libkdegames/libkdegamesprivate/kgame
This is the complete list of members for KGameProperty< type >, including all inherited members.
changeValue(type v) | KGameProperty< type > | inline |
CmdAppend enum value | KGamePropertyBase | |
CmdAt enum value | KGamePropertyBase | |
CmdClear enum value | KGamePropertyBase | |
CmdFill enum value | KGamePropertyBase | |
CmdInsert enum value | KGamePropertyBase | |
CmdLock enum value | KGamePropertyBase | |
CmdRemove enum value | KGamePropertyBase | |
CmdResize enum value | KGamePropertyBase | |
CmdSort enum value | KGamePropertyBase | |
command(QDataStream &stream, int msgid, bool isSender=false) | KGamePropertyBase | virtual |
emitSignal() | KGamePropertyBase | protected |
id() const | KGamePropertyBase | inline |
IdAsyncInput enum value | KGamePropertyBase | |
IdAutomatic enum value | KGamePropertyBase | |
IdCommand enum value | KGamePropertyBase | |
IdGameStatus enum value | KGamePropertyBase | |
IdGrabInput enum value | KGamePropertyBase | |
IdGroup enum value | KGamePropertyBase | |
IdMaxPlayer enum value | KGamePropertyBase | |
IdMinPlayer enum value | KGamePropertyBase | |
IdName enum value | KGamePropertyBase | |
IdReleaseInput enum value | KGamePropertyBase | |
IdTurn enum value | KGamePropertyBase | |
IdUser enum value | KGamePropertyBase | |
IdUserId enum value | KGamePropertyBase | |
isDirty() const | KGamePropertyBase | inline |
isEmittingSignal() const | KGamePropertyBase | inline |
isLocked() const | KGamePropertyBase | inline |
isOptimized() const | KGamePropertyBase | inline |
KGameProperty(int id, KGamePropertyHandler *owner) | KGameProperty< type > | inline |
KGameProperty() | KGameProperty< type > | inline |
KGamePropertyBase(int id, KGamePropertyHandler *owner) | KGamePropertyBase | |
KGamePropertyBase(int id, KGame *parent) | KGamePropertyBase | |
KGamePropertyBase(int id, KPlayer *parent) | KGamePropertyBase | |
KGamePropertyBase() | KGamePropertyBase | |
load(QDataStream &s) | KGameProperty< type > | inlinevirtual |
lock() | KGamePropertyBase | |
mFlags | KGamePropertyBase | protected |
mOwner | KGamePropertyBase | protected |
operator type() const | KGameProperty< type > | inline |
operator=(const type &t) | KGameProperty< type > | inline |
operator=(const KGameProperty &property) | KGameProperty< type > | inline |
policy() const | KGamePropertyBase | inline |
PolicyClean enum value | KGamePropertyBase | |
PolicyDirty enum value | KGamePropertyBase | |
PolicyLocal enum value | KGamePropertyBase | |
PolicyUndefined enum value | KGamePropertyBase | |
PropertyCommandIds enum name | KGamePropertyBase | |
PropertyDataIds enum name | KGamePropertyBase | |
PropertyPolicy enum name | KGamePropertyBase | |
registerData(int id, KGamePropertyHandler *owner, PropertyPolicy p, const QString &name=QString()) | KGamePropertyBase | |
registerData(int id, KGamePropertyHandler *owner, const QString &name=QString()) | KGamePropertyBase | |
registerData(int id, KGame *owner, const QString &name=QString()) | KGamePropertyBase | |
registerData(int id, KPlayer *owner, const QString &name=QString()) | KGamePropertyBase | |
registerData(KGamePropertyHandler *owner, PropertyPolicy p=PolicyUndefined, const QString &name=QString()) | KGamePropertyBase | |
save(QDataStream &stream) | KGameProperty< type > | inlinevirtual |
send(type v) | KGameProperty< type > | inline |
sendProperty() | KGamePropertyBase | protected |
sendProperty(const QByteArray &b) | KGamePropertyBase | protected |
setDirty(bool d) | KGamePropertyBase | inlineprotected |
setEmittingSignal(bool p) | KGamePropertyBase | inline |
setLocal(type v) | KGameProperty< type > | inline |
setLock(bool l) | KGamePropertyBase | protected |
setOptimized(bool p) | KGamePropertyBase | inline |
setPolicy(PropertyPolicy p) | KGamePropertyBase | inline |
setValue(type v) | KGameProperty< type > | inline |
typeinfo() | KGameProperty< type > | inlinevirtual |
unlock(bool force=false) | KGamePropertyBase | |
unregisterData() | KGamePropertyBase | |
value() const | KGameProperty< type > | inline |
~KGameProperty() | KGameProperty< type > | inlinevirtual |
~KGamePropertyBase() | KGamePropertyBase | virtual |
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