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KJScript ()
| KJScript |
Create a new ECMAScript interpreter. You can later ask it to interprete code by passing it via evaluate.
~KJScript ()
| ~KJScript |
Destructor
bool evaluate (const char *code)
| evaluate |
Asks the interpreter to evaluate a piece of code. If called more than once the state (global variables, functions etc.) will be preserved between each call.
Parameters:
code | is a string containing the code to be executed. |
Returns: True if the code was evaluated successfully, false if an error occured.
bool evaluate (const KJS::KJSO &thisV, const QChar *code, unsigned int length)
| evaluate |
Same as above. Only differing in the arguments accepted.
Parameters:
code | is a pointer to an Unicode string containing the code to be executed. |
length | number of characters. |
bool evaluate (const KJS::UString &code)
| evaluate |
Added for convenience in case you have the code in available in internal representation already.
Parameters:
code | is an Unicode string containing the code to be executed. |
void clear ()
| clear |
Clear the interpreter's memory. Otherwise, function declarations and global variables will be remembered after each invokation of KJScript::evaluate.
KJS::Imp * returnValue ()
| returnValue |
[const]
Returns: Return value from the last call to evaluate(). Null if there hasn't been any.
int errorType ()
| errorType |
[const]
Returns: Return code from last call to evaluate(). 0 on success.
const char * errorMsg ()
| errorMsg |
[const]
Returns: Error message from last call to evaluate(). Empty string if no error occured.
void enableDebug ()
| enableDebug |
Adds a debug() function to the set of pre-defined properties. debug(arg) tries to convert 'arg' to a string and prints the result to stderr. If you want to debug self defined Host Objects this way you should provide them with a toString() method that returns a string.
Generated by: dfaure on Tue Feb 27 12:47:36 2001, using kdoc 2.0a50. |