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GameData.h
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void clearRemovedTilePair(POSITION &a, POSITION &b)
Definition: GameData.cpp:824
short findAllMatchingTiles(POSITION &posA)
Definition: GameData.cpp:1005
bool isMatchingTile(POSITION &Pos1, POSITION &Pos2)
Definition: GameData.cpp:762
void setBoardData(short z, short y, short x, UCHAR value)
Method Description.
Definition: GameData.cpp:114
char * data()
This class implements methods for loading and manipulating board.
Definition: BoardLayout.h:36
void setHighlightData(short z, short y, short x, UCHAR value)
Method Description.
Definition: GameData.cpp:94
void setRemovedTilePair(POSITION &a, POSITION &b)
Definition: GameData.cpp:777
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Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:33 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.