granatier
This is the complete list of members for Player, including all inherited members.
| addBonus(Bonus *p_bonus) | Player | |
| addPoint() | Player | |
| bombDropped(Player *player, qreal x, qreal y, bool newBomb, int throwDistance) | Player | signal |
| bonusUpdated(Player *player, Granatier::Bonus::Type bonusType, int percentageElapsed) | Player | signal |
| Character(qreal p_x, qreal p_y, Arena *p_arena) | Character | |
| dead() | Character | signal |
| decrementBombArmory() | Player | |
| die() | Player | |
| direction() | Player | |
| directionChanged() | Player | signal |
| doActionOnCollision(Player *p_player) | Element | virtual |
| dying() | Player | signal |
| Element(qreal p_x, qreal p_y, Arena *p_arena) | Element | |
| emitGameUpdated() | Player | |
| falling() | Player | signal |
| gameUpdated() | Player | signal |
| getAskedXSpeed() const | Player | |
| getAskedYSpeed() const | Player | |
| getBombPower() const | Player | |
| getDesktopFilePath() const | Player | |
| getGraphicsFile() const | Player | |
| getImageId() const | Element | |
| getNormalSpeed() const | Character | |
| getPlayerName() const | Player | |
| getSpeed() const | Character | |
| getType() const | Element | |
| getX() const | Element | |
| getXSpeed() const | Character | |
| getY() const | Element | |
| getYSpeed() const | Character | |
| goDown() | Player | virtual |
| goLeft() | Player | virtual |
| goRight() | Player | virtual |
| goUp() | Player | virtual |
| hasBadBonus() | Player | |
| hasKickBomb() | Player | |
| hasShield() | Player | |
| hasThrowBomb() | Player | |
| init() | Player | |
| initCoordinate() | Element | |
| initSpeed() | Character | |
| isAlive() const | Player | |
| isInLineSight(Character *p_character) const | Character | |
| keyPressed(QKeyEvent *keyEvent) | Player | |
| keyReleased(QKeyEvent *keyEvent) | Player | |
| m_arena | Element | protected |
| m_imageId | Element | protected |
| m_key | Character | |
| m_maxSpeed | Character | protected |
| m_speed | Character | protected |
| m_type | Element | protected |
| m_x | Element | protected |
| m_xInit | Element | protected |
| m_xSpeed | Character | protected |
| m_y | Element | protected |
| m_yInit | Element | protected |
| m_ySpeed | Character | protected |
| move(qreal x, qreal y) | Player | |
| Character::move() | Character | |
| moved(qreal p_x, qreal p_y) | Element | signal |
| pause() | Player | |
| Player(qreal p_x, qreal p_y, const QString &p_playerID, const PlayerSettings *p_playerSettings, Arena *p_arena) | Player | |
| points() const | Player | |
| resume() | Player | |
| resurrect() | Player | |
| resurrectBonusTaken() | Player | signal |
| resurrected() | Player | signal |
| setArena(Arena *p_arena) | Element | |
| setImageId(const QString &p_imageId) | Element | |
| setInitialCoordinates(qreal p_x, qreal p_y) | Element | |
| setShortcuts(const Shortcuts &keys) | Player | |
| setX(qreal p_x) | Element | |
| setXSpeed(qreal p_xSpeed) | Character | |
| setY(qreal p_y) | Element | |
| setYSpeed(qreal p_ySpeed) | Character | |
| shield(int n_ExplosionID) | Player | |
| sign(const qreal value) | Player | |
| signZeroPositive(const qreal value) | Player | |
| slot_refillBombArmory() | Player | slot |
| stopped() | Player | signal |
| updateMove() | Player | virtual |
| ~Character() | Character | |
| ~Element() | Element | |
| ~Player() | Player | |
This file is part of the KDE documentation.
Documentation copyright © 1996-2014 The KDE developers.
Generated on Tue Oct 14 2014 22:43:51 by
doxygen 1.8.7 written
by
Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.