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KColorUtils Namespace Reference

from PyKDE4.kdeui.KColorUtils import *

Detailed Description

A set of methods used to work with colors.


Functions

float contrastRatio (QColor a0, QColor a1)
QColor darken (QColor a0, float amount=0.5, float chromaGain=1.0)
QColor lighten (QColor a0, float amount=0.5, float chromaInverseGain=1.0)
float luma (QColor a0)
QColor mix (QColor c1, QColor c2, float bias=0.5)
QColor overlayColors (QColor base, QColor paint, QPainter::CompositionMode comp=QPainter.CompositionMode_SourceOver)
QColor shade (QColor a0, float lumaAmount, float chromaAmount=0.0)
QColor tint (QColor base, QColor color, float amount=0.3)

Function Documentation

float contrastRatio ( QColor  a0,
QColor  a1
)

Calculate the contrast ratio between two colors, according to the W3C/WCAG2.0 algorithm, (Lmax + 0.05)/(Lmin + 0.05), where Lmax and Lmin are the luma values of the lighter color and the darker color, respectively.

A contrast ration of 5:1 (result == 5.0) is the minimum for "normal" text to be considered readable (large text can go as low as 3:1). The ratio ranges from 1:1 (result == 1.0) to 21:1 (result == 21.0).

See also:
KColorUtils.luma

QColor darken ( QColor  a0,
float  amount=0.5,
float  chromaGain=1.0
)

Adjust the luma of a color by changing its distance from black.

  • amount == 1.0 gives black
  • amount == 0.5 results in a color whose luma is halfway between 0.0
  • and that of the original color
  • amount == 0.0 gives the original color
  • amount == -1.0 gives a color that is 'twice as far from black' as
  • the original color, that is luma(result) == 2*luma(color)

    Parameters:
    amount  factor by which to adjust the luma component of the color
    chromaGain  (optional) factor by which to adjust the chroma component of the color; 1.0 means no change, 0.0 minimizes chroma

    See also:
    KColorUtils.shade

    QColor lighten ( QColor  a0,
    float  amount=0.5,
    float  chromaInverseGain=1.0
    )

    Adjust the luma of a color by changing its distance from white.

  • amount == 1.0 gives white
  • amount == 0.5 results in a color whose luma is halfway between 1.0
  • and that of the original color
  • amount == 0.0 gives the original color
  • amount == -1.0 gives a color that is 'twice as far from white' as
  • the original color, that is luma(result) == 1.0 - 2*(1.0 - luma(color))

    Parameters:
    amount  factor by which to adjust the luma component of the color
    chromaInverseGain  (optional) factor by which to adjust the chroma component of the color; 1.0 means no change, 0.0 maximizes chroma

    See also:
    KColorUtils.shade

    float luma ( QColor  a0
    )

    Calculate the luma of a color. Luma is weighted sum of gamma-adjusted R'G'B' components of a color. The result is similar to qGray. The range is from 0.0 (black) to 1.0 (white).

    KColorUtils.darken(), KColorUtils.lighten() and KColorUtils.shade() operate on the luma of a color.

    See also:
    http://en.wikipedia.org/wiki/Luma_(video)

    QColor mix ( QColor  c1,
    QColor  c2,
    float  bias=0.5
    )

    Blend two colors into a new color by linear combination.

    QColor lighter = KColorUtils.mix(myColor, Qt.white)
    

    Parameters:
    c1  first color.
    c2  second color.
    bias  weight to be used for the mix. bias <= 0 gives c1, bias >= 1 gives c2. bias == 0.5 gives a 50% blend of c1 and c2.

    QColor overlayColors ( QColor  base,
    QColor  paint,
    QPainter::CompositionMode  comp=QPainter.CompositionMode_SourceOver
    )

    Blend two colors into a new color by painting the second color over the first using the specified composition mode.

    QColor white(Qt.white);
    white.setAlphaF(0.5);
    QColor lighter = KColorUtils.overlayColors(myColor, white);
    

    Parameters:
    base  the base color (alpha channel is ignored).
    paint  the color to be overlayed onto the base color.
    comp  the CompositionMode used to do the blending.

    QColor shade ( QColor  a0,
    float  lumaAmount,
    float  chromaAmount=0.0
    )

    Adjust the luma and chroma components of a color. The amount is added to the corresponding component.

    Parameters:
    lumaAmount  amount by which to adjust the luma component of the color; 0.0 results in no change, -1.0 turns anything black, 1.0 turns anything white
    chromaAmount  (optional) amount by which to adjust the chroma component of the color; 0.0 results in no change, -1.0 minimizes chroma, 1.0 maximizes chroma

    See also:
    KColorUtils.luma

    QColor tint ( QColor  base,
    QColor  color,
    float  amount=0.3
    )

    Create a new color by tinting one color with another. This function is meant for creating additional colors withing the same class (background, foreground) from colors in a different class. Therefore when amount is low, the luma of base is mostly preserved, while the hue and chroma of color is mostly inherited.

    Parameters:
    base  color to be tinted
    color  color with which to tint
    amount  how strongly to tint the base; 0.0 gives base, 1.0 gives color

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    Modules

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    • dnssd
    • kdecore
    • kdeui
    • khtml
    • kio
    • knewstuff
    • kparts
    • kutils
    • nepomuk
    • phonon
    • plasma
    • polkitqt
    • solid
    • soprano
    This documentation is maintained by Simon Edwards.
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