• Skip to content
  • Skip to link menu
KDE API Reference
  • KDE API Reference
  • kdegames API Reference
  • KDE Home
  • Contact Us
 

granatier

Player Member List

This is the complete list of members for Player, including all inherited members.

addBonus(Bonus *p_bonus)Player
addPoint()Player
bombDropped(Player *player, qreal x, qreal y, bool newBomb, int throwDistance)Playersignal
bonusUpdated(Player *player, Granatier::Bonus::Type bonusType, int percentageElapsed)Playersignal
Character(qreal p_x, qreal p_y, Arena *p_arena)Character
dead()Charactersignal
decrementBombArmory()Player
die()Player
direction()Player
directionChanged()Playersignal
doActionOnCollision(Player *p_player)Elementvirtual
dying()Playersignal
Element(qreal p_x, qreal p_y, Arena *p_arena)Element
emitGameUpdated()Player
falling()Playersignal
gameUpdated()Playersignal
getAskedXSpeed() const Player
getAskedYSpeed() const Player
getBombPower() const Player
getDesktopFilePath() const Player
getGraphicsFile() const Player
getImageId() const Element
getNormalSpeed() const Character
getPlayerName() const Player
getSpeed() const Character
getType() const Element
getX() const Element
getXSpeed() const Character
getY() const Element
getYSpeed() const Character
goDown()Playervirtual
goLeft()Playervirtual
goRight()Playervirtual
goUp()Playervirtual
hasBadBonus()Player
hasKickBomb()Player
hasShield()Player
hasThrowBomb()Player
init()Player
initCoordinate()Element
initSpeed()Character
isAlive() const Player
isInLineSight(Character *p_character) const Character
keyPressed(QKeyEvent *keyEvent)Player
keyReleased(QKeyEvent *keyEvent)Player
m_arenaElementprotected
m_imageIdElementprotected
m_keyCharacter
m_maxSpeedCharacterprotected
m_speedCharacterprotected
m_typeElementprotected
m_xElementprotected
m_xInitElementprotected
m_xSpeedCharacterprotected
m_yElementprotected
m_yInitElementprotected
m_ySpeedCharacterprotected
move(qreal x, qreal y)Player
Character::move()Character
moved(qreal p_x, qreal p_y)Elementsignal
pause()Player
Player(qreal p_x, qreal p_y, const QString &p_playerID, const PlayerSettings *p_playerSettings, Arena *p_arena)Player
points() const Player
resume()Player
resurrect()Player
resurrectBonusTaken()Playersignal
resurrected()Playersignal
setArena(Arena *p_arena)Element
setImageId(const QString &p_imageId)Element
setInitialCoordinates(qreal p_x, qreal p_y)Element
setShortcuts(const Shortcuts &keys)Player
setX(qreal p_x)Element
setXSpeed(qreal p_xSpeed)Character
setY(qreal p_y)Element
setYSpeed(qreal p_ySpeed)Character
shield(int n_ExplosionID)Player
sign(const qreal value)Player
signZeroPositive(const qreal value)Player
slot_refillBombArmory()Playerslot
stopped()Playersignal
updateMove()Playervirtual
~Character()Character
~Element()Element
~Player()Player
This file is part of the KDE documentation.
Documentation copyright © 1996-2014 The KDE developers.
Generated on Tue Oct 14 2014 22:43:51 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006

KDE's Doxygen guidelines are available online.

granatier

Skip menu "granatier"
  • Main Page
  • Namespace List
  • Namespace Members
  • Alphabetical List
  • Class List
  • Class Hierarchy
  • Class Members
  • File List
  • File Members

kdegames API Reference

Skip menu "kdegames API Reference"
  • granatier
  • kapman
  • kblackbox
  • kgoldrunner
  • kigo
  • kmahjongg
  • KShisen
  • ksquares
  • libkdegames
  •   highscore
  •   libkdegamesprivate
  •     kgame
  • libkmahjongg
  • palapeli
  •   libpala

Search



Report problems with this website to our bug tracking system.
Contact the specific authors with questions and comments about the page contents.

KDE® and the K Desktop Environment® logo are registered trademarks of KDE e.V. | Legal