kapman
#include <game.h>
Public Slots | |
void | keyPressEvent (QKeyEvent *p_event) |
void | resumeAfterKapmanDeath () |
Signals | |
void | bonusOff () |
void | bonusOn () |
void | elementEaten (const qreal p_x, const qreal p_y) |
void | gameOver (const bool p_unused) |
void | gameStarted () |
void | levelChanged (unsigned int p_level) |
void | levelStarted (const bool p_newLevel) |
void | livesChanged (unsigned int p_lives) |
void | pauseChanged (const bool p_pause, const bool p_fromUser) |
void | pointsToDisplay (long p_wonPoints, qreal p_xPos, qreal p_yPos) |
void | scoreChanged (unsigned int p_score) |
Public Member Functions | |
Game () | |
~Game () | |
void | createBonus (QPointF p_position) |
void | createGhost (QPointF p_position, const QString &p_imageId) |
void | createKapman (QPointF p_position) |
Bonus * | getBonus () const |
QList< Ghost * > | getGhosts () const |
Kapman * | getKapman () const |
int | getLevel () const |
int | getLives () const |
Maze * | getMaze () const |
int | getScore () const |
QTimer * | getTimer () const |
void | initGhost () |
void | initKapman () |
void | initMaze (const int p_nbRows, const int p_nbColumns) |
bool | isCheater () const |
bool | isPaused () const |
void | pause (bool p_locked=false) |
void | setLevel (int p_level) |
void | setSoundsEnabled (bool p_enabled) |
void | start () |
void | switchPause (bool p_locked=false) |
Static Public Attributes | |
static int | s_bonusDuration |
static qreal | s_durationRatio |
static int | s_preyStateDuration |
Detailed Description
This class manages the game main loop : it regularly checks the key press events, computes the character moves and updates their coordinates.
Constructor & Destructor Documentation
Member Function Documentation
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signal |
Emitted when the Bonus has to disappear.
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signal |
Emitted when the Bonus has to be displayed.
void Game::createBonus | ( | QPointF | p_position | ) |
void Game::createGhost | ( | QPointF | p_position, |
const QString & | p_imageId | ||
) |
void Game::createKapman | ( | QPointF | p_position | ) |
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signal |
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signal |
Emitted when the Game is over.
- Parameters
-
p_unused this parameter must always be true !
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signal |
Emitted when the Game is started.
QList< Ghost * > Game::getGhosts | ( | ) | const |
int Game::getLives | ( | ) | const |
void Game::initGhost | ( | ) |
Initializes a Ghost.
void Game::initKapman | ( | ) |
Initializes a Kapman.
void Game::initMaze | ( | const int | p_nbRows, |
const int | p_nbColumns | ||
) |
bool Game::isCheater | ( | ) | const |
bool Game::isPaused | ( | ) | const |
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slot |
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signal |
Emitted when the level have changed.
- Parameters
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p_level the new level data
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signal |
Emitted when a level begins, if level up or if a life has been lost.
- Parameters
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p_newLevel true if a new level is beginning, false otherwise
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signal |
Emitted when the lives have changed.
- Parameters
-
p_lives the new lives data
void Game::pause | ( | bool | p_locked = false | ) |
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signal |
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signal |
Emitted when a ghost or a bonus is eaten.
It tells to the scene to display the number of won points
- Parameters
-
p_wonPoints the value to display p_xPos the x position of the label p_yPos the y position of the label
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slot |
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signal |
Emitted when the score have changed.
- Parameters
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p_score the new score data
void Game::setLevel | ( | int | p_level | ) |
void Game::setSoundsEnabled | ( | bool | p_enabled | ) |
void Game::switchPause | ( | bool | p_locked = false | ) |
Member Data Documentation
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static |
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static |
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static |
The documentation for this class was generated from the following files:
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