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| | Game (QObject *parent=0) |
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| | ~Game () |
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| QList< Stone > | bestMoves (const Player &player) |
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| Player & | blackPlayer () |
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| const Player & | blackPlayer () const |
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| int | boardSize () const |
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| bool | canRedo () const |
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| bool | canUndo () const |
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| int | captures (const Player &player) |
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| int | currentMoveNumber () const |
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| Player & | currentPlayer () |
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| const Player & | currentPlayer () const |
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| QString | engineCommand () const |
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| QString | engineName () const |
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| QString | engineVersion () const |
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| Score | estimatedScore () |
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| Score | finalScore () |
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| FinalState | finalState (const Stone &field) |
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| QList< Stone > | finalStates (FinalState state) |
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| int | fixedHandicap () const |
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| int | fixedHandicapUpperBound () |
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| bool | generateMove (const Player &player, bool undoable=true) |
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| bool | init () |
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| bool | init (const QString &fileName, int moveNumber=0) |
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| bool | isFinished () const |
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| bool | isRunning () const |
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| float | komi () const |
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| Move | lastMove () const |
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| QList< Stone > | legalMoves (const Player &player) |
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| QList< Stone > | liberties (const Stone &field) |
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| int | moveCount () |
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| QList< Move > | moves (const Player &player) |
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| QList< Move > | moves () |
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| bool | playMove (const Move &move, bool undoable=true) |
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| bool | playMove (const Player &player, const Stone &stone=Stone(), bool undoable=true) |
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| bool | redoMove () |
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| bool | save (const QString &fileName) |
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| bool | setBoardSize (int size) |
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| bool | setFixedHandicap (int handicap) |
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| bool | setKomi (float komi) |
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| bool | start (const QString &command="gnugo --mode gtp") |
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| QList< Stone > | stones (const Player &player) |
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| void | stop () |
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| bool | undoMove () |
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| QUndoStack * | undoStack () |
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| Player & | whitePlayer () |
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| const Player & | whitePlayer () const |
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| | QObject (QObject *parent) |
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| | QObject (QObject *parent, const char *name) |
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| virtual | ~QObject () |
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| bool | blockSignals (bool block) |
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| QObject * | child (const char *objName, const char *inheritsClass, bool recursiveSearch) const |
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| const QObjectList & | children () const |
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| const char * | className () const |
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| bool | connect (const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) const |
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| void | deleteLater () |
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| void | destroyed (QObject *obj) |
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| bool | disconnect (const QObject *receiver, const char *method) |
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| bool | disconnect (const char *signal, const QObject *receiver, const char *method) |
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| void | dumpObjectInfo () |
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| void | dumpObjectTree () |
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| QList< QByteArray > | dynamicPropertyNames () const |
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| virtual bool | event (QEvent *e) |
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| virtual bool | eventFilter (QObject *watched, QEvent *event) |
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| T | findChild (const QString &name) const |
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| QList< T > | findChildren (const QRegExp ®Exp) const |
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| QList< T > | findChildren (const QString &name) const |
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| bool | inherits (const char *className) const |
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| void | insertChild (QObject *object) |
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| void | installEventFilter (QObject *filterObj) |
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| bool | isA (const char *className) const |
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| bool | isWidgetType () const |
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| void | killTimer (int id) |
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| virtual const QMetaObject * | metaObject () const |
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| void | moveToThread (QThread *targetThread) |
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| const char * | name () const |
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| const char * | name (const char *defaultName) const |
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| QString | objectName () const |
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| QObject * | parent () const |
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| QVariant | property (const char *name) const |
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| void | removeChild (QObject *object) |
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| void | removeEventFilter (QObject *obj) |
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| void | setName (const char *name) |
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| void | setObjectName (const QString &name) |
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| void | setParent (QObject *parent) |
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| bool | setProperty (const char *name, const QVariant &value) |
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| bool | signalsBlocked () const |
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| int | startTimer (int interval) |
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| QThread * | thread () const |
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| bool | connect (const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type) |
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| bool | connect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type) |
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| bool | disconnect (const QObject *sender, const char *signal, const QObject *receiver, const char *method) |
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| bool | disconnect (const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method) |
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| QString | tr (const char *sourceText, const char *disambiguation, int n) |
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| QString | trUtf8 (const char *sourceText, const char *disambiguation, int n) |
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| bool | checkConnectArgs (const char *signal, const QObject *object, const char *method) |
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| virtual void | childEvent (QChildEvent *event) |
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| virtual void | connectNotify (const char *signal) |
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| virtual void | customEvent (QEvent *event) |
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| virtual void | disconnectNotify (const char *signal) |
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| int | receivers (const char *signal) const |
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| QObject * | sender () const |
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| int | senderSignalIndex () const |
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| virtual void | timerEvent (QTimerEvent *event) |
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| QByteArray | normalizeSignalSlot (const char *signalSlot) |
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| | objectName |
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The Game class implements the Go game and acts as a wrapper around a remote Go Game game implementing the Go Text Protocol (GTP).
It uses GTP protocol version 2 and interfaces the game executable in an synchronous manor. The best supported game should (naturally) be GnuGo.
game->start("gnugo --mode gtp");
game->name();
game->version();
game->stop();
- Author
- Sascha Peilicke sasch.nosp@m..pe@.nosp@m.gmx.d.nosp@m.e
- Since
- 0.1
Definition at line 60 of file game.h.