KgDifficulty
#include <KgDifficulty>

Properties | |
const KgDifficultyLevel | currentLevel |
bool | editable |
bool | gameRunning |
const KgDifficultyLevel | selectedLevel |
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objectName | |
Signals | |
void | currentLevelChanged (const KgDifficultyLevel *level) |
void | editableChanged (bool editable) |
void | gameRunningChanged (bool gameRunning) |
void | selectedLevelChanged (const KgDifficultyLevel *level) |
Public Slots | |
void | select (const KgDifficultyLevel *level) |
Public Member Functions | |
KgDifficulty (QObject *parent=nullptr) | |
~KgDifficulty () override | |
void | addLevel (KgDifficultyLevel *level) |
void | addStandardLevel (KgDifficultyLevel::StandardLevel level, bool isDefault=false) |
void | addStandardLevelRange (KgDifficultyLevel::StandardLevel from, KgDifficultyLevel::StandardLevel to) |
void | addStandardLevelRange (KgDifficultyLevel::StandardLevel from, KgDifficultyLevel::StandardLevel to, KgDifficultyLevel::StandardLevel defaultLevel) |
const KgDifficultyLevel * | currentLevel () const |
bool | isEditable () const |
bool | isGameRunning () const |
QList< const KgDifficultyLevel * > | levels () const |
void | setEditable (bool editable) |
void | setGameRunning (bool running) |
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QObject (QObject *parent) | |
bool | blockSignals (bool block) |
const QObjectList & | children () const const |
QMetaObject::Connection | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const const |
void | deleteLater () |
void | destroyed (QObject *obj) |
bool | disconnect (const char *signal, const QObject *receiver, const char *method) const const |
bool | disconnect (const QObject *receiver, const char *method) const const |
void | dumpObjectInfo () |
void | dumpObjectInfo () const const |
void | dumpObjectTree () |
void | dumpObjectTree () const const |
QList< QByteArray > | dynamicPropertyNames () const const |
virtual bool | event (QEvent *e) |
virtual bool | eventFilter (QObject *watched, QEvent *event) |
T | findChild (const QString &name, Qt::FindChildOptions options) const const |
QList< T > | findChildren (const QRegExp ®Exp, Qt::FindChildOptions options) const const |
QList< T > | findChildren (const QRegularExpression &re, Qt::FindChildOptions options) const const |
QList< T > | findChildren (const QString &name, Qt::FindChildOptions options) const const |
bool | inherits (const char *className) const const |
void | installEventFilter (QObject *filterObj) |
bool | isWidgetType () const const |
bool | isWindowType () const const |
void | killTimer (int id) |
virtual const QMetaObject * | metaObject () const const |
void | moveToThread (QThread *targetThread) |
QString | objectName () const const |
void | objectNameChanged (const QString &objectName) |
QObject * | parent () const const |
QVariant | property (const char *name) const const |
Q_CLASSINFO (Name, Value) | |
Q_DISABLE_COPY (Class) | |
Q_DISABLE_COPY_MOVE (Class) | |
Q_DISABLE_MOVE (Class) | |
Q_EMIT Q_EMIT | |
Q_ENUM (...) | |
Q_ENUM_NS (...) | |
Q_ENUMS (...) | |
Q_FLAG (...) | |
Q_FLAG_NS (...) | |
Q_FLAGS (...) | |
Q_GADGET Q_GADGET | |
Q_INTERFACES (...) | |
Q_INVOKABLE Q_INVOKABLE | |
Q_NAMESPACE Q_NAMESPACE | |
Q_NAMESPACE_EXPORT (EXPORT_MACRO) | |
Q_OBJECT Q_OBJECT | |
Q_PROPERTY (...) | |
Q_REVISION Q_REVISION | |
Q_SET_OBJECT_NAME (Object) | |
Q_SIGNAL Q_SIGNAL | |
Q_SIGNALS Q_SIGNALS | |
Q_SLOT Q_SLOT | |
Q_SLOTS Q_SLOTS | |
T | qFindChild (const QObject *obj, const QString &name) |
QList< T > | qFindChildren (const QObject *obj, const QRegExp ®Exp) |
QList< T > | qFindChildren (const QObject *obj, const QString &name) |
T | qobject_cast (const QObject *object) |
T | qobject_cast (QObject *object) |
QT_NO_NARROWING_CONVERSIONS_IN_CONNECT QT_NO_NARROWING_CONVERSIONS_IN_CONNECT | |
void | removeEventFilter (QObject *obj) |
void | setObjectName (const QString &name) |
void | setParent (QObject *parent) |
bool | setProperty (const char *name, const QVariant &value) |
bool | signalsBlocked () const const |
int | startTimer (int interval, Qt::TimerType timerType) |
int | startTimer (std::chrono::milliseconds time, Qt::TimerType timerType) |
QThread * | thread () const const |
Additional Inherited Members | |
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QMetaObject::Connection | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *context, Functor functor, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method, Qt::ConnectionType type) |
QMetaObject::Connection | connect (const QObject *sender, PointerToMemberFunction signal, Functor functor) |
bool | disconnect (const QMetaObject::Connection &connection) |
bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
bool | disconnect (const QObject *sender, PointerToMemberFunction signal, const QObject *receiver, PointerToMemberFunction method) |
QString | tr (const char *sourceText, const char *disambiguation, int n) |
QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
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typedef | QObjectList |
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virtual void | childEvent (QChildEvent *event) |
virtual void | connectNotify (const QMetaMethod &signal) |
virtual void | customEvent (QEvent *event) |
virtual void | disconnectNotify (const QMetaMethod &signal) |
bool | isSignalConnected (const QMetaMethod &signal) const const |
int | receivers (const char *signal) const const |
QObject * | sender () const const |
int | senderSignalIndex () const const |
virtual void | timerEvent (QTimerEvent *event) |
Detailed Description
KgDifficulty manages difficulty levels of a game in a standard way.
The difficulty can be a type of game (like in KMines: small or big field) or the AI skills (like in Bovo: how deep should the computer search to find the best move) or a combination of both of them. On the user point of view, it's not really different: either is the game easy or hard to play.
KgDifficulty contains a list of KgDifficultyLevel instances. One of these levels is selected; this selection will be recorded when the application is closed. A set of standard difficulty levels is provided by KgDifficultyLevel, but custom levels can be defined at the same time.
Definition at line 87 of file kgdifficulty.h.
Constructor & Destructor Documentation
◆ ~KgDifficulty()
|
override |
Destroys this instance and all DifficultyLevel instances in it.
Definition at line 165 of file kgdifficulty.cpp.
Member Function Documentation
◆ addLevel()
void KgDifficulty::addLevel | ( | KgDifficultyLevel * | level | ) |
Adds a difficulty level to this instance.
This will not affect the currentLevel() if there is one.
Definition at line 170 of file kgdifficulty.cpp.
◆ addStandardLevel()
void KgDifficulty::addStandardLevel | ( | KgDifficultyLevel::StandardLevel | level, |
bool | isDefault = false |
||
) |
A shortcut for addLevel(new KgDifficultyLevel(level)).
Definition at line 188 of file kgdifficulty.cpp.
◆ addStandardLevelRange() [1/2]
void KgDifficulty::addStandardLevelRange | ( | KgDifficultyLevel::StandardLevel | from, |
KgDifficultyLevel::StandardLevel | to | ||
) |
This convenience method adds a range of standard levels to this instance (including the boundaries).
For example:
This adds the levels "Easy", "Medium", "Hard" and "Very hard".
Definition at line 193 of file kgdifficulty.cpp.
◆ addStandardLevelRange() [2/2]
void KgDifficulty::addStandardLevelRange | ( | KgDifficultyLevel::StandardLevel | from, |
KgDifficultyLevel::StandardLevel | to, | ||
KgDifficultyLevel::StandardLevel | defaultLevel | ||
) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. This overload allows to specify a defaultLevel.
Definition at line 199 of file kgdifficulty.cpp.
◆ currentLevel()
const KgDifficultyLevel* KgDifficulty::currentLevel | ( | ) | const |
- Returns
- the current difficulty level
After the KgDifficulty object has been created, the current difficulty level will not be determined until this method is called for the first time. This allows the application developer to set up the difficulty levels before KgDifficulty retrieves the last selected level from the configuration file.
◆ currentLevelChanged
|
signal |
Emitted when a new difficulty level has been selected.
◆ editableChanged
|
signal |
Emitted when the editability changes.
- See also
- setEditable
◆ gameRunningChanged
|
signal |
Emitted when a running game has been marked or unmarked.
- See also
- setGameRunning
◆ isEditable()
bool KgDifficulty::isEditable | ( | ) | const |
- Returns
- whether the difficulty level selection may be edited
Definition at line 252 of file kgdifficulty.cpp.
◆ isGameRunning()
bool KgDifficulty::isGameRunning | ( | ) | const |
- Returns
- whether a running game has been marked
- See also
- setGameRunning
Definition at line 266 of file kgdifficulty.cpp.
◆ levels()
QList< const KgDifficultyLevel * > KgDifficulty::levels | ( | ) | const |
- Returns
- a list of all difficulty levels, sorted by hardness
Definition at line 223 of file kgdifficulty.cpp.
◆ select
|
slot |
Select a new difficulty level.
The given level must already have been added to this instance.
- Note
- This does nothing if isEditable() is false. If a game is running (according to setGameRunning()), the user will be asked for confirmation before the new difficulty level is selected.
Definition at line 280 of file kgdifficulty.cpp.
◆ selectedLevelChanged
|
signal |
Emitted after every call to select(), even when the user has rejected the change.
This is useful to reset a difficulty level selection UI after a rejected change.
◆ setEditable()
void KgDifficulty::setEditable | ( | bool | editable | ) |
Set whether the difficulty level selection may be edited.
The default value is true.
Definition at line 257 of file kgdifficulty.cpp.
◆ setGameRunning()
void KgDifficulty::setGameRunning | ( | bool | running | ) |
KgDifficulty has optional protection against changing the difficulty level while a game is running.
If setGameRunning(true) has been called, and select() is called to select a new difficulty level, the user will be asked for confirmation.
Definition at line 271 of file kgdifficulty.cpp.
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