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KIdleTime Class Reference

from PyKDE4.kutils import *

Inherits: QObject

Detailed Description

KIdleTime is a singleton reporting information on idle time. It is useful not only for finding out about the current idle time of the PC, but also for getting notified upon idle time events, such as custom timeouts, or user activity.

Note:
All the intervals and times in this library are in milliseconds, unless specified otherwise

Author:
Dario Freddi

Since:
4.4


Signals

 resumingFromIdle ()
 timeoutReached (int identifier)
 timeoutReached (int identifier, int msec)

Methods

 __init__ (self)
int addIdleTimeout (self, int msec)
 catchNextResumeEvent (self)
int idleTime (self)
{int:int} idleTimeouts (self)
 removeAllIdleTimeouts (self)
 removeIdleTimeout (self, int identifier)
 simulateUserActivity (self)
 stopCatchingResumeEvent (self)

Static Methods

KIdleTime instance ()

Signal Documentation

resumingFromIdle (   )

Triggered, if KIdleTime is catching resume events, when the system resumes from an idle state. This means that either simulateUserActivity was called or the user sent an input to the system.

See also:
catchNextResumeEvent

Signal syntax:
QObject.connect(source, SIGNAL("resumingFromIdle()"), target_slot)
timeoutReached ( int  identifier
)

Overload. Streams the duration as well. It is guaranteed that msec will exactly correspond to the timeout registered with addIdleTimeout

Parameters:
msec  the time, in milliseconds, the system has been idle for

See also:
addIdleTimeout
See also:
removeIdleTimeout

Signal syntax:
QObject.connect(source, SIGNAL("timeoutReached(int)"), target_slot)
timeoutReached ( int  identifier,
int  msec
)

Overload. Streams the duration as well. It is guaranteed that msec will exactly correspond to the timeout registered with addIdleTimeout

Parameters:
msec  the time, in milliseconds, the system has been idle for

See also:
addIdleTimeout
See also:
removeIdleTimeout

Signal syntax:
QObject.connect(source, SIGNAL("timeoutReached(int, int)"), target_slot)

Method Documentation

__init__ (   self )
int addIdleTimeout (  self,
int  msec
)

Adds a new timeout to catch. When calling this method, after the system will be idle for msec milliseconds, the signal timeoutReached will be triggered. Please note that until you will call removeIdleTimeout or removeAllIdleTimeouts, the signal will be triggered every time the system will be idle for msec milliseconds. This function also returns an unique token for the timeout just added to allow easier identification.

Parameters:
msec  the time, in milliseconds, after which the signal will be triggered

Returns:
an unique identifier for the timeout being added, that will be streamed by timeoutReached

See also:
removeIdleTimeout
See also:
removeAllIdleTimeouts
See also:
timeoutReached

catchNextResumeEvent (   self )

Catches the next resume from idle event. This means that whenever user activity will be registered, or simulateUserActivity is called, the signal resumingFromIdle will be triggered.

Please note that this method will trigger the signal just for the very first resume event after the call: this means you explicitly have to request to track every single resume event you are interested in.

Note:
This behavior is due to the fact that a resume event happens whenever the user sends an input to the system. This would lead to a massive amount of signals being delivered when the PC is being used. Moreover, you are usually interested in catching just significant resume events, such as the ones after a significant period of inactivity. For tracking user input, you can use the more efficient methods provided by Qt. The purpose of this library is just monitoring the activity of the user.

See also:
resumingFromIdle
See also:
simulateUserActivity

int idleTime (   self )

Retrieves the idle time of the system, in milliseconds

Returns:
the idle time of the system

{int:int} idleTimeouts (   self )

Returns the list of timeout identifiers associated with their duration, in milliseconds, the library is currently listening to.

See also:
addIdleTimeout
See also:
removeIdleTimeout
See also:
timeoutReached

removeAllIdleTimeouts (   self )

Stops catching every set timeout (if any). This means that after calling this method, the signal timeoutReached won't be called again until you will add another timeout

See also:
timeoutReached
See also:
addIdleTimeout

removeIdleTimeout (  self,
int  identifier
)

Stops catching the idle timeout identified by the token identifier, if it was registered earlier with addIdleTimeout. Otherwise does nothing.

Parameters:
identifier  the token returned from addIdleTimeout of the timeout you want to stop listening to

simulateUserActivity (   self )

Attempts to simulate user activity. This implies that after calling this method, the idle time of the system will become 0 and eventually resumingFromIdle will be triggered

See also:
resumingFromIdle

stopCatchingResumeEvent (   self )

Stops listening for resume event. This function serves for canceling catchNextResumeEvent, as it will have effect just when catchNextResumeEvent has been called and resumingFromIdle not yet triggered

See also:
resumingFromIdle
See also:
catchNextResumeEvent


Static Method Documentation

KIdleTime instance (   )

Returns the singleton instance. Use this method to access KIdleTime

Returns:
the instance of KIdleTime

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