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Classes | Signals | Public Member Functions | Public Attributes | Protected Attributes | List of all members
Character Class Referenceabstract

#include <character.h>

Inheritance diagram for Character:
Inheritance graph
[legend]

Classes

struct  Shortcuts
 

Signals

void dead ()
 
- Signals inherited from Element
void moved (qreal p_x, qreal p_y)
 

Public Member Functions

 Character (qreal p_x, qreal p_y, Arena *p_arena)
 
 ~Character ()
 
void die ()
 
qreal getNormalSpeed () const
 
qreal getSpeed () const
 
qreal getXSpeed () const
 
qreal getYSpeed () const
 
virtual void goDown ()=0
 
virtual void goLeft ()=0
 
virtual void goRight ()=0
 
virtual void goUp ()=0
 
void initSpeed ()
 
bool isInLineSight (Character *p_character) const
 
void move ()
 
void setXSpeed (qreal p_xSpeed)
 
void setYSpeed (qreal p_ySpeed)
 
virtual void updateMove ()=0
 
- Public Member Functions inherited from Element
 Element (qreal p_x, qreal p_y, Arena *p_arena)
 
 ~Element ()
 
virtual void doActionOnCollision (Player *p_player)
 
QString getImageId () const
 
Granatier::Element::Type getType () const
 
qreal getX () const
 
qreal getY () const
 
void initCoordinate ()
 
void setArena (Arena *p_arena)
 
void setImageId (const QString &p_imageId)
 
void setInitialCoordinates (qreal p_x, qreal p_y)
 
void setX (qreal p_x)
 
void setY (qreal p_y)
 

Public Attributes

Shortcuts m_key
 

Protected Attributes

qreal m_maxSpeed
 
qreal m_normalSpeed
 
qreal m_speed
 
qreal m_xSpeed
 
qreal m_ySpeed
 
- Protected Attributes inherited from Element
Arena * m_arena
 
QString m_imageId
 
Granatier::Element::Type m_type
 
qreal m_x
 
qreal m_xInit
 
qreal m_y
 
qreal m_yInit
 

Detailed Description

This class describes the common characteristics and behaviour of the game characters (Players).

Definition at line 31 of file character.h.

Constructor & Destructor Documentation

Character::Character ( qreal  p_x,
qreal  p_y,
Arena *  p_arena 
)

Creates a new Character instance.

Parameters
p_xthe initial x-coordinate
p_ythe initial y-coordinate
p_arenathe Arena the Character is on

Definition at line 23 of file character.cpp.

Character::~Character ( )

Deletes the Character instance.

Definition at line 29 of file character.cpp.

Member Function Documentation

void Character::dead ( )
signal

Emitted when the character is dead.

void Character::die ( )

Manages the character death (essentially blinking).

Definition at line 58 of file character.cpp.

qreal Character::getNormalSpeed ( ) const

Gets the Character normal speed.

Returns
the character speed reference, when in "normal" behaviour

Definition at line 78 of file character.cpp.

qreal Character::getSpeed ( ) const

Gets the Character speed.

Returns
the character speed

Definition at line 73 of file character.cpp.

qreal Character::getXSpeed ( ) const

Gets the Character x-speed value.

Returns
the x-speed value

Definition at line 63 of file character.cpp.

qreal Character::getYSpeed ( ) const

Gets the Character y-speed value.

Returns
the y-speed value

Definition at line 68 of file character.cpp.

virtual void Character::goDown ( )
pure virtual

Makes the Character go down.

Implemented in Player.

virtual void Character::goLeft ( )
pure virtual

Makes the Character go to the left.

Implemented in Player.

virtual void Character::goRight ( )
pure virtual

Makes the Character go to the right.

Implemented in Player.

virtual void Character::goUp ( )
pure virtual

Makes the Character go up.

Implemented in Player.

void Character::initSpeed ( )

Initializes the Character speed considering the difficulty level.

Definition at line 93 of file character.cpp.

bool Character::isInLineSight ( Character *  p_character) const

Checks the Character is in the line of sight of the given other Character.

Parameters
p_characterthe other Character
Returns
true if the Character is in the same line than the given one

Definition at line 100 of file character.cpp.

void Character::move ( )

Moves the Character function of its current coordinates and speed.

If the character reaches a border, it circles around the arena and continue its way from the other side.

Definition at line 33 of file character.cpp.

void Character::setXSpeed ( qreal  p_xSpeed)

Set the Character x-speed value.

Parameters
p_xSpeedthe x-speed to set

Definition at line 83 of file character.cpp.

void Character::setYSpeed ( qreal  p_ySpeed)

Set the Character y-speed value.

Parameters
p_ySpeedthe y-speed to set

Definition at line 88 of file character.cpp.

virtual void Character::updateMove ( )
pure virtual

Updates the Character move.

Implemented in Player.

Member Data Documentation

Shortcuts Character::m_key

Definition at line 46 of file character.h.

qreal Character::m_maxSpeed
protected

The maximum character speed.

Definition at line 63 of file character.h.

qreal Character::m_normalSpeed
protected

Reference to the speed of the character when in "normal" behaviour.

Definition at line 60 of file character.h.

qreal Character::m_speed
protected

The character speed.

Definition at line 57 of file character.h.

qreal Character::m_xSpeed
protected

The Character x-speed.

Definition at line 51 of file character.h.

qreal Character::m_ySpeed
protected

The Character y-speed.

Definition at line 54 of file character.h.


The documentation for this class was generated from the following files:
  • character.h
  • character.cpp
This file is part of the KDE documentation.
Documentation copyright © 1996-2014 The KDE developers.
Generated on Tue Oct 14 2014 22:43:51 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006

KDE's Doxygen guidelines are available online.

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