kapman
bonus.h
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Bonus(qreal p_x, qreal p_y, Maze *p_maze, int p_points)
Creates a new Bonus instance.
Definition: bonus.cpp:24
This class describes the common characteristics and behaviour of any game Element (character or item)...
Definition: element.h:30
void doActionOnCollision(Kapman *p_kapman)
Computes an action on a collision with the Kapman.
Definition: bonus.cpp:33
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Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:15 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
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