libkdegames/libkdegamesprivate
kgamedifficulty.h
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5 This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
7 This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details.
9 You should have received a copy of the GNU Library General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
88 NoRestartOnChange
97 RidiculouslyEasy = 10,
98 VeryEasy = 20,
99 Easy = 30,
100 Medium = 40,
101 Hard = 50,
102 VeryHard = 60,
103 ExtremelyHard = 70,
104 Impossible = 80,
105 Configurable = 90,
106 Custom = 100,
107 NoLevel = 110
126 static void init(KXmlGuiWindow* window, const QObject *recvr, const char* slotStandard, const char* slotCustom = 0);
KGameDifficuty manages the game difficulty levels in a standard way.
Definition: kgamedifficulty.h:78
The current game has to be canceled and a new game will be started on change.
Definition: kgamedifficulty.h:87
This file is part of the KDE documentation.
Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:50 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
Documentation copyright © 1996-2020 The KDE developers.
Generated on Mon Jun 22 2020 13:18:50 by doxygen 1.8.7 written by Dimitri van Heesch, © 1997-2006
KDE's Doxygen guidelines are available online.