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script.h
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void addObjects(QMap< QString, QObject * > objects)
Adds more than one scripting Objects to the script.
Definition: script.cpp:116
bool isActivated()
Returns true if the script was successfully activated; false otherwise.
Definition: script.cpp:36
const char * name() const
This class represents the activated script and is used by the ScriptManager to activate/deactivate sc...
Definition: script.h:31
QString errorMessage()
Returns an html error message if there have been errors in the script.
Definition: script.cpp:121
QString fileName()
Returns the file that was given as parameter to the constructor.
Definition: script.cpp:104
void addObject(QString name, QObject *object)
Add an object to be accessible by the script.
Definition: script.cpp:110
bool exists()
Checks if the script file assigned to the Script object exists as a file on the given path...
Definition: script.cpp:97
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Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:15:56 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.