emitted. * Never delete that pointer! * * Default implementation does nothing. * @see #postProcessMatch */ virtual void postProcessMatches( KCompletionMatches * /*matches*/ ) const {} private: void addWeightedItem( const QString& ); QString findCompletion( const QString& string ); void findAllCompletions( const QString&, KCompletionMatchesWrapper *matches, bool& hasMultipleMatches ) const; void extractStringsFromNode( const KCompTreeNode *, const QString& beginning, KCompletionMatchesWrapper *matches, bool addWeight = false ) const; void extractStringsFromNodeCI( const KCompTreeNode *, const QString& beginning, const QString& restString, KCompletionMatchesWrapper *matches) const; enum BeepMode { NoMatch, PartialMatch, Rotation }; void doBeep( BeepMode ) const; KGlobalSettings::Completion myCompletionMode; CompOrder myOrder; QString myLastString; QString myLastMatch; QString myCurrentMatch; KCompTreeNode * myTreeRoot; QStringList myRotations; bool myBeep; bool myIgnoreCase; bool myHasMultipleMatches; uint myRotationIndex; protected: virtual void virtual_hook( int id, void* data ); private: KCompletionPrivate *d; }; // some more helper stuff typedef KSortableValueList KCompletionMatchesList; class KCompletionMatchesPrivate; /** * This structure is returned by @ref KCompletion::allWeightedMatches . * It also keeps the weight of the matches, allowing * you to modify some matches or merge them with matches * from another call to allWeightedMatches(), and sort the matches * after that in order to have the matches ordered correctly * * Example (a simplified example of what Konqueror's completion does): *
 * KCompletionMatches matches = completion->allWeightedMatches( location );
 * if( !location.startsWith( "www." ))
       matches += completion->allWeightedmatches( "www." + location" );
 * matches.removeDuplicates();
 * QStringList list = matches.list();
 * 
* * @short List for keeping matches returned from KCompletion */ class KCompletionMatches : public KCompletionMatchesList { public: KCompletionMatches( bool sort ); /** * @internal */ KCompletionMatches( const KCompletionMatchesWrapper& matches ); ~KCompletionMatches(); /** * Removes duplicate matches. Needed only when you merged several matches * results and there's a possibility of duplicates. */ void removeDuplicates(); /** * Returns the matches as a QStringList. * @param sort if false, the matches won't be sorted before the conversion, * use only if you're sure the sorting is not needed */ QStringList list( bool sort = true ) const; /** * If sorting() returns false, the matches aren't sorted by their weight, * even if true is passed to list(). */ bool sorting() const { return _sorting; } private: bool _sorting; KCompletionMatchesPrivate* d; }; /** * An abstract base class for adding a completion feature * into widgets. * * This is a convenience class that provides the basic functions * needed to add text completion support into widgets. All that * is required is an implementation for the pure virtual function * @ref setCompletedText. Refer to @ref KLineEdit or @ref KComboBox * to see how easily such support can be added using this as a base * class. * * @short An abstract class for adding text completion support to widgets. * @author Dawit Alemayehu */ class KCompletionBase { public: /** * Constants that represent the items whose short-cut * key-binding is programmable. The default key-bindings * for these items are defined in @ref KStdAccel. */ enum KeyBindingType { /** * Text completion (by default Ctrl-E). */ TextCompletion, /** * Switch to previous completion (by default Ctrl-Up). */ PrevCompletionMatch, /** * Switch to next completion (by default Ctrl-Down). */ NextCompletionMatch, /** * Substring completion (by default Ctrl-T). */ SubstringCompletion }; // Map for the key binding types mentioned above. typedef QMap KeyBindingMap; /** * Default constructor. */ KCompletionBase(); /** * Destructor. */ virtual ~KCompletionBase(); /** * Returns a pointer to the current completion object. * * If the object does not exist, it is automatically * created. Note that the completion object created * here is used by default to handle the signals * internally. It is also deleted when this object's * destructor is invoked. If you do not want these * default settings, use @ref setAutoDeleteCompletionObject * and @ref setHandleSignals to change the behavior. * Alternatively, you can set the boolean parameter to * false to disable the automatic handling of the signals * by this object. Note that the boolean argument will be * ignored if there already exists a completion object since * no new object needs to be created. You need to use either * @ref setHandleSignals or @ref setCompletionObject for * such cases depending on your requirement. * * @param hsig if true, handles signals internally. * @return a pointer the completion object. */ KCompletion* completionObject( bool hsig = true ); /** * Sets up the completion object to be used. * * This method assigns the completion object and sets it * up to automatically handle the completion and rotation * signals internally. You should use this function if * you want to share one completion object among you widgets * or need to use a customized completion object. * * The object assigned through this method is not deleted * when this object's destructor is invoked unless you * explicitly call @ref setAutoDeleteCompletionObject after * calling this method. Also if you do not want the signals * to be handled by an internal implementation, be sure to * set the bool argument to false. * * This method is also called when a completion-object is created * automatically, when completionObject() is called the first time. * * @param compObj a @ref KCompletion() or a derived child object. * @param hsig if true, handles signals internally. */ virtual void setCompletionObject( KCompletion* /*compObj*/, bool hsig = true ); /** * Enables this object to handle completion and rotation * events internally. * * This function simply assigns a boolean value that * indicates whether it should handle rotation and * completion events or not. Note that this does not * stop the object from emitting signals when these * events occur. * * @param handle if true, handle completion & rotation internally. */ virtual void setHandleSignals( bool /*handle*/ ); /** * Returns true if the completion object is deleted * upon this widget's destruction. * * See @ref setCompletionObject() and @ref enableCompletion() * for details. * * @return true if the completion object */ bool isCompletionObjectAutoDeleted() const { return m_delegate ? m_delegate->isCompletionObjectAutoDeleted() : m_bAutoDelCompObj; } /** * Sets the completion object when this widget's destructor * is called. * * If the argument is set to true, the completion object * is deleted when this widget's destructor is called. * * @param autoDelete if true, delete completion object on destruction. */ void setAutoDeleteCompletionObject( bool autoDelete ) { if ( m_delegate ) m_delegate->setAutoDeleteCompletionObject( autoDelete ); else m_bAutoDelCompObj = autoDelete; } /** * Sets the widget's ability to emit text completion and * rotation signals. * * Invoking this function with @p enable set to @p false will * cause the completion & rotation signals not to be emitted. * However, unlike setting the completion object to @p NULL * using @ref setCompletionObject, disabling the emition of * the signals through this method does not affect the current * completion object. * * There is no need to invoke this function by default. When a * completion object is created through @ref completionObject or * @ref setCompletionObject, these signals are set to emit * automatically. Also note that disabling this signals will not * necessarily interfere with the objects ability to handle these * events internally. See @ref setHandleSignals. * * @param enable if false, disables the emition of completion & rotation signals. */ void setEnableSignals( bool enable ) { if ( m_delegate ) m_delegate->setEnableSignals( enable ); else m_bEmitSignals = enable; } /** * Returns true if the object handles the signals * * @return true if this signals are handled internally. */ bool handleSignals() const { return m_delegate ? m_delegate->handleSignals() : m_bHandleSignals; } /** * Returns true if the object emits the signals * * @return true if signals are emitted */ bool emitSignals() const { return m_delegate ? m_delegate->emitSignals() : m_bEmitSignals; } /** * Sets the type of completion to be used. * * The completion modes supported are those defined in * @ref KGlobalSettings(). See below. * * @param mode Completion type: * @li CompletionNone: Disables completion feature. * @li CompletionAuto: Attempts to find a match & * fills-in the remaining text. * @li CompletionMan: Acts the same as the above * except the action has to be * manually triggered through * pre-defined completion key. * @li CompletionShell: Mimics the completion feature * found in typical *nix shell * environments. * @li CompletionPopup: Shows all available completions at once, * in a listbox popping up. */ virtual void setCompletionMode( KGlobalSettings::Completion mode ); /** * Returns the current completion mode. * * The return values are of type @ref KGlobalSettings::Completion. * See @ref setCompletionMode() for details. * * @return the completion mode. */ KGlobalSettings::Completion completionMode() const { return m_delegate ? m_delegate->completionMode() : m_iCompletionMode; } /** * Sets the key-binding to be used for manual text * completion, text rotation in a history list as * well as a completion list. * * * When the keys set by this function are pressed, a * signal defined by the inheriting widget will be activated. * If the default value or 0 is specified by the second * parameter, then the key-binding as defined in the global * setting should be used. This method returns false value * for @p key is negative or the supplied key-binding conflicts * with the ones set for one of the other features. * * NOTE: To use a modifier key (Shift, Ctrl, Alt) as part of * the key-binding simply simply @p sum up the values of the * modifier and the actual key. For example, to use CTRL+E as * a key binding for one of the items, you would simply supply * @p "Qt::CtrlButton + Qt::Key_E" as the second argument to this * function. * * @param item the feature whose key-binding needs to be set: * * @li TextCompletion the manual completion key-binding. * @li PrevCompletionMatch the previous match key for multiple completion. * @li NextCompletionMatch the next match key for for multiple completion. * @li SubstringCompletion the key for substring completion * * @param key key-binding used to rotate down in a list. * * @return true if key-binding can successfully be set. * @see #getKeyBinding */ bool setKeyBinding( KeyBindingType /*item*/ , const KShortcut& cut ); /** * Returns the key-binding used for the specified item. * * This methods returns the key-binding used to activate * the feature feature given by @p item. If the binding * contains modifier key(s), the SUM of the modifier key * and the actual key code are returned. * * @return the key-binding used for the feature given by @p item. * @see #setKeyBinding */ const KShortcut& getKeyBinding( KeyBindingType item ) const { return m_delegate ? m_delegate->getKeyBinding( item ) : m_keyMap[ item ]; } /** * Sets this object to use global values for key-bindings. * * This method changes the values of the key bindings for * rotation and completion features to the default values * provided in KGlobalSettings. * * NOTE: By default inheriting widgets should uses the * global key-bindings so that there will be no need to * call this method. */ void useGlobalKeyBindings(); /** * A pure virtual function that must be implemented by * all inheriting classes. * * This function is intended to allow external completion * implementations to set completed text appropriately. It * is mostly relevant when the completion mode is set to * CompletionAuto and CompletionManual modes. See * @ref KCompletionBase::setCompletedText. * Does nothing in CompletionPopup mode, as all available * matches will be shown in the popup. * * @param text the completed text to be set in the widget. */ virtual void setCompletedText( const QString& text ) = 0; /** * A pure virtual function that must be implemented by * all inheriting classes. * */ virtual void setCompletedItems( const QStringList& items ) = 0; /** * Returns a pointer to the completion object. * * This method is only different from @ref completionObject() * in that it does not create a new KCompletion object even if * the internal pointer is @p NULL. Use this method to get the * pointer to a completion object when inheriting so that you * won't inadvertently create it!! * * @returns the completion object or NULL if one does not exist. */ KCompletion* compObj() const { return m_delegate ? m_delegate->compObj() : (KCompletion*) m_pCompObj; } protected: /** * Returns a key-binding map * * This method is the same as @ref getKeyBinding() except it * returns the whole keymap containing the key-bindings. * * @return the key-binding used for the feature given by @p item. */ KeyBindingMap getKeyBindings() const { return m_delegate ? m_delegate->getKeyBindings() : m_keyMap; } void setDelegate( KCompletionBase *delegate ); KCompletionBase *delegate() const { return m_delegate; } private: // This method simply sets the autodelete boolean for // the completion object, the emit signals and handle // signals internally flags to the provided values. void setup( bool, bool, bool ); // Flag that determined whether the completion object // should be deleted when this object is destroyed. bool m_bAutoDelCompObj; // Determines whether this widget handles completion signals // internally or not bool m_bHandleSignals; // Determines whether this widget fires rotation signals bool m_bEmitSignals; // Stores the completion mode locally. KGlobalSettings::Completion m_iCompletionMode; // Pointer to Completion object. QGuardedPtr m_pCompObj; // Keybindings KeyBindingMap m_keyMap; // we may act as a proxy to another KCompletionBase object KCompletionBase *m_delegate; // BCI protected: virtual void virtual_hook( int id, void* data ); private: KCompletionBasePrivate *d; }; #endif // KCOMPLETION_H

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