kgoldrunner
kgrsprite.cpp
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88 // kDebug() << "m_ticks" << m_ticks << "dx,dy,dt" << dx << dy << dt << "m_dx,m_dy" << m_dx << m_dy << "m_frameTicks" << m_frameTicks << "nFrames" << nFrames << "nFrameChanges" << nFrameChanges;
103 // kDebug() << missed << m_frameCtr << "=" << m_x << m_y << "frame" << m_startFrame + m_frameCtr << m_frameChange;
void setCoordinateSystem(int topLeftX, int topLeftY, int tileSize)
Definition: kgrsprite.cpp:120
KGrSprite(KGameRenderer *renderer, QString &key, const char type, const int tickTime=20)
Definition: kgrsprite.cpp:24
void setAnimation(bool repeating, int x, int y, int startFrame, int nFrames, int dx, int dy, int dt, int nFrameChanges)
Definition: kgrsprite.cpp:70
void changeCoordinateSystem(int topLeftX, int topLeftY, int tileSize)
Definition: kgrsprite.cpp:130
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Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:24 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
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