libkdegames
kstandardgameaction.h
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KDEGAMES_EXPORT KAction * restart(const QObject *recvr, const char *slot, QObject *parent)
Restart the game.
Definition: kstandardgameaction.cpp:225
KDEGAMES_EXPORT KSelectAction * chooseGameType(const QObject *recvr, const char *slot, QObject *parent)
Choose game type.
Definition: kstandardgameaction.cpp:222
KDEGAMES_EXPORT KAction * redo(const QObject *recvr, const char *slot, QObject *parent)
Redo the last move (which has been undone).
Definition: kstandardgameaction.cpp:196
KDEGAMES_EXPORT KAction * save(const QObject *recvr, const char *slot, QObject *parent)
Save the current game.
Definition: kstandardgameaction.cpp:161
Definition: kstandardgameaction.h:56
KDEGAMES_EXPORT KAction * carddecks(const QObject *recvr, const char *slot, QObject *parent)
Display configure carddecks dialog.
Definition: kstandardgameaction.cpp:207
KDEGAMES_EXPORT KAction * gameNew(const QObject *recvr, const char *slot, QObject *parent)
Start a new game.
Definition: kstandardgameaction.cpp:152
KDEGAMES_EXPORT KToggleAction * pause(const QObject *recvr, const char *slot, QObject *parent)
Pause the game.
Definition: kstandardgameaction.cpp:170
KDEGAMES_EXPORT KAction * clearHighscores(const QObject *recvr, const char *slot, QObject *parent)
Clear highscores.
KDEGAMES_EXPORT KAction * end(const QObject *recvr, const char *slot, QObject *parent)
End the current game, but do not quit the program.
Definition: kstandardgameaction.cpp:167
KDEGAMES_EXPORT KAction * hint(const QObject *recvr, const char *slot, QObject *parent)
Give an advice/hint.
Definition: kstandardgameaction.cpp:213
KDEGAMES_EXPORT const char * name(StandardGameAction id)
This will return the internal name of a given standard action.
Definition: kstandardgameaction.cpp:146
KDEGAMES_EXPORT KAction * repeat(const QObject *recvr, const char *slot, QObject *parent)
Repeat the last move.
Definition: kstandardgameaction.cpp:189
KDEGAMES_EXPORT KAction * roll(const QObject *recvr, const char *slot, QObject *parent)
Roll die or dice.
Definition: kstandardgameaction.cpp:200
KDEGAMES_EXPORT KAction * configureHighscores(const QObject *recvr, const char *slot, QObject *parent)
Display configure highscores dialog.
Definition: kstandardgameaction.cpp:210
KDEGAMES_EXPORT KToggleAction * demo(const QObject *recvr, const char *slot, QObject *parent)
Show a demo.
Definition: kstandardgameaction.cpp:216
KDEGAMES_EXPORT KRecentFilesAction * loadRecent(const QObject *recvr, const char *slot, QObject *parent)
Load a recently loaded game.
Definition: kstandardgameaction.cpp:158
KDEGAMES_EXPORT KAction * quit(const QObject *recvr, const char *slot, QObject *parent)
Quit the game.
Definition: kstandardgameaction.cpp:185
KDEGAMES_EXPORT KAction * highscores(const QObject *recvr, const char *slot, QObject *parent)
Show the highscores.
Definition: kstandardgameaction.cpp:173
KDEGAMES_EXPORT KAction * statistics(const QObject *recvr, const char *slot, QObject *parent)
Show the statistics.
Definition: kstandardgameaction.cpp:176
KDEGAMES_EXPORT KAction * print(const QObject *recvr, const char *slot, QObject *parent)
Print current game.
Definition: kstandardgameaction.cpp:182
KDEGAMES_EXPORT KAction * endTurn(const QObject *recvr, const char *slot, QObject *parent)
End the current turn (not the game).
Definition: kstandardgameaction.cpp:203
KDEGAMES_EXPORT KAction * solve(const QObject *recvr, const char *slot, QObject *parent)
Solve the game.
Definition: kstandardgameaction.cpp:219
KDEGAMES_EXPORT KAction * saveAs(const QObject *recvr, const char *slot, QObject *parent)
Save the current game under a different filename.
Definition: kstandardgameaction.cpp:164
Definition: kstandardgameaction.h:56
KDEGAMES_EXPORT KAction * load(const QObject *recvr, const char *slot, QObject *parent)
Load a previousely saved game.
Definition: kstandardgameaction.cpp:155
KDEGAMES_EXPORT KAction * clearStatistics(const QObject *recvr, const char *slot, QObject *parent)
Clear statistics.
Definition: kstandardgameaction.cpp:179
KDEGAMES_EXPORT KAction * undo(const QObject *recvr, const char *slot, QObject *parent)
Undo the last move.
Definition: kstandardgameaction.cpp:192
KDEGAMES_EXPORT KAction * create(StandardGameAction id, const QObject *recvr, const char *slot, QObject *parent)
Creates an action corresponding to the KStandardAction::StandardAction enum.
Definition: kstandardgameaction.cpp:92
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Generated on Mon Jun 22 2020 13:18:42 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:42 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.