granatier
This is the complete list of members for Player, including all inherited members.
addBonus(Bonus *p_bonus) | Player | |
addPoint() | Player | |
bombDropped(Player *player, qreal x, qreal y, bool newBomb, int throwDistance) | Player | signal |
bonusUpdated(Player *player, Granatier::Bonus::Type bonusType, int percentageElapsed) | Player | signal |
Character(qreal p_x, qreal p_y, Arena *p_arena) | Character | |
dead() | Character | signal |
decrementBombArmory() | Player | |
die() | Player | |
direction() | Player | |
directionChanged() | Player | signal |
doActionOnCollision(Player *p_player) | Element | virtual |
dying() | Player | signal |
Element(qreal p_x, qreal p_y, Arena *p_arena) | Element | |
emitGameUpdated() | Player | |
falling() | Player | signal |
gameUpdated() | Player | signal |
getAskedXSpeed() const | Player | |
getAskedYSpeed() const | Player | |
getBombPower() const | Player | |
getDesktopFilePath() const | Player | |
getGraphicsFile() const | Player | |
getImageId() const | Element | |
getNormalSpeed() const | Character | |
getPlayerName() const | Player | |
getSpeed() const | Character | |
getType() const | Element | |
getX() const | Element | |
getXSpeed() const | Character | |
getY() const | Element | |
getYSpeed() const | Character | |
goDown() | Player | virtual |
goLeft() | Player | virtual |
goRight() | Player | virtual |
goUp() | Player | virtual |
hasBadBonus() | Player | |
hasKickBomb() | Player | |
hasShield() | Player | |
hasThrowBomb() | Player | |
init() | Player | |
initCoordinate() | Element | |
initSpeed() | Character | |
isAlive() const | Player | |
isInLineSight(Character *p_character) const | Character | |
keyPressed(QKeyEvent *keyEvent) | Player | |
keyReleased(QKeyEvent *keyEvent) | Player | |
m_arena | Element | protected |
m_imageId | Element | protected |
m_key | Character | |
m_maxSpeed | Character | protected |
m_speed | Character | protected |
m_type | Element | protected |
m_x | Element | protected |
m_xInit | Element | protected |
m_xSpeed | Character | protected |
m_y | Element | protected |
m_yInit | Element | protected |
m_ySpeed | Character | protected |
move(qreal x, qreal y) | Player | |
Character::move() | Character | |
moved(qreal p_x, qreal p_y) | Element | signal |
pause() | Player | |
Player(qreal p_x, qreal p_y, const QString &p_playerID, const PlayerSettings *p_playerSettings, Arena *p_arena) | Player | |
points() const | Player | |
resume() | Player | |
resurrect() | Player | |
resurrectBonusTaken() | Player | signal |
resurrected() | Player | signal |
setArena(Arena *p_arena) | Element | |
setImageId(const QString &p_imageId) | Element | |
setInitialCoordinates(qreal p_x, qreal p_y) | Element | |
setShortcuts(const Shortcuts &keys) | Player | |
setX(qreal p_x) | Element | |
setXSpeed(qreal p_xSpeed) | Character | |
setY(qreal p_y) | Element | |
setYSpeed(qreal p_ySpeed) | Character | |
shield(int n_ExplosionID) | Player | |
sign(const qreal value) | Player | |
signZeroPositive(const qreal value) | Player | |
slot_refillBombArmory() | Player | slot |
stopped() | Player | signal |
updateMove() | Player | virtual |
~Character() | Character | |
~Element() | Element | |
~Player() | Player | |
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