/* This file is part of the KDE libraries
Copyright (C) 2000 Kurt Granroth
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
Boston, MA 02111-1307, USA.
*/
#ifndef _KEDITTOOLBAR_H
#define _KEDITTOOLBAR_H
#include
#include
#include
class KActionCollection;
class QComboBox;
class QPushButton;
class KListView;;
class QListViewItem;
class KEditToolbarWidget;
class KEditToolbarPrivate;
class KEditToolbarWidgetPrivate;
/**
* This is a dialog used to customize or configure toolbars
*
* This dialog only works if your application uses the XML UI
* framework for creating menus and toolbars. It depends on the XML
* files to describe the toolbar layouts and it requires the actions
* to determine which buttons are active.
*
* Typically, you would include the @ref KStdAction::configureToolbars()
* standard action in your application. In your slot to this action,
* you would have something like so:
*
*
* KEditToolbar dlg(actionCollection());
* if (dlg.exec())
* {
* createGUI();
* }
*
*
* That code snippet also takes care of redrawing the menu and
* toolbars if you have made any changes.
*
* If you are using KMainWindow's settings methods (either save/apply manually
* or autoSaveSettings), you should write something like:
*
* void MyClass::slotConfigureToolbars()
* {
* saveMainWindowSettings( KGlobal::config(), "MainWindow" );
* KEditToolbar dlg(actionCollection());
* connect(&dlg,SIGNAL(newToolbarConfig()),this,SLOT(slotNewToolbarConfig()));
* if (dlg.exec())
* {
* createGUI();
* }
* }
*
* void MyClass::slotNewToolbarConfig() // This is called when OK or Apply is clicked
* {
* ...if you use any action list, use plugActionList on each here...
* applyMainWindowSettings( KGlobal::config(), "MainWindow" );
* }
*
*
* Note that the procedure is a bit different for @ref KParts applications.
* In this case, you need only pass along a pointer to your
* application's @ref KXMLGUIFactory object. The editor will take care of
* finding all of the action collections and xml files. The editor
* aims to be semi-intelligent about where it assigns any
* modifications. In other words, it will not write out part specific
* changes to your shell's xml file.
*
* An example would be:
*
*
* saveMainWindowSettings( KGlobal::config(), "MainWindow" );
* KEditToolbar dlg(factory());
* connect(&dlg,SIGNAL(newToolbarConfig()),this,SLOT(slotNewToolbarConfig()));
* dlg.exec(); // Note that you shouldn't call createGUI(), so if() might not be even needed anymore
*
* ... // See above for slotNewToolbarConfig
*
*
* @short A dialog used to customize or configure toolbars.
* @author Kurt Granroth
* @id $Id: kedittoolbar_h.html 132191 2002-01-17 21:32:13Z dfaure $
*/
class KEditToolbar : public KDialogBase
{
Q_OBJECT
public:
/**
* Constructor for apps that do not use components.
*
* This is the
* only entry point to this class. You @em must pass along your
* collection of actions (some of which appear in your toolbars).
* The other two parameters are optional.
*
* The second parameter, @ref xmlfile(), is the name (absolute or
* relative) of your application's UI resource file. If it is
* left blank, then the resource file: share/apps/appname/appnameui.rc
* is used. This is the same resource file that is used by the
* default @ref createGUI() function in @ref KMainWindow so you're usually
* pretty safe in leaving it blank.
*
* The third parameter, @ref global(), controls whether or not the
* global resource file is used. If this is @p true, then you may
* edit all of the actions in your toolbars -- global ones and
* local one. If it is @p false, then you may edit only your
* application's entries. The only time you should set this to
* false is if your application does not use the global resource
* file at all (very rare).
*
* @param collection The collection of actions to work on.
* @param xmlfile The application's local resource file.
* @param global If @p true, then the global resource file will also
* be parsed.
* @param parent The parent of the dialog.
* @param name An internal name.
*/
KEditToolbar(KActionCollection *collection,
const QString& xmlfile = QString::null, bool global = true,
QWidget* parent = 0, const char* name = 0);
/**
* Constructor for @ref KParts based apps.
*
* The main parameter, @ref factory(), is a pointer to the
* XML GUI factory object for your application. It contains a list
* of all of the GUI clients (along with the action collections and
* xml files) and the toolbar editor uses that.
*
* Use this like so:
*
* KEditToolbar edit(factory());
* if ( edit.exec() )
* ...
*
*
* @param factory Your application's factory object
* @param parent The usual parent for the dialog.
* @param name An internal name.
*/
KEditToolbar(KXMLGUIFactory* factory, QWidget* parent = 0, const char* name = 0);
/// destructor
~KEditToolbar();
protected slots:
/**
* Overridden in order to save any changes made to the toolbars
*/
virtual void slotOk();
/**
* idem
*/
virtual void slotApply();
/** should OK really save?
* @internal
**/
void acceptOK(bool b);
signals:
/**
* Signal emitted when 'apply' or 'ok' is clicked.
* Connect to it, to plug action lists and to call applyMainWindowSettings
* (see sample code in this class's documentation)
*/
void newToolbarConfig();
private:
void init();
KEditToolbarWidget *m_widget;
KEditToolbarPrivate *d;
};
/**
* This is a widget used to customize or configure toolbars
*
* This is the widget that does all of the work for the
* @ref KEditToolbar dialog. In most cases, you will want to use the
* dialog instead of this widget directly.
*
* Typically, you would use this widget only if you wanted to embed
* the toolbar editing directly into your existing configure or
* preferences dialog.
*
* This widget only works if your application uses the XML UI
* framework for creating menus and toolbars. It depends on the XML
* files to describe the toolbar layouts and it requires the actions
* to determine which buttons are active.
*
* @short A widget used to customize or configure toolbars
* @author Kurt Granroth
* @id $Id: kedittoolbar_h.html 132191 2002-01-17 21:32:13Z dfaure $
*/
class KEditToolbarWidget : public QWidget, virtual public KXMLGUIClient
{
Q_OBJECT
public:
/**
* Constructor. This is the only entry point to this class. You
* @p must pass along your collection of actions (some of which
* appear in your toolbars). The other three parameters are
* optional.
*
* The second parameter, @ref #xmlfile, is the name (absolute or
* relative) of your application's UI resource file. If it is
* left blank, then the resource file: share/apps/appname/appnameui.rc
* is used. This is the same resource file that is used by the
* default createGUI function in KMainWindow so you're usually
* pretty safe in leaving it blank.
*
* The third parameter, @ref #global, controls whether or not the
* global resource file is used. If this is true, then you may
* edit all of the actions in your toolbars -- global ones and
* local one. If it is false, then you may edit only your
* application's entries. The only time you should set this to
* false is if your application does not use the global resource
* file at all (very rare)
*
* The last parameter, @ref #parent, is the standard parent stuff.
*
* @param collection The collection of actions to work on
* @param xmlfile The application's local resource file
* @param global If true, then the global resource file will also
* be parsed
* @param parent This widget's parent
*/
KEditToolbarWidget(KActionCollection *collection,
const QString& file = QString::null,
bool global = true, QWidget *parent = 0L);
/**
* Constructor for KParts based apps.
*
* The first parameter, @ref #factory, is a pointer to the XML GUI
* factory object for your application. It contains a list of all
* of the GUI clients (along with the action collections and xml
* files) and the toolbar editor uses that.
*
* The second parameter, @ref #parent, is the standard parent
*
* Use this like so:
*
* KEditToolbar edit(factory());
* if ( edit.exec() )
* ...
*
*
* @param factory Your application's factory object
* @param parent This widget's parent
*/
KEditToolbarWidget(KXMLGUIFactory* factory, QWidget *parent = 0L);
/**
* Destructor. Note that any changes done in this widget will
* @p NOT be saved in the destructor. You @p must call @ref save()
* to do that.
*/
virtual ~KEditToolbarWidget();
/**
* This is overriden so that the KXMLGUIClient internal functions
* have the proper action collections to deal with. You shouldn't
* have to do anything with this as it was your collection in the
* first place.
*
* @return Your application's collection of actions
*/
virtual KActionCollection *actionCollection() const;
/**
* Save any changes the user made. The file will be in the user's
* local directory (usually $HOME/.kde/share/apps/). The
* filename will be the one specified in the constructor.. or the
* made up one if the filename was NULL.
*
* @return The status of whether or not the save succeeded.
*/
bool save();
signals:
/**
* Emitted whenever any modifications are made by the user.
*/
void enableOk(bool);
protected slots:
void slotToolbarSelected(const QString& text);
void slotInactiveSelected(QListViewItem *item);
void slotActiveSelected(QListViewItem *item);
void slotInsertButton();
void slotRemoveButton();
void slotUpButton();
void slotDownButton();
protected:
void setupLayout();
void loadToolbarCombo();
void loadActionList(QDomElement& elem);
void updateLocal(QDomElement& elem);
private:
KListView *m_inactiveList;
KListView *m_activeList;
QComboBox *m_toolbarCombo;
QPushButton *m_upAction;
QPushButton *m_removeAction;
QPushButton *m_insertAction;
QPushButton *m_downAction;
KEditToolbarWidgetPrivate *d;
};
#endif // _KEDITTOOLBAR_H
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