kgoldrunner
KGrTimer Class Reference
#include <kgrtimer.h>
Inheritance diagram for KGrTimer:
Signals | |
void | tick (bool missed, int pScaledTime) |
Public Member Functions | |
KGrTimer (QObject *parent, int pTick=20, float pScale=1.0) | |
~KGrTimer () | |
void | pause () |
void | resume () |
void | setScale (const float pScale) |
void | step () |
Detailed Description
Definition at line 25 of file kgrtimer.h.
Constructor & Destructor Documentation
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explicit |
Definition at line 22 of file kgrtimer.cpp.
KGrTimer::~KGrTimer | ( | ) |
Definition at line 38 of file kgrtimer.cpp.
Member Function Documentation
void KGrTimer::pause | ( | ) |
Definition at line 43 of file kgrtimer.cpp.
void KGrTimer::resume | ( | ) |
Definition at line 48 of file kgrtimer.cpp.
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inline |
Definition at line 35 of file kgrtimer.h.
void KGrTimer::step | ( | ) |
Definition at line 55 of file kgrtimer.cpp.
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signal |
This signal powers the whole game.
KGrLevelPlayer connects it to its tick() slot.
- Parameters
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missed If true, the QTimer has missed one or more ticks, due to overheads elsewhere in Qt or the O/S. The game catches up on the missed signal(s) and the graphics view avoids painting any sprites until the catchup is complete, thus saving further overheads. The sprites may "jump" a little when this happens, but at least the game stays on-time in wall-clock time. pScaledTime The number of milliseconds per tick. Usually this is tickTime (= 20 msec), but it is less when the game is slowed down or more when it is speeded up. If the scaled time is 10 (beginner speed), the game will take 2 ticks of 20 msec (i.e. 40 msec) to do what it normally does in 20 msec.
The documentation for this class was generated from the following files:
This file is part of the KDE documentation.
Documentation copyright © 1996-2014 The KDE developers.
Generated on Tue Oct 14 2014 22:44:12 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
Documentation copyright © 1996-2014 The KDE developers.
Generated on Tue Oct 14 2014 22:44:12 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.