Akonadi

entityhiddenattribute.cpp
1/******************************************************************************
2 *
3 * SPDX-FileCopyrightText: 2009 Szymon Stefanek <s.stefanek at gmail dot com>
4 *
5 * SPDX-License-Identifier: LGPL-2.0-or-later
6 *
7 *****************************************************************************/
8
9#include "entityhiddenattribute.h"
10
11#include <QByteArray>
12
13using namespace Akonadi;
14
15class Akonadi::EntityHiddenAttributePrivate
16{
17};
18
20
22
24{
25 return QByteArrayLiteral("HIDDEN");
26}
27
32
37
39{
40 Q_ASSERT(data.isEmpty());
41 Q_UNUSED(data)
42}
An Attribute that marks that an entity should be hidden in the UI.
~EntityHiddenAttribute() override
Destroys the entity hidden attribute.
EntityHiddenAttribute * clone() const override
Reimplemented from Attribute.
void deserialize(const QByteArray &data) override
Reimplemented from Attribute.
QByteArray serialized() const override
Reimplemented from Attribute.
EntityHiddenAttribute()
Creates a new entity hidden attribute.
QByteArray type() const override
Reimplemented from Attribute.
Helper integration between Akonadi and Qt.
bool isEmpty() const const
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