kigo
#include <gamescene.h>
Public Slots | |
void | resizeScene (int width, int height) |
void | showHint (bool show) |
void | showLabels (bool show) |
void | showMessage (const QString &message, int msecs=2000) |
void | showMoveNumbers (bool show) |
void | showPlacementMarker (bool show) |
void | showTerritory (bool show) |
Signals | |
void | cursorPixmapChanged (const QPixmap &) |
Public Member Functions | |
GameScene (Game *game, QObject *parent=0) | |
Detailed Description
This class provides a graphical representation of the go game using QGraphicsScene.
It displays the go board in its current state, receives mouse events, translates them and interacts with the Game. It also drives the game flow, i.e. tells game when to make the next move.
- Since
- 0.1
Definition at line 43 of file gamescene.h.
Constructor & Destructor Documentation
Definition at line 36 of file gamescene.cpp.
Member Function Documentation
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Definition at line 53 of file gamescene.cpp.
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Definition at line 85 of file gamescene.cpp.
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Definition at line 79 of file gamescene.cpp.
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Definition at line 102 of file gamescene.cpp.
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Definition at line 91 of file gamescene.cpp.
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Definition at line 97 of file gamescene.cpp.
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Definition at line 112 of file gamescene.cpp.
The documentation for this class was generated from the following files:
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