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granatier

Player Member List

This is the complete list of members for Player, including all inherited members.

addBonus(Bonus *p_bonus)Player
addPoint()Player
blockSignals(bool block)QObject
bombDropped(Player *player, qreal x, qreal y, bool newBomb, int throwDistance)Playersignal
bonusUpdated(Player *player, Granatier::Bonus::Type bonusType, int percentageElapsed)Playersignal
Character(qreal p_x, qreal p_y, Arena *p_arena)Character
checkConnectArgs(const char *signal, const QObject *object, const char *method)QObjectprotected
child(const char *objName, const char *inheritsClass, bool recursiveSearch) constQObject
childEvent(QChildEvent *event)QObjectprotectedvirtual
children() constQObject
className() constQObject
connect(const QObject *sender, const char *signal, const QObject *receiver, const char *method, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method, Qt::ConnectionType type)QObjectstatic
connect(const QObject *sender, const char *signal, const char *method, Qt::ConnectionType type) constQObject
connectNotify(const char *signal)QObjectprotectedvirtual
customEvent(QEvent *event)QObjectprotectedvirtual
dead()Charactersignal
decrementBombArmory()Player
deleteLater()QObject
destroyed(QObject *obj)QObject
die()Player
direction()Player
directionChanged()Playersignal
disconnect(const QObject *sender, const char *signal, const QObject *receiver, const char *method)QObjectstatic
disconnect(const QObject *sender, const QMetaMethod &signal, const QObject *receiver, const QMetaMethod &method)QObjectstatic
disconnect(const char *signal, const QObject *receiver, const char *method)QObject
disconnect(const QObject *receiver, const char *method)QObject
disconnectNotify(const char *signal)QObjectprotectedvirtual
doActionOnCollision(Player *p_player)Elementvirtual
dumpObjectInfo()QObject
dumpObjectTree()QObject
dying()Playersignal
dynamicPropertyNames() constQObject
Element(qreal p_x, qreal p_y, Arena *p_arena)Element
emitGameUpdated()Player
event(QEvent *e)QObjectvirtual
eventFilter(QObject *watched, QEvent *event)QObjectvirtual
falling()Playersignal
findChild(const QString &name) constQObject
findChildren(const QString &name) constQObject
findChildren(const QRegExp &regExp) constQObject
gameUpdated()Playersignal
getAskedXSpeed() const Player
getAskedYSpeed() const Player
getBombPower() const Player
getDesktopFilePath() const Player
getGraphicsFile() const Player
getImageId() const Element
getNormalSpeed() const Character
getPlayerName() const Player
getSpeed() const Character
getType() const Element
getX() const Element
getXSpeed() const Character
getY() const Element
getYSpeed() const Character
goDown()Playervirtual
goLeft()Playervirtual
goRight()Playervirtual
goUp()Playervirtual
hasBadBonus()Player
hasKickBomb()Player
hasShield()Player
hasThrowBomb()Player
inherits(const char *className) constQObject
init()Player
initCoordinate()Element
initSpeed()Character
insertChild(QObject *object)QObject
installEventFilter(QObject *filterObj)QObject
isA(const char *className) constQObject
isAlive() const Player
isInLineSight(Character *p_character) const Character
isWidgetType() constQObject
keyPressed(QKeyEvent *keyEvent)Player
keyReleased(QKeyEvent *keyEvent)Player
killTimer(int id)QObject
m_arenaElementprotected
m_imageIdElementprotected
m_keyCharacter
m_maxSpeedCharacterprotected
m_speedCharacterprotected
m_typeElementprotected
m_xElementprotected
m_xInitElementprotected
m_xSpeedCharacterprotected
m_yElementprotected
m_yInitElementprotected
m_ySpeedCharacterprotected
metaObject() constQObjectvirtual
move(qreal x, qreal y)Player
Character::move()Character
moved(qreal p_x, qreal p_y)Elementsignal
moveToThread(QThread *targetThread)QObject
name() constQObject
name(const char *defaultName) constQObject
normalizeSignalSlot(const char *signalSlot)QObjectprotectedstatic
objectNameQObject
objectName() constQObject
parent() constQObject
pause()Player
Player(qreal p_x, qreal p_y, const QString &p_playerID, const PlayerSettings *p_playerSettings, Arena *p_arena)Player
points() const Player
property(const char *name) constQObject
QObject(QObject *parent)QObject
QObject(QObject *parent, const char *name)QObject
receivers(const char *signal) constQObjectprotected
removeChild(QObject *object)QObject
removeEventFilter(QObject *obj)QObject
resume()Player
resurrect()Player
resurrectBonusTaken()Playersignal
resurrected()Playersignal
sender() constQObjectprotected
senderSignalIndex() constQObjectprotected
setArena(Arena *p_arena)Element
setImageId(const QString &p_imageId)Element
setInitialCoordinates(qreal p_x, qreal p_y)Element
setName(const char *name)QObject
setObjectName(const QString &name)QObject
setParent(QObject *parent)QObject
setProperty(const char *name, const QVariant &value)QObject
setShortcuts(const Shortcuts &keys)Player
setX(qreal p_x)Element
setXSpeed(qreal p_xSpeed)Character
setY(qreal p_y)Element
setYSpeed(qreal p_ySpeed)Character
shield(int n_ExplosionID)Player
sign(const qreal value)Player
signalsBlocked() constQObject
signZeroPositive(const qreal value)Player
slot_refillBombArmory()Playerslot
startTimer(int interval)QObject
stopped()Playersignal
thread() constQObject
timerEvent(QTimerEvent *event)QObjectprotectedvirtual
tr(const char *sourceText, const char *disambiguation, int n)QObjectstatic
trUtf8(const char *sourceText, const char *disambiguation, int n)QObjectstatic
updateMove()Playervirtual
~Character()Character
~Element()Element
~Player()Player
~QObject()QObjectvirtual
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Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:10 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006

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