KGame-members
KGame Member List
This is the complete list of members for KGame, including all inherited members.
| Abort enum value (defined in KGame) | KGame | |
| aboutToLoseConnection(quint32 id) | KGameNetwork | protectedslot | 
| activatePlayer(KPlayer *player) | KGame | |
| addPlayer(KPlayer *newplayer) | KGame | |
| addProperty(KGamePropertyBase *data) | KGame | |
| bindableObjectName() | QObject | |
| blockSignals(bool block) | QObject | |
| childEvent(QChildEvent *event) | QObject | protectedvirtual | 
| children() const const | QObject | |
| connect(const QObject *sender, PointerToMemberFunction signal, Functor functor) | QObject | static | 
| connect(const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) | QObject | static | 
| connect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) | QObject | static | 
| connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) | QObject | static | 
| connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) | QObject | static | 
| connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const const | QObject | |
| connectNotify(const QMetaMethod &signal) | QObject | protectedvirtual | 
| connectToServer(const QString &host, quint16 port) | KGameNetwork | |
| connectToServer(KMessageIO *connection) | KGameNetwork | |
| cookie() const | KGameNetwork | |
| createPlayer(int rtti, int io, bool isvirtual) | KGame | virtual | 
| customEvent(QEvent *event) | QObject | protectedvirtual | 
| dataHandler() const | KGame | |
| Debug() override | KGame | virtual | 
| deleteInactivePlayers() (defined in KGame) | KGame | protected | 
| deleteLater() | QObject | |
| deletePlayers() (defined in KGame) | KGame | protected | 
| destroyed(QObject *obj) | QObject | |
| disconnect() | KGameNetwork | |
| QObject::disconnect(const QMetaObject::Connection &connection) | QObject | static | 
| QObject::disconnect(const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) | QObject | static | 
| QObject::disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) | QObject | static | 
| QObject::disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method) | QObject | static | 
| QObject::disconnect(const QObject *receiver, const char *method) const const | QObject | |
| QObject::disconnect(const char *signal, const QObject *receiver, const char *method) const const | QObject | |
| disconnectNotify(const QMetaMethod &signal) | QObject | protectedvirtual | 
| dumpObjectInfo() const const | QObject | |
| dumpObjectTree() const const | QObject | |
| dynamicPropertyNames() const const | QObject | |
| electAdmin(quint32 clientID) | KGameNetwork | |
| emitSignal(KGamePropertyBase *me) | KGame | protectedslot | 
| End enum value (defined in KGame) | KGame | |
| event(QEvent *e) | QObject | virtual | 
| eventFilter(QObject *watched, QEvent *event) | QObject | virtual | 
| findChild(const QString &name, Qt::FindChildOptions options) const const | QObject | |
| findChildren(Qt::FindChildOptions options) const const | QObject | |
| findChildren(const QRegularExpression &re, Qt::FindChildOptions options) const const | QObject | |
| findChildren(const QString &name, Qt::FindChildOptions options) const const | QObject | |
| findPlayer(quint32 id) const | KGame | |
| findProperty(int id) const | KGame | |
| gameId() const | KGameNetwork | |
| GamePolicy enum name | KGame | |
| gameSequence() const | KGame | |
| GameStatus enum name | KGame | |
| gameStatus() const | KGame | |
| hostName() const | KGameNetwork | |
| inactivatePlayer(KPlayer *player) | KGame | |
| inactivePlayerList() | KGame | |
| inactivePlayerList() const | KGame | |
| inherits(const char *className) const const | QObject | |
| Init enum value (defined in KGame) | KGame | |
| installEventFilter(QObject *filterObj) | QObject | |
| Intro enum value (defined in KGame) | KGame | |
| isAdmin() const | KGameNetwork | |
| isMaster() const | KGameNetwork | |
| isNetwork() const | KGameNetwork | |
| isOfferingConnections() const | KGameNetwork | |
| isQuickItemType() const const | QObject | |
| isRunning() const | KGame | |
| isSignalConnected(const QMetaMethod &signal) const const | QObject | protected | 
| isWidgetType() const const | QObject | |
| isWindowType() const const | QObject | |
| KGame(int cookie=42, QObject *parent=nullptr) | KGame | explicit | 
| KGameNetwork(int cookie=42, QObject *parent=nullptr) | KGameNetwork | explicit | 
| KGamePlayerList typedef (defined in KGame) | KGame | |
| killTimer(int id) | QObject | |
| load(QDataStream &stream, bool reset=true) | KGame | virtual | 
| load(const QString &filename, bool reset=true) | KGame | virtual | 
| loadgame(QDataStream &stream, bool network, bool reset) | KGame | protectedvirtual | 
| loadPlayer(QDataStream &stream, bool isvirtual=false) | KGame | protected | 
| lock() | KGameNetwork | virtual | 
| maxPlayers() const | KGame | |
| messageClient() const | KGameNetwork | |
| messageServer() const | KGameNetwork | |
| metaObject() const const | QObject | virtual | 
| minPlayers() const | KGame | |
| moveToThread(QThread *targetThread) | QObject | |
| negotiateNetworkGame(quint32 clientID) | KGame | protectedvirtual | 
| networkTransmission(QDataStream &stream, int msgid, quint32 receiver, quint32 sender, quint32 clientID) override | KGame | virtual | 
| newPlayersJoin(KGamePlayerList *oldplayer, KGamePlayerList *newplayer, QList< int > &inactivate) | KGame | inlineprotectedvirtual | 
| objectName | QObject | |
| objectName() const const | QObject | |
| objectNameChanged(const QString &objectName) | QObject | |
| offerConnections(quint16 port) | KGameNetwork | |
| parent() const const | QObject | |
| Pause enum value (defined in KGame) | KGame | |
| playerCount() const | KGame | |
| playerDeleted(KPlayer *player) | KGame | |
| playerInput(QDataStream &msg, KPlayer *player)=0 | KGame | protectedpure virtual | 
| playerInputFinished(KPlayer *player) | KGame | protected | 
| playerList() | KGame | |
| playerList() const | KGame | |
| policy() const | KGame | |
| PolicyClean enum value (defined in KGame) | KGame | |
| PolicyDirty enum value (defined in KGame) | KGame | |
| PolicyLocal enum value (defined in KGame) | KGame | |
| PolicyUndefined enum value (defined in KGame) | KGame | |
| port() const | KGameNetwork | |
| property(const char *name) const const | QObject | |
| Q_CLASSINFO(Name, Value) | QObject | |
| Q_EMITQ_EMIT | QObject | |
| Q_ENUM(...) | QObject | |
| Q_ENUM_NS(...) | QObject | |
| Q_ENUMS(...) | QObject | |
| Q_FLAG(...) | QObject | |
| Q_FLAG_NS(...) | QObject | |
| Q_FLAGS(...) | QObject | |
| Q_GADGETQ_GADGET | QObject | |
| Q_GADGET_EXPORT(EXPORT_MACRO) | QObject | |
| Q_INTERFACES(...) | QObject | |
| Q_INVOKABLEQ_INVOKABLE | QObject | |
| Q_MOC_INCLUDEQ_MOC_INCLUDE | QObject | |
| Q_NAMESPACEQ_NAMESPACE | QObject | |
| Q_NAMESPACE_EXPORT(EXPORT_MACRO) | QObject | |
| Q_OBJECTQ_OBJECT | QObject | |
| Q_PROPERTY(...) | QObject | |
| Q_REVISIONQ_REVISION | QObject | |
| Q_SET_OBJECT_NAME(Object) | QObject | |
| Q_SIGNALQ_SIGNAL | QObject | |
| Q_SIGNALSQ_SIGNALS | QObject | |
| Q_SLOTQ_SLOT | QObject | |
| Q_SLOTSQ_SLOTS | QObject | |
| QObject(QObject *parent) | QObject | |
| qobject_cast(QObject *object) | QObject | |
| qobject_cast(const QObject *object) | QObject | |
| QObjectList | QObject | |
| QT_NO_NARROWING_CONVERSIONS_IN_CONNECTQT_NO_NARROWING_CONVERSIONS_IN_CONNECT | QObject | |
| receiveNetworkTransmission(const QByteArray &a, quint32 clientID) | KGameNetwork | protectedslot | 
| receivers(const char *signal) const const | QObject | protected | 
| removeEventFilter(QObject *obj) | QObject | |
| removePlayer(KPlayer *player) | KGame | inline | 
| reset() | KGame | virtual | 
| Run enum value (defined in KGame) | KGame | |
| save(QDataStream &stream, bool saveplayers=true) | KGame | virtual | 
| save(const QString &filename, bool saveplayers=true) | KGame | virtual | 
| savegame(QDataStream &stream, bool network, bool saveplayers) | KGame | protectedvirtual | 
| savePlayer(QDataStream &stream, KPlayer *player) | KGame | protected | 
| savePlayers(QDataStream &stream, KGamePlayerList *list=nullptr) | KGame | protected | 
| sender() const const | QObject | protected | 
| sendError(int error, const QByteArray &message, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
| senderSignalIndex() const const | QObject | protected | 
| sendGroupMessage(const QByteArray &msg, int msgid, quint32 sender, const QString &group) | KGame | |
| sendGroupMessage(const QDataStream &msg, int msgid, quint32 sender, const QString &group) (defined in KGame) | KGame | |
| sendGroupMessage(int msg, int msgid, quint32 sender, const QString &group) (defined in KGame) | KGame | |
| sendGroupMessage(const QString &msg, int msgid, quint32 sender, const QString &group) (defined in KGame) | KGame | |
| sendMessage(const QByteArray &buffer, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
| sendMessage(const QDataStream &msg, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
| sendMessage(const QString &msg, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
| sendMessage(int data, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
| sendPlayerInput(QDataStream &msg, KPlayer *player, quint32 sender=0) | KGame | virtual | 
| sendPlayerProperty(int msgid, QDataStream &s, quint32 playerId) | KGame | |
| sendProperty(int msgid, QDataStream &stream, bool *sent) | KGame | protectedslot | 
| sendSystemMessage(const QByteArray &buffer, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
| sendSystemMessage(int data, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
| sendSystemMessage(const QDataStream &msg, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
| sendSystemMessage(const QString &msg, int msgid, quint32 receiver=0, quint32 sender=0) | KGameNetwork | |
| setDiscoveryInfo(const QString &type, const QString &name=QString()) (defined in KGameNetwork) | KGameNetwork | |
| setGameSequence(KGameSequence *sequence) | KGame | |
| setGameStatus(int status) | KGame | |
| setMaster() | KGameNetwork | protected | 
| setMaxClients(int max) | KGameNetwork | |
| setMaxPlayers(uint maxnumber) | KGame | |
| setMinPlayers(uint minnumber) | KGame | |
| setObjectName(QAnyStringView name) | QObject | |
| setObjectName(const QString &name) | QObject | |
| setParent(QObject *parent) | QObject | |
| setPolicy(GamePolicy p, bool recursive=true) | KGame | |
| setProperty(const char *name, QVariant &&value) | QObject | |
| setProperty(const char *name, const QVariant &value) | QObject | |
| signalAdminStatusChanged(bool isAdmin) | KGameNetwork | signal | 
| signalClientConnected(quint32 clientID) | KGameNetwork | signal | 
| signalClientDisconnected(quint32 clientID, bool broken) | KGameNetwork | signal | 
| signalClientJoinedGame(quint32 clientid, KGame *me) | KGame | signal | 
| signalClientLeftGame(int clientID, int oldgamestatus, KGame *me) | KGame | signal | 
| signalConnectionBroken() | KGameNetwork | signal | 
| signalGameOver(int status, KPlayer *current, KGame *me) | KGame | signal | 
| signalLoad(QDataStream &stream) | KGame | signal | 
| signalLoadError(QDataStream &stream, bool network, int cookie, bool &result) | KGame | signal | 
| signalLoadPrePlayers(QDataStream &stream) | KGame | signal | 
| signalMessageUpdate(int msgid, quint32 receiver, quint32 sender) | KGame | signal | 
| signalNetworkData(int msgid, const QByteArray &buffer, quint32 receiver, quint32 sender) | KGame | signal | 
| signalNetworkErrorMessage(int error, const QString &text) | KGameNetwork | signal | 
| signalPlayerJoinedGame(KPlayer *player) | KGame | signal | 
| signalPlayerLeftGame(KPlayer *player) | KGame | signal | 
| signalPropertyChanged(KGamePropertyBase *property, KGame *me) | KGame | signal | 
| signalReplacePlayerIO(KPlayer *player, bool *remove) | KGame | signal | 
| signalSave(QDataStream &stream) | KGame | signal | 
| signalSavePrePlayers(QDataStream &stream) | KGame | signal | 
| signalsBlocked() const const | QObject | |
| slotAdminStatusChanged(bool isAdmin) | KGameNetwork | protectedslot | 
| slotClientConnected(quint32 clientId) | KGame | protectedslot | 
| slotClientDisconnected(quint32 clientId, bool broken) | KGame | protectedslot | 
| slotResetConnection() | KGameNetwork | protectedslot | 
| slotServerDisconnected() | KGame | protectedslot | 
| startTimer(int interval, Qt::TimerType timerType) | QObject | |
| startTimer(std::chrono::milliseconds interval, Qt::TimerType timerType) | QObject | |
| stopServerConnection() | KGameNetwork | |
| systemActivatePlayer(KPlayer *player) | KGame | protected | 
| systemAddPlayer(KPlayer *newplayer) | KGame | protected | 
| systemInactivatePlayer(KPlayer *player) | KGame | protected | 
| SystemPause enum value (defined in KGame) | KGame | |
| systemPlayerInput(QDataStream &msg, KPlayer *player, quint32 sender=0) | KGame | virtual | 
| systemRemovePlayer(KPlayer *player, bool deleteit) | KGame | protected | 
| thread() const const | QObject | |
| timerEvent(QTimerEvent *event) | QObject | protectedvirtual | 
| tr(const char *sourceText, const char *disambiguation, int n) | QObject | static | 
| unlock() | KGameNetwork | virtual | 
| UserStatus enum value (defined in KGame) | KGame | |
| ~KGame() override | KGame | |
| ~KGameNetwork() override (defined in KGameNetwork) | KGameNetwork | |
| ~QObject() | QObject | virtual | 
  This file is part of the KDE documentation.
Documentation copyright © 1996-2025 The KDE developers.
Generated on Fri May 2 2025 11:57:56 by doxygen 1.13.2 written by Dimitri van Heesch, © 1997-2006
          Documentation copyright © 1996-2025 The KDE developers.
Generated on Fri May 2 2025 11:57:56 by doxygen 1.13.2 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.