kgoldrunner
#include <kgrlevelgrid.h>
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| | KGrLevelGrid (QObject *parent, const KGrRecording *theLevelData) |
| |
| | ~KGrLevelGrid () |
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| void | calculateAccess (bool pRunThruHole) |
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| char | cellType (int i, int j) |
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| void | changeCellAt (const int i, const int j, const char type) |
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| Flags | enemyMoves (int i, int j) |
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| int | enemyOccupied (int i, int j) |
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| void | gotGold (const int i, const int j, const bool runnerHasGold) |
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| Flags | heroMoves (int i, int j) |
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| void | placeHiddenLadders () |
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| void | setEnemyOccupied (int i, int j, const int spriteId) |
| |
Definition at line 27 of file kgrlevelgrid.h.
| KGrLevelGrid::~KGrLevelGrid |
( |
| ) |
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| void KGrLevelGrid::calculateAccess |
( |
bool |
pRunThruHole | ) |
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| char KGrLevelGrid::cellType |
( |
int |
i, |
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int |
j |
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) |
| |
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inline |
| void KGrLevelGrid::changeCellAt |
( |
const int |
i, |
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const int |
j, |
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const char |
type |
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) |
| |
| Flags KGrLevelGrid::enemyMoves |
( |
int |
i, |
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int |
j |
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) |
| |
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inline |
| int KGrLevelGrid::enemyOccupied |
( |
int |
i, |
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int |
j |
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) |
| |
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inline |
| void KGrLevelGrid::gotGold |
( |
const int |
i, |
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const int |
j, |
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const bool |
runnerHasGold |
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) |
| |
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inline |
| Flags KGrLevelGrid::heroMoves |
( |
int |
i, |
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int |
j |
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) |
| |
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inline |
| void KGrLevelGrid::placeHiddenLadders |
( |
| ) |
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| void KGrLevelGrid::setEnemyOccupied |
( |
int |
i, |
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int |
j, |
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const int |
spriteId |
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) |
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inline |
| void KGrLevelGrid::showHiddenLadders |
( |
const QList< int > & |
ladders, |
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const int |
width |
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) |
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signal |
The documentation for this class was generated from the following files:
This file is part of the KDE documentation.
Documentation copyright © 1996-2014 The KDE developers.
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