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libkdegames/libkdegamesprivate/kgame

Signals | Public Member Functions | Protected Member Functions | List of all members
KGameMouseIO Class Reference

#include <KGame/KGameIO>

Inheritance diagram for KGameMouseIO:
Inheritance graph
[legend]

Signals

void signalMouseEvent (KGameIO *io, QDataStream &stream, QMouseEvent *m, bool *eatevent)
 
- Signals inherited from KGameIO
void signalPrepareTurn (QDataStream &stream, bool turn, KGameIO *io, bool *send)
 

Public Member Functions

 KGameMouseIO (QWidget *parent, bool trackmouse=false)
 
 KGameMouseIO (QGraphicsScene *parent, bool trackmouse=false)
 
virtual ~KGameMouseIO ()
 
virtual int rtti () const
 
void setMouseTracking (bool b)
 
- Public Member Functions inherited from KGameIO
 KGameIO ()
 
 KGameIO (KPlayer *)
 
virtual ~KGameIO ()
 
void Debug ()
 
KGame * game () const
 
virtual void initIO (KPlayer *p)
 
virtual void notifyTurn (bool b)
 
KPlayer * player () const
 
bool sendInput (QDataStream &stream, bool transmit=true, quint32 sender=0)
 
void setPlayer (KPlayer *p)
 

Protected Member Functions

bool eventFilter (QObject *o, QEvent *e)
 

Additional Inherited Members

- Public Types inherited from KGameIO
enum  IOMode {
  GenericIO =1, KeyIO =2, MouseIO =4, ProcessIO =8,
  ComputerIO =16
}
 

Detailed Description

The KGameMouseIO class.

It is used to process mouse input from a widget and create moves for the player it belongs to.

Author
Martin Heni <kde at heni-online.de>

Definition at line 271 of file kgameio.h.

Constructor & Destructor Documentation

KGameMouseIO::KGameMouseIO ( QWidget *  parent,
bool  trackmouse = false 
)
explicit

Creates a mouse IO device.

It captures all mouse event of the given widget and forwards them to the signal handler signalMouseEvent. Example:

KGameMouseIO *input;
input=new KGameMouseIO(mView);
connect(input,SIGNAL(signalMouseEvent(KGameIO *,QDataStream &,QMouseEvent *,bool *)),
this,SLOT(slotMouseInput(KGameIO *,QDataStream &,QMouseEvent *,bool *)));
Parameters
parentThe widget whose events should be captured
trackmouseenables mouse tracking (gives mouse move events)

Definition at line 203 of file kgameio.cpp.

KGameMouseIO::KGameMouseIO ( QGraphicsScene *  parent,
bool  trackmouse = false 
)
explicit

Definition at line 214 of file kgameio.cpp.

KGameMouseIO::~KGameMouseIO ( )
virtual

Definition at line 225 of file kgameio.cpp.

Member Function Documentation

bool KGameMouseIO::eventFilter ( QObject *  o,
QEvent *  e 
)
protected

Internal event filter.

Definition at line 247 of file kgameio.cpp.

int KGameMouseIO::rtti ( ) const
virtual

The idendification of the IO.

Returns
MouseIO

Implements KGameIO.

Definition at line 234 of file kgameio.cpp.

void KGameMouseIO::setMouseTracking ( bool  b)

Manually activate or deactivate mouse tracking.

Parameters
btrue = tracking on

Definition at line 239 of file kgameio.cpp.

void KGameMouseIO::signalMouseEvent ( KGameIO *  io,
QDataStream &  stream,
QMouseEvent *  m,
bool *  eatevent 
)
signal

Signal handler for mouse events.

This function is called on every mouse event. If appropriate it can generate a move for the player the device belongs to. If this is done and the event is eaten eatevent needs to be set to true.

See also
signalKeyEvent Example:
KPlayer *player=input->player(); // Get the player
qint32 button=e->button();
stream << button;
eatevent=true;
Parameters
iothe IO device we belong to
streamthe stream where we write our move into
mThe QMouseEvent we can evaluate
eateventset this to true if we processed the event

The documentation for this class was generated from the following files:
  • kgameio.h
  • kgameio.cpp
This file is part of the KDE documentation.
Documentation copyright © 1996-2014 The KDE developers.
Generated on Tue Oct 14 2014 22:44:48 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006

KDE's Doxygen guidelines are available online.

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