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kstandardgameaction.h File Reference
#include <libkdegames_export.h>
Include dependency graph for kstandardgameaction.h:
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Namespaces

 KStandardGameAction
 

Enumerations

enum  KStandardGameAction::StandardGameAction {
  KStandardGameAction::New =1, KStandardGameAction::Load, KStandardGameAction::LoadRecent, KStandardGameAction::Save,
  KStandardGameAction::SaveAs, KStandardGameAction::End, KStandardGameAction::Pause, KStandardGameAction::Highscores,
  KStandardGameAction::Statistics, KStandardGameAction::Print, KStandardGameAction::Quit, KStandardGameAction::Repeat,
  KStandardGameAction::Undo, KStandardGameAction::Redo, KStandardGameAction::Roll, KStandardGameAction::EndTurn,
  KStandardGameAction::Carddecks, KStandardGameAction::ChooseGameType, KStandardGameAction::ConfigureHighscores, KStandardGameAction::ClearHighscores,
  KStandardGameAction::ClearStatistics, KStandardGameAction::Restart, KStandardGameAction::Hint, KStandardGameAction::Demo,
  KStandardGameAction::Solve, KStandardGameAction::ActionNone
}
 

Functions

KDEGAMES_EXPORT KAction * KStandardGameAction::carddecks (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KSelectAction * KStandardGameAction::chooseGameType (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::clearHighscores (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::clearStatistics (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::configureHighscores (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::create (StandardGameAction id, const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KToggleAction * KStandardGameAction::demo (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::end (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::endTurn (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::gameNew (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::highscores (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::hint (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::load (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT
KRecentFilesAction * 
KStandardGameAction::loadRecent (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT const char * KStandardGameAction::name (StandardGameAction id)
 
KDEGAMES_EXPORT KToggleAction * KStandardGameAction::pause (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::print (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::quit (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::redo (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::repeat (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::restart (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::roll (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::save (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::saveAs (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::solve (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::statistics (const QObject *recvr, const char *slot, QObject *parent)
 
KDEGAMES_EXPORT KAction * KStandardGameAction::undo (const QObject *recvr, const char *slot, QObject *parent)
 
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