class DeviceManager

Manages all MIDI devices and redirects MIDI events to each one as configured. More...

Definition#include <deviceman.h>
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Detailed Description

MIDI Device Manager class . This class is the one you should use to send MIDI events to any device, as it creates and manages the *Out classes.

This class is usually used by creating a DeviceManager object, then call openDev() and initDev() . Then, use numberOfMidiPorts(), numberOfSynthDevices(), name() and type() to choose which device to play MIDI events to and then use defaultDevice() to set the MIDI device to play.

MidiOut ** device

device

[protected]

struct midi_info * midiinfo

midiinfo

[protected]

struct synth_info * synthinfo

synthinfo

[protected]

int chn2dev[16]

chn2dev[16]

[protected]

int n_synths

n_synths

[protected]

int n_midi

n_midi

[protected]

int n_total

n_total

[protected]

int m_rate

m_rate

[protected]

double convertrate

convertrate

[protected]

int timerstarted

timerstarted

[protected]

double lastwaittime

lastwaittime

[protected]

MidiMapper * mapper_tmp

mapper_tmp

[protected]

int initialized

initialized

[protected]

int seqfd

seqfd

[protected]

int default_dev

default_dev

[protected]

int _ok

_ok

[protected]

bool alsa

alsa

[protected]

void  seqbuf_dump (void)

seqbuf_dump

[protected]

void  seqbuf_clean (void)

seqbuf_clean

[protected]

void  checkAlsa (void)

checkAlsa

[protected]

 DeviceManager (int def=-1)

DeviceManager

Constructor. It just initializes internal variables, before playing any music, you should call initManager(), setMidiMap() (optional), openDev(), initDev(), setPatchesToUse() (not required, unless you're playing to a GUS device, which must load the patches), tmrStart(), and finally, play the music.

 ~DeviceManager (void)

~DeviceManager

Destructor. It closes the device (calling closeDev() ) if it wasn't closed before.

int  initManager (void)

initManager

Initializes the MIDI Device Manager object.

The /dev/sequencer and/or /dev/snd/seq files are opened, available devices are analyzed and *Out objects are created. Then, the device files are closed.

Returns: 0 if everything was OK, or -1 if there was an error and it couldn't be initialized (for example, because it couldn't open the /dev/sequencer file)

int  checkInit (void)

checkInit

Checks if the device manager has been initialized (with @initManager), and in case it wasn't, initializes it.

Returns: 0 if it was (or has just been) correctly initialized, and -1 if there was an error.

MidiOutchntodev (int chn)

chntodev

Obsolete. Please use deviceForChannel() instead.

MidiOutdeviceForChannel (int chn)

deviceForChannel

It's possible to send different MIDI channels to different MIDI devices, so that you can for example send channel 1 to an external synthesizer, channel 2 to a FM device and channel 10 to an AWE synth.

Returns: the device to which MIDI events goind to channel chn should be sent.

int  deviceNumberForChannel (int chn)

deviceNumberForChannel

Returns the device number associated with a given channel.

void  setDeviceNumberForChannel (int chn, int dev)

setDeviceNumberForChannel

Sets the device number associated with a given channel.

int  ok (void)

ok

Returns: 0 if there was a problem and 1 if everything was OK. Note that the return value is changed after you check it, so you can only check it once.

int  usingAlsa (void)

usingAlsa

Returns true if it's running ALSA and false if OSS is being run

void  openDev (void)

openDev

Open the devices. It first initializes the manager it that wasn't done yet (you should do it yourself, to be able to choose the MIDI output device, as it will be set to an external synth by default, if available).

Then /dev/sequencer is opened and the MIDI devices are opened (calling MidiOut::openDev() ).

See also: ok(), to, check, if, there, was, any, problem, closeDev(), initDev()

void  closeDev (void)

closeDev

Closes the devices, and /dev/sequencer.

See also: openDev()

void  initDev (void)

initDev

Calls MidiOut::initDev() in turn in each of the available devices.

See also: MidiOut::initDev()

void  noteOn ( uchar chn, uchar note, uchar vel )

noteOn

Sends a Note On MIDI event.

Parameters:
chnthe MIDI channel (0 to 15) to play the note on.
notethe key of the note to play (0 to 127).
velthe velocity of the note (0 to 127).

See also: noteOff()

void  noteOff ( uchar chn, uchar note, uchar vel )

noteOff

Sends a Note Off MIDI event. This is equivalent to send a Note On event with a vel value of 0.

Parameters:
chnthe MIDI channel (0 to 15) to play the note on.
notethe key of the note to play (0 to 127).
velthe velocity of the note (0 to 127).

See also: noteOn()

void  keyPressure ( uchar chn, uchar note, uchar vel )

keyPressure

Sends a Key Pressure (or Aftertouch) MIDI event. This event changes the pressure over a key after this key has been played.

Parameters:
chnthe MIDI channel (0 to 15) where the note is being played.
notethe key of the note (0 to 127).
velthe new velocity (or pressure) of the note (0 to 127).

void  chnPatchChange ( uchar chn, uchar patch )

chnPatchChange

Changes the patch (instrument) on a MIDI channel.

Parameters:
chnthe MIDI channel (0 to 15) .
patchthe General Midi patch (0 to 127) to use on the channel chn.

See also: setPatchesToUse()

void  chnPressure ( uchar chn, uchar vel )

chnPressure

Changes the Pressure (Aftertouch) on a MIDI channel. Keep in mind that some synthesizers don't like this events, and it's better not to send it.

Parameters:
chnthe MIDI channel (0 to 15) to change.
velthe velocity (0 to 127) to use on the channel chn.

void  chnPitchBender ( uchar chn, uchar lsb, uchar msb )

chnPitchBender

Changes the Pitch Bender value on a MIDI channel. This bends the tone of each note played on this channel.

Parameters:
chnthe MIDI channel (0 to 15) to use.
lsband msb the less significant byte and the most significant byte (0 to 127 each) of the number by which notes will be bend. a 0x4000 value means not to bend.

void  chnController ( uchar chn, uchar ctl , uchar v )

chnController

Sends a Controller event to a MIDI channel. This can be used for example to change the volume, set a XG patch, etc. Look for any General Midi resource page on the net for more information about the available controller events.

For example, to set the tremolo value to a maximum on the MIDI channel number one, you should pass 1 to chn, 1 to ctl and 127 to v.

Parameters:
chnthe MIDI channel (0 to 15) to send the event to.
ctlthe controller (0 to 15) to send.
vthe value (data) of the controller.

void  sysEx ( uchar *data,ulong size)

sysEx

Sends a SYStem EXclusive message to the default MIDI device (usually, external MIDI synths, as most internal synths do not support sysex messages)

Parameters:
datathe array of bytes that comform the system exclusive message. Without the initial 0xF0 char, and including the final 0xF7 char (end of exclusive message)
sizethe size in bytes of the data to send

See also: setDefaultDevice()

void  wait (double ms)

wait

Sets the number of milliseconds at which the next event will be sent. This way, you can schedule notes and events to send to the MIDI device.

See also: tmrStart()

void  tmrSetTempo (int v)

tmrSetTempo

Sets the tempo which will be used to convert between ticks and milliseconds.

void  tmrStart (long int tpcn)

tmrStart

Starts the timer. You must call tmrStart before using wait()

void  tmrStop (void)

tmrStop

Stops the timer. This will be called by closeDev() before closing the device

void  tmrContinue (void)

tmrContinue

Continue the stopped timer . It is the same than starting a new timer, but without resetting it.

void  allNotesOff (void)

allNotesOff

Sends an all notes off event

void  sync (bool f=0)

sync

Synchronizes with the MIDI buffer. Midi events are put into a buffer, along with timer delays (see wait() ). sync returns when the buffer is empty.

Parameters:
fif false, it syncronizes by waiting for the buffer to be sent. If true, it forces the synchronization by clearing the buffer inmediately. The "force" method is, of course, not recommended, except in rare situations.

void  setVolumePercentage (int i)

setVolumePercentage

Changes the "master" volume of the played events by altering next volume controller events. The parameter i should be in the range of 0 (nothing is heard) to 150 (music is played at a 150% of the original volume).

Keep in mind that as most MIDI files already play music at near the maximum volume, an i value greater than 100 is very probably ignored most of the times.

int  defaultDevice (void)

defaultDevice

Returns the device to which the MIDI events will be sent. Returns -1 if there's no available device.

See also: setDefaultDevice()

void  setDefaultDevice (int i)

setDefaultDevice

Sets the device to send the MIDI events to.

By using midiPorts(), synthDevices(), name() and type(), you should choose which device to use (note that they are numbered with midi ports being first and synth devices next)

See also: defaultDevice()

int  setPatchesToUse (int *patchesused)

setPatchesToUse

Loads the patches you're going to use . This has effect only for GUS cards, although, if you use this function when defaultDevice() is not a GUS device, it will be ignored.

The parameter is an int [256] array, which contain the following:

The first 0..127 integers, are the number of times each General MIDI patch will be used, and -1 when the corresponding patch won't be used.

The 128..255 integers are the number of times each drum voice (each note on the drum channel) will be used, and -1 when the corresponding percussion won't be used.

This is done this way so that if the user has very little memory on his GUS card, and not all patches will be loaded, they are at least reordered, so that it first loads the one you're going to use most.

In case you don't worry about such users, or you don't know "a priori" the number of notes you're going to play, you can just use 1 for each patch you want to load and -1 in the rest.

Returns: 0 if ok, and -1 if there wasn't enough memory to load the patches in the card's memory.

See also: GUSOut::setPatchesToUse(), GUSOut::loadPatch()

const char * midiMapFilename (void)

midiMapFilename

Returns the filename where the Midi Mapper was loaded from, or "" if no MIDI Mapper is in use.

See also: setMidiMap()

void  setMidiMap (MidiMapper *map)

setMidiMap

Sets a MidiMapper object to use. This object should already have loaded the configuration. See the description of MidiMapper for more information.

See also: MidiMapper::MidiMapper(), midiMapFilename()

int  rate (void)

rate

Returns the SNDCTL_SEQ_CTRLRATE ioctl value

int  midiPorts (void)

midiPorts

Returns the number of MIDI ports available on the system. It's common that users have MIDI ports available, but there are no external synthesizers connected to these ports, so sending MIDI events to these ports will not produce any music in this case.

See also: synthDevices(), setDefaultDevice()

int  synthDevices (void)

synthDevices

Returns the number of internal synthesizers available on the system. Some of these devices will need special configuration, for example, to load sound patches.

See also: midiPorts(), setDefaultDevice(), setPatchesToUse()

const char * name (int i)

name

Returns the name of the i-th device . In case the DeviceManager wasn't yet initialized ( see checkInit() ), the return value is NULL, and in case the parameter has a value out of the valid range ( 0 to midiPorts() + synthDevices() ) it returns an empty string.

const char * type (int i)

type

Returns the type of device the i-th device is , in a user-friendly string . For example, "External Midi Port" for midi ports, "FM" for FM synthesizers, "GUS" for Gravis Ultrasound devices, etc.