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| Game (PlayerSettings *playerSettings) |
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| ~Game () |
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void | blockDestroyed (const int row, const int col, Block *block) |
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void | createBonus () |
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Arena * | getArena () const |
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QList< Bonus * > | getBonus () const |
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bool | getGameOver () const |
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QList< Player * > | getPlayers () const |
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int | getRemainingTime () const |
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QTimer * | getTimer () const |
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QString | getWinner () const |
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int | getWinPoints () const |
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bool | isPaused () const |
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void | pause (bool p_locked=false) |
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void | removeBomb (Bomb *bomb) |
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void | removeBonus (Bonus *bonus) |
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void | setGameScene (GameScene *p_gameScene) |
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void | setSoundsEnabled (bool p_enabled) |
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void | start () |
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void | switchPause () |
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| QObject (QObject *parent) |
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| QObject (QObject *parent, const char *name) |
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virtual | ~QObject () |
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bool | blockSignals (bool block) |
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QObject * | child (const char *objName, const char *inheritsClass, bool recursiveSearch) const |
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const QObjectList & | children () const |
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const char * | className () const |
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bool | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
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void | deleteLater () |
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void | destroyed (QObject *obj) |
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bool | disconnect (const QObject *receiver, const char *method) |
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bool | disconnect (const char *signal, const QObject *receiver, const char *method) |
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void | dumpObjectInfo () |
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void | dumpObjectTree () |
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QList< QByteArray > | dynamicPropertyNames () const |
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virtual bool | event (QEvent *e) |
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virtual bool | eventFilter (QObject *watched, QEvent *event) |
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T | findChild (const QString &name) const |
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QList< T > | findChildren (const QRegExp ®Exp) const |
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QList< T > | findChildren (const QString &name) const |
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bool | inherits (const char *className) const |
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void | insertChild (QObject *object) |
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void | installEventFilter (QObject *filterObj) |
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bool | isA (const char *className) const |
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bool | isWidgetType () const |
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void | killTimer (int id) |
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virtual const QMetaObject * | metaObject () const |
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void | moveToThread (QThread *targetThread) |
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const char * | name () const |
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const char * | name (const char *defaultName) const |
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QString | objectName () const |
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QObject * | parent () const |
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QVariant | property (const char *name) const |
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void | removeChild (QObject *object) |
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void | removeEventFilter (QObject *obj) |
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void | setName (const char *name) |
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void | setObjectName (const QString &name) |
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void | setParent (QObject *parent) |
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bool | setProperty (const char *name, const QVariant &value) |
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bool | signalsBlocked () const |
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int | startTimer (int interval) |
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QThread * | thread () const |
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bool | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
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bool | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
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bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
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bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
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QString | tr (const char *sourceText, const char *disambiguation, int n) |
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QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
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bool | checkConnectArgs (const char *signal, const QObject *object, const char *method) |
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virtual void | childEvent (QChildEvent *event) |
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virtual void | connectNotify (const char *signal) |
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virtual void | customEvent (QEvent *event) |
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virtual void | disconnectNotify (const char *signal) |
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int | receivers (const char *signal) const |
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QObject * | sender () const |
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int | senderSignalIndex () const |
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virtual void | timerEvent (QTimerEvent *event) |
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QByteArray | normalizeSignalSlot (const char *signalSlot) |
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| objectName |
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This class manages the game main loop : it regularly checks the key press events, computes the character moves and updates their coordinates.
Definition at line 43 of file game.h.