granatier
Game Member List
This is the complete list of members for Game, including all inherited members.
blockDestroyed(const int row, const int col, Block *block) | Game | |
blockSignals(bool block) | QObject | |
bombCreated(Bomb *bomb) | Game | signal |
bombRemoved(Bomb *bomb) | Game | signal |
checkConnectArgs(const char *signal, const QObject *object, const char *method) | QObject | protected |
child(const char *objName, const char *inheritsClass, bool recursiveSearch) const | QObject | |
childEvent(QChildEvent *event) | QObject | protectedvirtual |
children() const | QObject | |
className() const | QObject | |
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) | QObject | static |
connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) | QObject | static |
connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const | QObject | |
connectNotify(const char *signal) | QObject | protectedvirtual |
createBomb(Player *player, qreal x, qreal y, bool newBomb, int throwDistance) | Game | slot |
createBonus() | Game | |
customEvent(QEvent *event) | QObject | protectedvirtual |
deleteLater() | QObject | |
destroyed(QObject *obj) | QObject | |
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method) | QObject | static |
disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) | QObject | static |
disconnect(const char *signal, const QObject *receiver, const char *method) | QObject | |
disconnect(const QObject *receiver, const char *method) | QObject | |
disconnectNotify(const char *signal) | QObject | protectedvirtual |
dumpObjectInfo() | QObject | |
dumpObjectTree() | QObject | |
dynamicPropertyNames() const | QObject | |
event(QEvent *e) | QObject | virtual |
eventFilter(QObject *watched, QEvent *event) | QObject | virtual |
findChild(const QString &name) const | QObject | |
findChildren(const QString &name) const | QObject | |
findChildren(const QRegExp ®Exp) const | QObject | |
Game(PlayerSettings *playerSettings) | Game | |
gameOver() | Game | signal |
gameStarted() | Game | signal |
getArena() const | Game | |
getBonus() const | Game | |
getGameOver() const | Game | |
getPlayers() const | Game | |
getRemainingTime() const | Game | |
getTimer() const | Game | |
getWinner() const | Game | |
getWinPoints() const | Game | |
infoChanged(const Granatier::Info::Type p_info) | Game | signal |
inherits(const char *className) const | QObject | |
insertChild(QObject *object) | QObject | |
installEventFilter(QObject *filterObj) | QObject | |
isA(const char *className) const | QObject | |
isPaused() const | Game | |
isWidgetType() const | QObject | |
keyPressEvent(QKeyEvent *p_event) | Game | slot |
keyReleaseEvent(QKeyEvent *p_event) | Game | slot |
killTimer(int id) | QObject | |
metaObject() const | QObject | virtual |
moveToThread(QThread *targetThread) | QObject | |
name() const | QObject | |
name(const char *defaultName) const | QObject | |
normalizeSignalSlot(const char *signalSlot) | QObject | protectedstatic |
objectName | QObject | |
objectName() const | QObject | |
parent() const | QObject | |
pause(bool p_locked=false) | Game | |
pauseChanged(const bool p_pause, const bool p_fromUser) | Game | signal |
property(const char *name) const | QObject | |
QObject(QObject *parent) | QObject | |
QObject(QObject *parent, const char *name) | QObject | |
receivers(const char *signal) const | QObject | protected |
removeBomb(Bomb *bomb) | Game | |
removeBonus(Bonus *bonus) | Game | |
removeChild(QObject *object) | QObject | |
removeEventFilter(QObject *obj) | QObject | |
sender() const | QObject | protected |
senderSignalIndex() const | QObject | protected |
setGameScene(GameScene *p_gameScene) | Game | |
setName(const char *name) | QObject | |
setObjectName(const QString &name) | QObject | |
setParent(QObject *parent) | QObject | |
setProperty(const char *name, const QVariant &value) | QObject | |
setRoundFinished() | Game | slot |
setSoundsEnabled(bool p_enabled) | Game | |
signalsBlocked() const | QObject | |
start() | Game | |
startTimer(int interval) | QObject | |
switchPause() | Game | |
thread() const | QObject | |
timerEvent(QTimerEvent *event) | QObject | protectedvirtual |
tr(const char *sourceText, const char *disambiguation, int n) | QObject | static |
trUtf8(const char *sourceText, const char *disambiguation, int n) | QObject | static |
~Game() | Game | |
~QObject() | QObject | virtual |
This file is part of the KDE documentation.
Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:10 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:10 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.