KWin::QuickSceneEffect Class
Provides a convenient way to write fullscreen QtQuick-based effects. More...
| Header: | #include <effect/quickeffect.h> |
| CMake: | find_package(KWin REQUIRED)target_link_libraries(mytarget PRIVATE KWin::kwin) |
| Inherits: | KWin::Effect |
Properties
- delegate : QQmlComponent*
Public Functions
| QuickSceneEffect(QObject *parent = nullptr) | |
| void | activateView(KWin::QuickSceneView *view) |
| KWin::QuickSceneView * | activeView() const |
| QQmlComponent * | delegate() const |
| KWin::QuickSceneView * | getView(Qt::Edge edge) |
| bool | isRunning() const |
| void | loadFromModule(const QString &uri, const QString &typeName) |
| void | setDelegate(QQmlComponent *delegate) |
| void | setRunning(bool running) |
| void | setSource(const QUrl &url) |
| QUrl | source() const |
| KWin::QuickSceneView * | viewAt(const QPoint &pos) const |
| KWin::QuickSceneView * | viewForScreen(KWin::LogicalOutput *screen) const |
Signals
| void | activeViewChanged(KWin::QuickSceneView *view) |
| void | delegateChanged() |
Protected Functions
| virtual QVariantMap | initialProperties(KWin::LogicalOutput *screen) |
Detailed Description
Property Documentation
delegate : QQmlComponent*
The delegate provides a template defining the contents of each instantiated screen view
Access functions:
| QQmlComponent * | delegate() const |
| void | setDelegate(QQmlComponent *delegate) |
Notifier signal:
| void | delegateChanged() |
Member Function Documentation
[explicit] QuickSceneEffect::QuickSceneEffect(QObject *parent = nullptr)
Constructs a QtQuick scene effect with the given parent.
[invokable] void QuickSceneEffect::activateView(KWin::QuickSceneView *view)
Sets the given view as active.
It will get a focusin event and all the other views will be set as inactive
Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.
KWin::QuickSceneView *QuickSceneEffect::activeView() const
Returns the active view. The active view is usually a view that the user interacted with last time.
[invokable] KWin::QuickSceneView *QuickSceneEffect::getView(Qt::Edge edge)
Get a view at the given direction from the active view
Returns null if no other views exist in the given direction
Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.
[virtual protected] QVariantMap QuickSceneEffect::initialProperties(KWin::LogicalOutput *screen)
Reimplement this function to provide your initial properties for the scene view on the specified screen.
See also QQmlComponent::createWithInitialProperties().
bool QuickSceneEffect::isRunning() const
Returns true if the effect is running; otherwise returns false.
void QuickSceneEffect::loadFromModule(const QString &uri, const QString &typeName)
Use the QML component identified by uri and typename.
Note that the QML component will be loaded the next time the effect is started.
Cannot be called while the effect is running.
In order to provide your custom initial properties, you need to override the initialProperties() function.
void QuickSceneEffect::setRunning(bool running)
Starts or stops the effect depending on running.
See also isRunning().
void QuickSceneEffect::setSource(const QUrl &url)
Sets the source url to url.
Note that the QML component will be loaded the next time the effect is started.
While the effect is running, the source url cannot be changed.
In order to provide your custom initial properties, you need to override the initialProperties() function.
See also source().
QUrl QuickSceneEffect::source() const
Returns the source URL.
See also setSource().
[invokable] KWin::QuickSceneView *QuickSceneEffect::viewAt(const QPoint &pos) const
Returns the view at the specified pos in the global screen coordinates.
Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.
[invokable] KWin::QuickSceneView *QuickSceneEffect::viewForScreen(KWin::LogicalOutput *screen) const
Returns the scene view on the specified screen
Note: This function can be invoked via the meta-object system and from QML. See Q_INVOKABLE.