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25 #ifndef SVGAnimateTransformElement_h
26 #define SVGAnimateTransformElement_h
27 #if ENABLE(SVG) && ENABLE(SVG_ANIMATION)
35 class AffineTransform;
37 class SVGAnimateTransformElement :
public SVGAnimationElement {
39 SVGAnimateTransformElement(
const QualifiedName&, Document*);
40 virtual ~SVGAnimateTransformElement();
42 virtual bool hasValidTarget()
const;
44 virtual void parseMappedAttribute(MappedAttribute*);
47 virtual const SVGElement* contextElement()
const {
return this; }
50 virtual void resetToBaseValue(
const String&);
51 virtual bool calculateFromAndToValues(
const String& fromString,
const String& toString);
52 virtual bool calculateFromAndByValues(
const String& fromString,
const String& byString);
53 virtual void calculateAnimatedValue(
float percentage,
unsigned repeat, SVGSMILElement* resultElement);
54 virtual void applyResultsToTarget();
55 virtual float calculateDistance(
const String& fromString,
const String& toString);
57 SVGTransform parseTransformValue(
const String&)
const;
59 SVGTransform::SVGTransformType m_type;
61 unsigned m_baseIndexInTransformList;
63 SVGTransform m_toTransform;
64 SVGTransform m_fromTransform;
70 #endif // SVGAnimateTransformElement_h
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