kgoldrunner
KGrLevelPlayer Member List
This is the complete list of members for KGrLevelPlayer, including all inherited members.
animation(bool missed) | KGrLevelPlayer | signal |
bumpingFriend(const int spriteId, const Direction dirn, const int gridI, const int gridJ) | KGrLevelPlayer | |
dbgControl(int code) | KGrLevelPlayer | |
deleteSprite(const int spriteId) | KGrLevelPlayer | signal |
endLevel(const int result) | KGrLevelPlayer | signal |
enemyReappear(int &gridI, int &gridJ) | KGrLevelPlayer | |
getDirection(int heroI, int heroJ) | KGrLevelPlayer | |
getEnemyDirection(int enemyI, int enemyJ, bool leftRightSearch) | KGrLevelPlayer | |
getMousePos(int &i, int &j) | KGrLevelPlayer | signal |
gotGold(const int spriteId, const int i, const int j, const bool hasGold, const bool lost) | KGrLevelPlayer | signal |
heroCaught(const int heroX, const int heroY) | KGrLevelPlayer | |
init(KGrView *view, KGrRecording *pRecording, const bool pPlayback, const bool gameFrozen) | KGrLevelPlayer | |
interruptDemo() | KGrLevelPlayer | signal |
interruptPlayback() | KGrLevelPlayer | |
KGrLevelPlayer(QObject *parent, KRandomSequence *pRandomGen) | KGrLevelPlayer | |
killHero() | KGrLevelPlayer | |
makeSprite(char spriteType, int i, int j) | KGrLevelPlayer | signal |
paintCell(int i, int j, char tileType) | KGrLevelPlayer | signal |
pause(bool stop) | KGrLevelPlayer | |
prepareToPlay() | KGrLevelPlayer | |
randomByte(const uchar limit) | KGrLevelPlayer | |
runnerGotGold(const int spriteId, const int i, const int j, const bool hasGold, const bool lost=false) | KGrLevelPlayer | |
setControlMode(const int mode) | KGrLevelPlayer | |
setDirectionByKey(const Direction dirn, const bool pressed) | KGrLevelPlayer | |
setHoldKeyOption(const int option) | KGrLevelPlayer | |
setMousePos(const int i, const int j) | KGrLevelPlayer | signal |
setTarget(int pointerI, int pointerJ) | KGrLevelPlayer | |
setTimeScale(const int timeScale) | KGrLevelPlayer | |
standOnEnemy(const int spriteId, const int x, const int y) | KGrLevelPlayer | |
startAnimation(const int spriteId, const bool repeating, const int i, const int j, const int time, const Direction dirn, const AnimationType type) | KGrLevelPlayer | signal |
unstackEnemy(const int spriteId, const int gridI, const int gridJ, const int prevEnemy) | KGrLevelPlayer | |
~KGrLevelPlayer() | KGrLevelPlayer |
This file is part of the KDE documentation.
Documentation copyright © 1996-2014 The KDE developers.
Generated on Tue Oct 14 2014 22:44:12 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
Documentation copyright © 1996-2014 The KDE developers.
Generated on Tue Oct 14 2014 22:44:12 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.