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kgoldrunner

KGrLevelPlayer Member List

This is the complete list of members for KGrLevelPlayer, including all inherited members.

animation(bool missed)KGrLevelPlayersignal
bumpingFriend(const int spriteId, const Direction dirn, const int gridI, const int gridJ)KGrLevelPlayer
dbgControl(int code)KGrLevelPlayer
deleteSprite(const int spriteId)KGrLevelPlayersignal
endLevel(const int result)KGrLevelPlayersignal
enemyReappear(int &gridI, int &gridJ)KGrLevelPlayer
getDirection(int heroI, int heroJ)KGrLevelPlayer
getEnemyDirection(int enemyI, int enemyJ, bool leftRightSearch)KGrLevelPlayer
getMousePos(int &i, int &j)KGrLevelPlayersignal
gotGold(const int spriteId, const int i, const int j, const bool hasGold, const bool lost)KGrLevelPlayersignal
heroCaught(const int heroX, const int heroY)KGrLevelPlayer
init(KGrView *view, KGrRecording *pRecording, const bool pPlayback, const bool gameFrozen)KGrLevelPlayer
interruptDemo()KGrLevelPlayersignal
interruptPlayback()KGrLevelPlayer
KGrLevelPlayer(QObject *parent, KRandomSequence *pRandomGen)KGrLevelPlayer
killHero()KGrLevelPlayer
makeSprite(char spriteType, int i, int j)KGrLevelPlayersignal
paintCell(int i, int j, char tileType)KGrLevelPlayersignal
pause(bool stop)KGrLevelPlayer
prepareToPlay()KGrLevelPlayer
randomByte(const uchar limit)KGrLevelPlayer
runnerGotGold(const int spriteId, const int i, const int j, const bool hasGold, const bool lost=false)KGrLevelPlayer
setControlMode(const int mode)KGrLevelPlayer
setDirectionByKey(const Direction dirn, const bool pressed)KGrLevelPlayer
setHoldKeyOption(const int option)KGrLevelPlayer
setMousePos(const int i, const int j)KGrLevelPlayersignal
setTarget(int pointerI, int pointerJ)KGrLevelPlayer
setTimeScale(const int timeScale)KGrLevelPlayer
standOnEnemy(const int spriteId, const int x, const int y)KGrLevelPlayer
startAnimation(const int spriteId, const bool repeating, const int i, const int j, const int time, const Direction dirn, const AnimationType type)KGrLevelPlayersignal
unstackEnemy(const int spriteId, const int gridI, const int gridJ, const int prevEnemy)KGrLevelPlayer
~KGrLevelPlayer()KGrLevelPlayer
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